Booktrailers and Bookémon Go! BYOD and QR in Primary Education †
Abstract
:1. Introduction
2. Discussion
2.1. Objectives and Contents
- Engaging students in reading.
- Develop key competences: linguistic competence, digital competence, cultural awareness and expression, entrepreneurship, and learning to learn.
- Reinforce creativity while respecting intellectual property.
- Improve personal autonomy.
- Enhance collaborative work as a team.
- Foster a critical spirit.
- Develop spatial orientation and attention.
- The contents developed in this project are:
- Comprehension and oral and written expression, in the creation of the biography of each Bookémon and booktrailer.
- Responsible use of digital applications that have helped develop this work.
- Acceptable and safe use of tablets and smartphones.
- Collaborative and cooperative team work.
- Social entrepreneurship. This project has motivated other students in the school to read more and visit the library more often.
2.2. Procedure
2.2.1. Booktrailers
- In pairs, they select a book from the library.
- After they finish reading it, they complete a written review stating title, author, publisher, plot and their personal opinion of that book.
- Next, they rehearse the video review of the book in a place of the school of their choice (library, classrooms, playground, corridors...).
- They record themselves with their own device without extra help, enhancing creativity and using the tablet or the class smartphone.
- They generate the QR code of the YouTube link from their videoreview, we print it and paste it on the inner flap of all the copies of this book that can be found in the school library.
- It is time to share our videos or booktrailers in a collaborative wall created with the digital tool Padlet (https://goo.gl/WLgvqs).
- Finally, we publish the process and result in the class blog and we spread it through social media Twitter, Facebook, Pinterest and Google+ (https://goo.gl/VgCWAV).
2.2.2. Bookémon Go!
- We organized ourselves in teams of four students with defined roles voluntarily chosen by themselves: artists, editors, computer experts and coordinators.
- In a cooperative way, we created three Bookémon per team. Then, after discussing in the group, the artists design the draft of the Bookémon. They performed color tests and photographed the final design with the class smartphone.
- Writers wrote about their origin or place where they live in the school. They also described their features and/or their likes, always ending with the Bookémon’s favorite book that will be recommended for us to read from our library catalogue.
- Computer scientists create a hidden website for each Bookémon with Google Sites tool. They publish all the above (design and text) include the video review of the book this Bookémon recommend us along with its cover.
- Coordinators are in charge of directing and collaborating with the members of their team. They also agree with other groups what books (and videos) will be worked to avoid duplications.
- We generated the QR codes of the fifteen Bookémons designed. These QR codes link to websites where the creatures are hidden (https://goo.gl/OnKthU). As these websites are secret they cannot be accessed without using the specific QR code. That’s why the Bookémons are hidden.
- QR codes are generated online from free sites such as QRCODE.es and are pasted into an online collaborative document generated with Google Documents. From there we can print all the QR codes, cut them out and laminate them.
- We release our Bookémons around and about the playground of our school and play to hunt them along with other groups. To do so we use smartphones or tablets and any free QR code reader application (such as QR Droid, QR Code Reader ...).
- Once a Bookémon is hunt and captured we collect it in an album that we have also designed: the album of Master of Bookémon.
3. Evaluation
4. Conclusions
- Linguistic competence (CCL) when reading of the book, writing of the review, rehearsal and video recording, when writing the text about the Bookémon, in the debate and in the interaction within the group in different reading and communication processes.
- Linguistic competence (CCL) when reading of the book, writing of the review, rehearsal and video recording, when writing the text about the Bookémon, in the debate and in the interaction within the group in different reading and communication processes.
- Digital competence (CD) when using devices such as tablets and smartphones connected to the Internet, when generating QR codes, recording videoreviews, transfering designs and texts to the websites, inserting videos and book covers, working on Google Drive, and designing the web collaboratively with Google Sites.
- Learning to learn competence when they must solve technological or organizational issues.
- Entrepreneurship when students decide collaboratively the setting for the booktrailer, the device to use, assign roles, choose the form of presentation, agree on the name, design and features of Bookémon or propose ideas for project improvement, etc.
- Finally, cultural awareness and expressions are enhanced by having freedom when showing their whole creativity in the making of the video review (interview, drama, news...).
Author Contributions
Acknowledgments
Conflicts of Interest
References
- Videoreseñas o Booktráilers en el aula de Primaria. Francisco Manuel González Galán. Available online: https://enmarchaconlastic.educarex.es/236-emtic/fomento-de-la-lectura/2995-videoresenas (accessed on 1 June 2018).
- Atrapa al Bookémon Go! Estrategias de Fomento de la Lectura con Gamificación. Francisco Manuel González Galán. Available online: https://enmarchaconlastic.educarex.es/251-nuevo-emt/juegos-y-gamificacion/3014-bookemon (accessed on 1 June 2018).
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Galán, F.M.G. Booktrailers and Bookémon Go! BYOD and QR in Primary Education. Proceedings 2018, 2, 1346. https://doi.org/10.3390/proceedings2211346
Galán FMG. Booktrailers and Bookémon Go! BYOD and QR in Primary Education. Proceedings. 2018; 2(21):1346. https://doi.org/10.3390/proceedings2211346
Chicago/Turabian StyleGalán, Francisco Manuel González. 2018. "Booktrailers and Bookémon Go! BYOD and QR in Primary Education" Proceedings 2, no. 21: 1346. https://doi.org/10.3390/proceedings2211346
APA StyleGalán, F. M. G. (2018). Booktrailers and Bookémon Go! BYOD and QR in Primary Education. Proceedings, 2(21), 1346. https://doi.org/10.3390/proceedings2211346