A Rule-Based Approach for Mining Creative Thinking Patterns from Big Educational Data
Abstract
:1. Introduction
- We put the first step towards formalizing educational knowledge by constructing a domain-specific (Educational) KB to identify essential concepts, facts, and assumptions in identifying creativity patterns.
- We introduce a pipeline to turn raw educational data (e.g., assessments and reports) into contextualized data and knowledge.
- We present a rule-based approach to learning from the KB and facilitate mining creative thinking patterns from contextualized data and knowledge.
- We evaluate our approach with a real-world dataset and highlight how the proposed framework can help instructors understand creative thinking patterns from students’ activities and assessment tasks.
2. Background and Related Work
2.1. Educational Data
- Interaction between students, instructors, and also students and instructors (e.g., chat boxes, discussion forums, navigation behavior).
- Administrative data (e.g., institution, courses, instructors).
- Demographic data (e.g., age, nationality, gender).
- Students’ activities (e.g., assessments, questions, feedback).
- Students’ dispositions and affectivity (e.g., attitude and motivation).
2.2. Educational Knowledge
Creativity in Education
2.3. Educational Data Modeling
- Entity: An entity refers to a real-world object such as individuals, products, or organizations.
- Attribute: An attribute is a property of an entity such as age, color, or address.
- Relationship: A relationship is a connection between two entities.
2.3.1. Data Modeling Methods
- Hierarchical Data Model: This approach is well suited to situations when the information collection is based on an actual hierarchy in a tree shape or parent–child hierarchical structure. The hierarchical model has been used widely in education, e.g., to measure educational service quality [34], and to evaluate extrinsic and intrinsic motivation in students [35].
- Network Data Model: This approach enhances the hierarchical data model by enabling the existence of numerous parent records, which means allowing each child record to be linked to several parent records. In education, the network model has been used to, e.g., emphasize the importance of education in environmental protection [36] and develop a learning network model for higher education consortia formation and management [37]. Ref. [38] also presented a new framework called Hierarchical Network Models (HNM) for educational research and developed single-network statistical network models to multiple networks.
- Relational Data Model: A relational data model consists of a set of tables, recognized as relations, consisting of rows and columns. This method is the most used data model in education, e.g., Ref. [39] has introduced a tool that simplified and partially automated the process of designing relational educational data for students, and Ref. [40] examined employing relational model as a data analysis and management tool to study educational environments.
- NoSQL Data Model: Other non-relational or non-SQL models have been developed such as document model, multivalue model, and graph data model. These three are prominent examples of the NoSQL data model:
- -
- -
- The Multivalue Model allows the attributes to take a list of data instead of a single point, which makes it different from the relational data model. In education, this model proved to be useful to make the process of data analysis faster by using multidimensional arrays of student values [43].
- -
- The Graph Data Model allows any node connection with different structures coming from various sources of information [44]. This data model has recently gained popularity in the study of education. In the next subsection, we will explain the terms and concepts related to this model.
2.3.2. Graph Data Modeling
“A knowledge graph is a knowledge base that (1) replicates the model of information flow in an organization, (2) stores complex structured and unstructured knowledge, (3) is presented in the form of entities and relations between them, (4) covers a multitude of topical domains, (5) acquires and integrates knowledge, and (6) enables interrelation of arbitrary entities.”
2.4. Educational Data Mining and Learning Analytics
2.4.1. Common Methods in EDM and LA
2.4.2. Creativity Assessment Using EDM/LA
2.5. Summary and Added Value
3. Mining Creative Thinking Patterns from Contextualized Educational Data
3.1. Data Curation
3.2. Feature Selection
3.3. Domain-Specific KB
3.4. Educational Knowledge Graph
- Assessment Person: States that an assessment (e.g., homework) is graded by a person (e.g., a teacher).
- Person Person: States that two people debated over a topic (e.g., a teacher and a student debated with each other).
- Assessment Grade: States the grade of an assessment.
- Person Assessment: States that a person (e.g., a student) submitted an assessment.
- Person Society: States that a person (e.g., a student) is volunteered to join a society (e.g., a student society).
3.5. Rule-Based Insight Discovery
- select ?variable1 ?variable2 ...
- where { pattern1. pattern2. ... }
4. Experiment
4.1. Motivating Scenario
4.1.1. Use Case 1: Imitating the Knowledge of Experts in Education
- (i)
- General Cognitive Thinking Skills: The mental processes involved in gaining knowledge and comprehension. These cognitive thinking processes include idea-generating, remembering, using wide categories, and problem-finding skills.
- (ii)
- Domain-relevant Skills and Concepts: The amount to which a person’s product or reaction will outperform past responses in the domain is determined by his or her usage of creativity-relevant abilities. It includes expertise, knowledge, technical skills, intelligence, and talent in the particular domain.
- (iii)
- Affective, Disposition, and Motivation: Affective and Disposition include the ways in which students deal with external and internal phenomena emotionally such as self-efficacy, independence, curiosity, and commitment. Furthermore, motivation encompasses both intrinsic and extrinsic factors such as passion, challenge, interest, enjoyment, and satisfaction.
4.1.2. Use Case 2: Educational Knowledge Graph
- Course Person: States that a course (e.g., Math) is taught by a person (e.g., a teacher).
- Person Assignment: States that a person (e.g., a student) submitted his/her assignment (e.g., a homework).
- Person Person: States that two persons debated.
- Person Person: States that a person (e.g., a student) volunteered to help another person.
- Assessment QuestionBlock: States that an assessment (e.g., an online math test) contains a question block (e.g., fill-in question, multiple choice).
- Assessment person: States that an assessment (e.g., an online Math test) is graded by a person (e.g., a teacher).
- QuestionBlock Keyword: States that a question block of an assignment (e.g., a homework) contains desired keywords relevant to the context.
- Person StudentCommunity: States that a person (e.g., a student) volunteered to join a student community (e.g., Math community of students)
- QuestionBlock Time: States that a question block of an assessment is completed in a specific amount of time (e.g., 2 min or 120 s).
- Person TrainingCourse: States that a person (e.g., a student) volunteered to participate in a training course (e.g., MATLAB programming).
4.1.3. Use Case 3: Linking the Knowledge Base to the Knowledge Graph
4.2. Dataset
4.3. Experimental Setting
4.4. Experimental Results
Preprocessing and Feature Selection
4.5. Building the Knowledge Graph
- @prefix ns1: <http://www.example.org/>.
- ns1:Student1 ns1:AnnouncementsView 2;
- ns1:Student1 ns1:Discussion 20;
- ns1:Student1 ns1:EnrolledIn ns1:IT;
- ns1:Student1 ns1:Score ns1:Middle-Level;
- ns1:Student1 ns1:Semester ns1:Semester1;
- ns1:Student1 ns1:StudentAbsenceDays ns1:Under-7;
- ns1:Student1 ns1:VisITedResources 16;
- ns1:Student1 ns1:raisedhands 15.
4.6. Linking the Graph to the KB
5. Evaluation
- H1: The components of the KB are relevant to creativity.
- H2: The designed rules for pattern mining are useful and relevant to creativity patterns.
- H3: The query results are reasonable and show a successful link between the KB and educational data.
5.1. Experiment Setup
- Imitating the Knowledge of Educational Experts: We first underlined the importance of building the KB and how this helped us to link related information in the educational data and components of creativity in education.
- Data Contextualization: We explained how using existing data curation techniques helped us create enriched-contextualized data and knowledge.
- Linking Data and Finding Patterns: We presented a fragment of the data in a visualized graph-based format to be easily understood. We also demonstrated the results and implemented the defined rules for each creativity pattern.
5.2. Questionnaire
5.3. Experiment Results
- Evaluation of H1: H1 assumes that the components of the KB are relevant to creativity. Figure 9a indicates that overall all the participants found that the linked concepts in the KB are relevant to creativity as a skill in education. Concepts such as “Using Wide Categories”, “Strong Memory”, and “Motivation” have been investigated and rated by participants. All the participants found the concepts either strongly relevant or relevant to creativity.
- Evaluation of H2: H2 states that the designed rules for pattern mining are useful and relevant to creativity patterns. Figure 9b indicates that overall all the participants except one found the rules relevant to “Using Wide Categories”, “Strong Memory”, and “Motivation” concepts in the taxonomy. Except for one, all the participants found the rules either strongly relevant or relevant to creativity.
- Evaluation of H3: H3 supposes the results of the query are reasonable and show a successful link between the KB and educational data. Figure 9c indicates that, overall, all the participants except one found that the model was successful in detecting those creativity patterns in the students. Except for one, all the participants found the results either strongly relevant or relevant to creativity.
5.4. Discussion
- The findings of the user study support hypotheses H1, H2, and H3. However, regarding H2, the rule-based pattern mining techniques require future improvement to gain a higher score in the evaluation.
- The assigned timeframe for training the most of participants seems to be adequate except for two with no background in computing and education. Eight out of ten participants successfully completed all four sections of the questionnaire in less than half an hour. Those participants with other backgrounds struggled to understand the related concepts and technical concepts. Hence, the training should be improved for future study cases.
- Based on our findings, mainly education experts with knowledge, expertise, and interest in education and computing found our approach valid and confirmed the hypotheses.
6. Conclusions and Future Work
6.1. Artificial Intelligence (AI)
6.2. Designing a Framework for Continuous Monitoring of Students’ Performance
6.3. Using Association Rule Mining to Discover Relationships among Educational Features
6.4. Exploring Key Patterns of Creativity
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Domain | Description | Publications |
---|---|---|
Educational Knowledge | Using traditional tools and techniques for measuring and detecting creativity. | The Torrance Tests of Creativity (TTCT) [2], gold standard of creativity assessment [32], self-report measures of creativity [3], and judgment of products [65]. |
Educational Data Modeling | Organizing the educational data in a way that is suitable for a specific data structure. | Hierarchical Data Model [34], Network Data Model [36], Object-oriented Data Model [66], Relational Data Model [39], and NoSQL Data Models [41,42,43,44,50,51]. |
EDM/LA | A cycle of data mining and knowledge discovery which is involved with students, instructors or academic authorities, and educational environments to produce educational data and ultimately new knowledge. | Frequent pattern mining using cognitive-based big data analytics [61], rule extraction using a data mining tool [64], clustering students for problem-solving skill [63], and associate rule mining to investigate on cognitive processes [62]. |
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Shabani, N.; Beheshti, A.; Farhood, H.; Bower, M.; Garrett, M.; Alinejad-Rokny, H. A Rule-Based Approach for Mining Creative Thinking Patterns from Big Educational Data. AppliedMath 2023, 3, 243-267. https://doi.org/10.3390/appliedmath3010014
Shabani N, Beheshti A, Farhood H, Bower M, Garrett M, Alinejad-Rokny H. A Rule-Based Approach for Mining Creative Thinking Patterns from Big Educational Data. AppliedMath. 2023; 3(1):243-267. https://doi.org/10.3390/appliedmath3010014
Chicago/Turabian StyleShabani, Nasrin, Amin Beheshti, Helia Farhood, Matt Bower, Michael Garrett, and Hamid Alinejad-Rokny. 2023. "A Rule-Based Approach for Mining Creative Thinking Patterns from Big Educational Data" AppliedMath 3, no. 1: 243-267. https://doi.org/10.3390/appliedmath3010014
APA StyleShabani, N., Beheshti, A., Farhood, H., Bower, M., Garrett, M., & Alinejad-Rokny, H. (2023). A Rule-Based Approach for Mining Creative Thinking Patterns from Big Educational Data. AppliedMath, 3(1), 243-267. https://doi.org/10.3390/appliedmath3010014