Reprint

The Art of Adaptation in Film and Video Games

Edited by
August 2022
254 pages
  • ISBN978-3-0365-4900-2 (Hardback)
  • ISBN978-3-0365-4899-9 (PDF)

This book is a reprint of the Special Issue The Art of Adaptation in Film and Video Games that was published in

Social Sciences, Arts & Humanities
Summary

This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

Format
  • Hardback
License and Copyright
© 2022 by the authors; CC BY-NC-ND license
Keywords
Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; adaptation; nationalism; media; mass culture; adaptation; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; adaptation; videogames; Shakespeare; Tale of a Forest; adaptation; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; adaptation; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; adaptation; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; videogames; film; adaptation; genre; tropes; methodology; n/a; n/a

Related Books

July 2019

Gaming and the Arts of Storytelling

Social Sciences, Arts & Humanities
March 2020

Art Markets and Digital Histories

Social Sciences, Arts & Humanities
February 2023

Arts Therapies with Children and Adolescents

Social Sciences, Arts & Humanities