*4.2. Participants*

The paper presents the results of the three-year research. The data were gathered from 53 master's degree students, wherein participation by years is as follows: in 2017, 18 students; in 2018, 14 students; and, in 2019, 21 students. Details about the participating students are presented in Table 1.


**Table 1.** Profile of the study participants.

All participants were master's degree students of Informatics and Technologies of Communication, in their first year of the study program. All participants had a high level of IT literacy. Their age varied between 21 and 23 and none of the participants had previous experience with, or knowledge of, ERP solutions.

#### *4.3. Data Collection and Data Analysis*

To collect data from the students, we used a survey. Surveys are suitable for gathering self-reported beliefs and opinions from participants [40]. According to the research questions, a survey questionnaire was developed. The development of a research instrument followed the good practices proposed by Neuman [40], and the final questionnaire is presented in Appendix A. The questionnaire consisted of three major parts:


The data for every cohort were collected immediately after the business simulation game to gather actual and unaffected opinions from the students. The questionnaire was in an electronic form, using an online survey tool. The analysis of gathered data was made based with exported answers using associated analysis techniques. Part A of the questionnaire was analyzed descriptively and for two questions the frequency of answers and an average value was presented. Part B of the questionnaire was analyzed based on SUS scoring rules provided by Brooke [41]. Part C of the questionnaire was analyzed using frequency analysis and average value. The analysis was done for each year separately.
