*3. Artistic Strategies and Processes for Differentiated Product Development and Creative Problem Solving*

Among the value that art–science collaboration brings to innovation are complementary thinking processes and visionary approaches to product development, as exemplified by the revived and re-designed E.A.T. (Experiments in Art and Technology) Program at Nokia Bell Labs, featured in Schnugg and Song's article. Similarly, highlighting the famous E.A.T. and PAIR (Xerox PARC Artist-in-Residence), as well as residency programs at Kohler, Bosch and Microsoft, as frames of reference, Berit Sandberg takes a deeper examination of artistic strategies and work attitude, through an intervention format coined by the author as art hacking, aimed at "collective idea generation and the development of solutions for complex, possibly socially constructed business problems afflicted with uncertainty, which, from a management point of view, cannot simply be solved with common economic tools" [10]. Sandberg's experiments corroborate and add to similar findings in numerous existing literature [11–15] that: 


As a result, artists are able to master ambiguous, uncertain situations with uninhibited inspiration, unconstrained by rules and limits, and finding solutions in non-linear explorations and on creative roundabout routes. 
