**4. Application Domains**

The primary requirement pursued in the developed system has been to make it easy to use and accessible. Therefore, the two prototypes have been designed to interact with the user through very simple visual cues as mechanisms to address notification delivery regarding promotion of healthy life in terms of reducing obesity and overweight in children population. By helping with eating habits, the first prototype promotes a healthy snacking behavior; by implementing a visual reminder for sportswear, the second prototype prevents self-sabotage or simply forgetting the required equipment to practice physical activity when it is sport day.
