**Ju-Yu Yen 1,2, Huang-Chi Lin 1,3, Wei-Po Chou 3, Tai-Ling Liu <sup>3</sup> and Chih-Hung Ko 3,4,5,\***


Received: 26 July 2019; Accepted: 29 August 2019; Published: 31 August 2019

**Abstract:** *Background and Aims*: Using gaming to escape emotional difficulty has been suggested to be a candidate mechanism contributing to Internet gaming disorder (IGD). This study evaluated the associations among resilience, perceived stress, depression, and IGD. *Methods*: A total of 87 participants in an IGD group and 87 participants in a control group were recruited into this study. IGD was diagnosed using the Diagnostic and Statistical Manual of Mental Disorders. Stress levels, resilience, and depression were measured by a self-reported questionnaire. *Results*: The IGD group had a lower resilience, higher perceived stress, and depression than the control group. Hierarchical regression analysis demonstrated that resilience was associated with IGD when perceived stress was controlled. After depression was controlled, resilience and perceived stress were not associated with IGD. Among the IGD group, those with low resilience had higher depression. Furthermore, discipline was the resilience characteristic associated with IGD. *Conclusions*: Low resilience was associated with a higher risk of IGD. IGD individuals with low resilience had higher depression. Depression was more associated with IGD than resilience. Depression assessments and stress coping interventions should be provided for individuals with IGD who exhibit low resilience or high stress.

**Keywords:** internet gaming disorder; stress; resilience; escape; depression
