*1.6. COVID-19 and Skills*

The Food and Beverages Manufacturing SETA's core mandate is skills development specific to the Food and Beverages Manufacturing sector. This research focuses on COVID-19 mitigation specifically via skills development for sustainability. The shape of skills training has changed globally especially with the onset of COVID-19. Various training mechanisms have to be addressed.

The introduction of asynchronous (students learn the same content at different times) learning is a consideration, as not all learners need to be in the same classroom at the same time. Digital content distribution makes asynchronous learning a reality [37].

Latchem [38] highlights various tools that can be successfully used for skills development for post school learning; the book focuses on Technical and Vocational Education and Training (TVET). The following methods are discussed in detail: Virtual Reality; Mobile Learning; Simulations, Games and Role Plays; Augmented Reality; 3D Printing; Digital Repositories. The book provides insights into the work done in various countries globally. The use of Information and Communication Technologies (ICT) is highlighted as a driver to improve throughput with cost reductions and improved access. Latchem [38] also highlights the need to understand that a different approach is required for ICT-based learning, including:


Latchem [38] identifies mixed time investment for learners as working well; this includes a 40% allocation by the companies employing the learners and 60% of learner's own time. Timely response mechanisms must be put in place, including verbal communication with learners. Verawardina [39] reinforces the need for structure in the learning cycle with roles and responsibilities as an additional highlight.
