*Proceeding Paper* **PreLectO: An App for Cognitive Stimulation through Games in Early Childhood †**

**Pedro Nogueiras 1, Paula M. Castro 2,\* and Adriana Dapena <sup>2</sup>**


**Abstract:** The goal of this work was to develop a mobile application for Android devices, with the objective of stimulating the cognitive skills of children from 0 to 6 years old who are suffering from learning disabilities, while focusing on the most common learning impediments such as reading and writing disorders. This application is based on games specifically designed to meet the needs of this group. For this purpose, we collaborated with professionals from an organization in the area of A Coruña who established the functional requirements of the application and carried out the validation tests. The application monitored the progress of its users, thus allowing the therapists to track them and adapt the training program to each of their individual needs.

**Keywords:** Android; cognitive difficulties; data analysis; learning; mobile application; reading and writing skills; service-learning; stimulation through games
