**About the Editor**

**Jun Dong Cho** was born in Seoul, Korea, in 1957. He received his B.S. degree in Electronic Engineering, Sungkyunkwan Univ., in Seoul, Korea, in 1980, an M.S. degree from Polytechnic University (NYU-Poly), Brooklyn, NY, in 1989, and a Ph.D. degree from Northwestern University, Evanston, IL, in 1993, both in computer science. He was a CAD Engineer at Samsung Electronics, Co., Ltd. (1983–1987,1993–1995). He received the Best Paper Award at the 1993 Design Automation Conference. He has been an IEEE Senior member since 1996. He held visiting scholarships at IBM T.J. Watson Research Center (NY, USA) and received the Invention Achievement Award, IBM, USA (2001). In September 2013, he founded "H-Lab." and the department of Human ICT (Information and Cognition Technology) Convergence (humanict.skku.edu) and served as a department chair. He is now in several faculty positions at Sungkyunkwan University: Professor of the Department of Electronic and Electrical Engineering (Director of H-Lab. http://humanict. skku.edu), Adj. Professor at the Department of Digital Healthcare, Samsung Advanced Institute for Health Sciences & Technology, and Adj. Professor at the Department of Sports Interaction Science, College of Sports. He published about 400 papers in the area of embedded digital design automation, human–computer interaction, and user experience of smart health care devices. He received the Korean Minister of Knowledge Economy Award for Improvement of semiconductor design performance for ICT and healthcare (2012); Korean Minister of Science, ICT and Future Planning Award for Best Convergence Research Best Practice (2014); Korean Minister of Trade, Industry and Energy Award—Contribution to industrial development through creative industry convergence (2017). His recent works (blindtouch.org) for helping people with visual impairment to appreciate visual artworks were published online in the Special Issue in 'Multi-sensory Interaction', Electronics. His current research topics are Embodied, Playful, Tangible, Wearable Interaction.
