**About the Editors**

**Frederic Fol Leymarie** is a professor with the Department of Computing at Goldsmiths, University of London, where his focus has been on creative applications of computing. In this role, he has been instrumental in establishing Masters' degree programs in Arts Computing and Computer Games (in Programming as well as Art and Design); he has established collaborations with artists including Brower Hatcher, William Latham, Patrick Tresset, Rui F. Antunes, Carol MacGillivray, Daniel Berio, Memo Akten, and Terrance Broad; and he has also launched two related entrepreneurial ventures: London Geometry Ltd. (together with Prof. William Latham) and DynAIkon Ltd. (together with Prof. Stefan Rueger). Frederic received his Ph.D. from Brown University, Engineering Division, with a focus on 3D shape understanding.

**Juliette Bessette** is a researcher in art history (Sorbonne University, Centre Andre Chastel). ´ Her research focuses on the impact of technical and scientific changes on artistic creation and history of ideas in the post-World War II era in Europe and the USA. She is also part of the project "Mass Media/Transmedia/Postmedia: research at the interface between arts and technologies" (DFK – Paris). She is a lecturer at Sorbonne University and at the Ecole du Louvre.

**G.W. Smith** is an English Literature major turned software engineer turned kinetic sculptor; the creator of the BLAST (blocked asynchronous transmission) data communications protocol; the founder of Space Machines Corporation, a kinetic sculpture and motion display consultancy; a contributor, as a techno-art theorist, to journals such as *Arts* and *Leonardo*; and the holder of two patents in the field of electro-mechanical display systems.
