Monitoring of Human Physiological Signals

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Biomedical Engineering".

Deadline for manuscript submissions: 20 November 2024 | Viewed by 550

Special Issue Editor


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Guest Editor
Human-Computer Interaction Lab, Daegu University, Gyeongsan 38453, Republic of Korea
Interests: human–computer interaction; biosignal processing; human physiological signals; robotic mood transition

Special Issue Information

Dear Colleagues,

Health systems and their applications utilizing human physiological signals have a significant scope of application. Physiological signals are used to improve the performance of health monitoring and diagnosis systems by integrating complex health data such as electromyogram, electrocardiogram, electroencephalogram, and pulse. In addition, methods for processing multiple physiological signals are evolving into various complex and intelligent methods, such as deep learning and machine learning methods, which enable a smart health management system based on AI.

Prof. Dr. Miran Lee
Guest Editor

Manuscript Submission Information

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Keywords

  • healthcare
  • health management
  • Internet of Things healthcare
  • sensor fusion in biomedical imaging
  • remote sensing in healthcare
  • diagnostics
  • health monitoring
  • biosignal processing

Published Papers (1 paper)

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Research

9 pages, 1613 KiB  
Article
Development of Sensory Virtual Reality Interface Using EMG Signal-Based Grip Strength Reflection System
by Younghoon Shin and Miran Lee
Appl. Sci. 2024, 14(11), 4415; https://doi.org/10.3390/app14114415 - 23 May 2024
Viewed by 282
Abstract
In virtual reality (VR), a factor that can maximize user immersion is the development of an intuitive and sensory interaction method. Physical devices such as controllers or data gloves of existing VR devices are used to control the movement intentions of the user, [...] Read more.
In virtual reality (VR), a factor that can maximize user immersion is the development of an intuitive and sensory interaction method. Physical devices such as controllers or data gloves of existing VR devices are used to control the movement intentions of the user, but their shortfall is that grip strength and detailed muscle strength cannot be reflected. Therefore, this study intended to establish a more sensory VR environment compared to existing methods by reflecting the grip strength of the flexor digitorum profundus of the user of the VR content. In this experiment, the muscle activity of the flexor digitorum profundus was obtained from six subjects based on surface electromyography, and four objects with differing intensity were created within a VR program in which the objects were made to be destroyed depending on muscle activity. As a result, satisfaction was improved because the users could sensitively interact with the objects inside the VR environment, and the intended motion control of the user was reflected in the VR content. Full article
(This article belongs to the Special Issue Monitoring of Human Physiological Signals)
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