A Methodology for the Design of Application-Specific Cyber-Physical Social Sensing Co-Simulators
Abstract
:1. Introduction
2. State of the Art
2.1. Recent Proposals on CPSS
2.2. State-of-the Art on Co-Simulation
2.3. CPSS Co-Simulation
2.4. Social, Physical and Network (Cyber) Simulation
3. Methodology for the Implementation of Application-Specific Cyber-Physical Social Sensing Co-Simulators
- Selection of the co-simulation paradigm
- Particularization of the general simulation model and simulation lifecycle
- Selection of the appropriate coordination mechanism
- Design of the user interface and results presentation
- The first step addresses the “Data Flow and Concurrency”. Different paradigms in order to parallelize and manage the data flow among the domain specific simulation tools are presented and different criteria to select among them depending on the situation are provided.
- Challenges related to the “Modeling language” and “System Topology representation” are addressed during the second step. A basic simulation model is proposed, and indications to adapt it to the particular scenario under study are provided. An identical process is followed with the simulation lifecycle.
- “Time management” and “System Scalability” are investigated in the third step. Different options to coordinate the different time representation and simulation speeds are studied. Besides, depending on the desired future system scalability and the scenario under study, different criteria to select the most appropriate management technique are provided.
- Finally, the fourth step is focused on “Tool heterogeneity”. In order to homogenize the interaction with the proposed co-simulator as much as possible, different ideas about the possibilities for user interfaces are provided and analyzed.
3.1. Previous Phase: Final Users’ Requirements and Characteristics Capture
- Flexibility. The adaptation level of the proposed solution to new usages, utilization modes, technological instruments, etc. must be determined. For example, if required, the simulator should be able to be applied to new scenarios.
- Modularity. Depending on the expected use for the co-simulator, the tool should include several modules independently handled. For example, if applying many changes in the simulator structure during its operation is desirable, modules and components should be easily added and removed without affecting any other part of the tool (total modularity).
- Scalability. The upper limit for the simulation scenario complexity should be defined. For example, the maximum admissible number of agents in a particular scenario, or the level of complexity of the agent’s behavior should be determined.
- Accuracy. Users should be able to select the desired accuracy level. For example, users must indicate the maximum time without updating the simulation (which allows calculating the required time step at the implementation stage, see Section 3.4)
3.2. Selection of the Co-Simulation Paradigm
3.3. Particularization of the General Simulation Model and Simulation Lifecycle
3.3.1. CPSS Simulation Model
3.3.2. Simulation Lifecycle
- In CPSS, we need to consider several aspects (e.g., social, physical and cyber) of the agents’ behavior. For example, movement in devices can be dictated by movement of people carrying those devices. Also, in a social simulation it is useful to know if persons that walk through a corridor should have enough WiFi coverage, or would detect a Bluetooth beacon that is broadcasting a signal in one of the surrounding rooms.
- Some tools must be needed to create experiments from previous ones, by modifying functionalities or stimulus affecting simulated actors to produce expected effect. Experiment creation should be done by domain experts, who have the required experience to identify human and device behavior in knowledge bases but they also have little experience in software engineering. Thus, it is needed to provide configuration and personalization tools easy to use for domain experts and adequate to their skills.
- Tools for analyzing the results of the simulation are extremely important to deal with the amount of data that is produced by the simulation. They should be able to process and facilitate the analysis by the experts. Moreover, after real deployment of services or control systems, those tools should also be used for analyzing and comparing current data against simulations so as to identify deviations and foresee future situations. For doing that, performance data must be generated by the simulator.
3.4. Selection of the Appropriate Coordination Mechanism
3.5. Design of the User Interface and Results Presentation
4. Experimental Validation: Co-Simulator Development and Experiment Description
4.1. Co-Simulator Implementation
- REQ#1. Flexibility: The proposed simulation tool is focused in one particular application (crowd management), so requirements about flexibility are not imposed.
- REQ#2. Modularity: The proposed co-simulator should allow incorporating new types of devices in the cyber world as new technologies are proposed or investigated.
- REQ#3. Scalability: Simulations scenarios are limited to large-facilities so the maximum number of agents in a certain simulation is of various tens of thousands. As maximum, then, the co-simulator must be able to consider fifty thousands of agents. However, as we are saying later, that is not the most common case.
- REQ#4. Accuracy: As social models present a limited accuracy (human behavior is very difficult to predict), it is not required a high level of precision in the designed tool (a medium value would be acceptable).
- CHAR#1. Simulations are performed by social experts, who are not programmers or technological professional. Thus, simulators cannot require technological knowledge.
- CHAR#2. In general, particular values or states at a certain time step are not interesting. In crowd management global tendencies (e.g., is the panic growing?) are more important than particular values.
- CHAR#3. The most important subsystem in crowd management systems is the social world. Simulations must provide precise social information, in order to evaluate the crowd behavior. Physical and cyber worlds are secondary.
- CHAR#4. As buildings may be complex structures, designing the models to include correctly the scenario in the simulator can be difficult in some occasions. However, although many agents might be included in one simulation, all of them present the same behavior, so the required processing capabilities to execute the simulations are limited.
- CHAR#5. The number of agents in a certain scenario is limited. Buildings are regulated and a maximum capacity is always defined. Even when over-capacity is considered, the number of agents in a certain scenario cannot increase indefinitely.
- CHAR#6. Results must be represented using both techniques: temporal and statistical graphics, and animations about the scenario’s evolution in time.
- CHAR#7. The group of future developers does not include any expert on simulators programming. Then, complicated and specific implementation cannot be addressed.
- CHAR#8. The simulation scenarios are limited to large facilities, so user don not have to be are not enabled to design their own scenarios.
- CHAR#9. In this case the employed domain-specific simulators were: Matlab/Simulink as physical processes simulator, NS3 as network simulator and MASON as social simulator. We chose these instruments due to their extended use in research, because they present an open architecture and, besides, MASON and NS3 are open source and, finally, due to their efficient performance.
4.2. Experiment Description
4.2.1. Non-Methodological Co-Simulator Implementation
4.2.2. Detailed Description of Experiments
4.2.3. Simulation Scenario
5. Experimental Validation: Results
5.1. First Experiment (Experiment#1): Results
5.2. Second Experiment (Experiment#2): Results
5.3. Third Experiment (Experiment#3): Results
5.4. Discussion
6. Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
Abbreviations
CPSS | Cyber-Physical Social Sensing |
CPS | Cyber-Physical Systems |
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Concept | Physical World | Social World | Cyber World |
---|---|---|---|
Cyber-Physical systems | x | x | |
Social Internet-of-Things | x | x | |
Social Environment | x | x | |
Social sensing | x | x | |
CPSS | x | x | x |
Characteristics | Traditional Research Simulators | Current Commercial Simulators | Current Research Simulators | |
---|---|---|---|---|
Mixed Simulators | Most Common Current CPS Simulators | |||
Include a graphic environment | No | Yes | Yes | Sometimes |
Domain-specific knowledge is required | Yes | No | Yes | Yes |
Include aspects of the cyber world | No | No | Yes | Yes |
Is a stable version | Yes | Yes | No | No |
Simulation scheme | First, all the simulation are performed and, later, results are showed |
Characteristics | Social-Level Simulators | Agent-Based Simulators | ||
---|---|---|---|---|
Ambient Intelligence | Development of IoT Systems | Generic | ||
Represent each people as a unit | No | Yes | Yes | Yes |
Programming knowledge is required | No | Sometimes | Sometimes | Sometimes |
A graphic interface is provided | Yes | Yes | Yes | Yes |
Cyber elements may be included | No | Yes | Yes | No |
People is the objective of the simulations | Yes | Yes | No | Yes |
Stable tools are available | Yes | Yes | Yes | Yes |
Simulation scheme | Results are showed as calculated in each time step |
Characteristics | Traditional Network Simulators | IoT Simulators | Social IoT Simulators |
---|---|---|---|
Include a graphic environment | Sometimes | Yes | Yes |
Programming abilities are required | Yes | No | No |
Include social aspects | No | No | No |
Is a stable version | Yes | Sometimes | No |
Number of customizing options | High | Medium | Low |
Simulation scheme | Event-driven, offering the logs in each step |
Thematic Block | Relevant Characteristics |
---|---|
Application characteristics | The main subsystem (physical, cyber or social world) in the simulation Type of application (e.g., Ambient Intelligence validation or development) Possible simulation scenarios considered (buildings, cities, large facilities, etc.) |
Development team characteristics | Knowledge about simulators programming Number of developers (available workforce) |
Final users characteristics | Technical and programming skills Users’ profile (sector professionals, researchers or students, etc.) |
Group | Criteria | Explanation |
---|---|---|
Developers‘ knowledge and users‘ abilities | Technical capacity to perform large developments (programming to modify the simulators themselves) | Developing an integrated co-simulator requires great knowledge about programming and expert people on software development. If these resources are not available, federated co-simulators are preferable |
Technical skills of users (programming to implement the models) | If users have technical skills, they can perform the scenario division into different domains. If that is not possible, orchestrated or integrated co-simulation are the only feasible paradigms. These paradigms, moreover, help to consider a high number of different subsystems in the simulation without complicating the usability in excess. | |
Characteristic of the selected simulation tools | Utilization of open architecture tools | If simulation tools present an open architecture, federated co-simulation may be employed. However, if all selected simulators are close architecture tools, any information could be exchanged and integrated co-simulation is the solution. |
Availability of adequate domain-specific simulator in the state of the art | If any of the available domain-specific simulators nowadays is adequate to be integrated in the new co-simulator, integrated co-simulator is the only valid paradigm (programming the unavailable modules). | |
Utilization of open source tools | If open architecture tools are used, and federated co-simulation is going to be employed, the use of choreographed co-simulation requires all simulators involved to be open source (as the code has to be slightly modified). | |
Compatibility among the domain-specific tools | If open architecture tools are used, and federated co-simulation is going to be employed, the use of choreographed co-simulation requires all simulators involved to be totally compatible (use the same data formats, communication protocols, APIs, etc.). | |
Other | Results presentation and user interaction | If orchestrated co-simulation is being performed, and if none of the modules for results presentation provided with the domain-specific simulation tools meet the needs of the new co-simulator, a third-party engine must be included |
Application | Actions |
---|---|
Validation of ambient intelligence systems [91,92,93,94,122] | A more specific definition of the physical world (ambient) is necessary. In particular, physical laws for the evolution of relevant phenomena should be modeled. Besides different types of people should be also considered (depending on if they present special needs, incapacities, etc.). |
Development of IoT systems [95] | The concept of “service” should be added in the simulation model, and a more exhaustive description of the different types of devices also would be desirable (in particular, a description of the interfaces is very important in IoT scenarios). |
Social research [123,124] | Most elements in the cyber world can be removed (it is enough to include the concept of “device”). On the other hand, social world must be extended, including different personal and social states, different types of interrelations among people and the social evolution laws. |
Crowd management [125,126,127] | A detailed model for “physical object” may be important. Models for walls, doors, buildings, etc. are critical in order to manage people in the most adequate way. In addition, models for the different emotions and their propagation in crowds must be considered. |
Social sensing [86,87,88,89,90] | Different types of sensors have to be considered, so the model must include all of them. Besides, the social world requires a more exhaustive description as mentioned in the case of “social research” and “crowd management”. |
Coordination Mechanism | Co-Simulation Paradigm | Implementation |
---|---|---|
Parallel execution | All | Every tool executes in a separate host, processor or thread. Simulation calculations are performed in parallel and results are shared with the rest of simulators immediately (using the orchestrator element if necessary). |
Stops and waits execution | Choreographed | In a certain order, every simulator makes its calculations. When all tools have performed their execution, all of them share the results with the others. |
Orchestrated by a third-party engine | In a certain order, the engine order every simulator to execute the calculations. When each simulator finishes, it sends the results to the engine and it sends the information to the other tools. | |
Orchestrated by one of the simulators | First, the orchestrator simulator performs its calculations and shares the results with the other tools. Then, in a certain order, it orders every simulator to execute its calculations. When each simulator finishes, it sends the results to the orchestrator and it sends the information to the other tools |
Tasks | Criteria |
---|---|
Design a simulation | If simulations concern only a limited collection of scenarios, predefined layouts are the appropriate solution. If users must be enabled to design their own scenarios, additional external instruments are required (for example 3D modeling, development environments, etc.). |
Execute and control the simulation | Text interfaces are adequate for users who performs many simulations in a row (such as in Monte-Carlo simulations). In didactic applications, or if simulations are performing one-by-one, graphical interfaces are desirable. |
Analyze the results | Simulators which generates great amounts of data require “post-mortem” tools as no enough time is available to process and presents the results when performing the simulation. If the monitored variables are few (such as, for example, the position of the agents), then “live” tools are valid. |
Co-Simulation Paradigm | Key Elements |
---|---|
Independent | Individual controls Individual results |
Choreographed | Global scenario definition Relationship conditions |
Orchestrated by a third-party engine | Third party engine connection status |
Orchestrated by one of the simulators | Main simulator selector |
Quality Parameter | Marks (0–10) | |||
---|---|---|---|---|
Methodological Co-Simulator | Non-Methodological simulator#1 | Non-Methodological simulator#2 | MASSIS | |
Usability by crowd management experts | 8 | 5 | 6 | 9 |
Facility to include new types of devices | 9 | 7 | 6 | 6 |
Scalability to advance scenarios | 9 | 6 | 9 | 7 |
Adequacy of the simulation model | 8 | 8 | 8 | 7 |
Accuracy of the simulations | 7 | 8 | 8 | 8 |
Customization | 6 | 8 | 8 | 7 |
Interest of the presented results | 9 | 7 | 7 | 8 |
Total | 8 | 7 | 7.4 | 7.5 |
Important Points | Methodological | “simulator#1” | “simulator#2” | “simulator#3” |
---|---|---|---|---|
Maximum number of parameters without fails | 30 | 300 | 7 | 4 |
Number of parameters 50% of fails | 310 | 440 | 40 | 30 |
Maximum number of parameters | 500 | 620 | 440 | 440 |
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Sánchez, B.B.; Alcarria, R.; Sánchez-Picot, Á.; Sánchez-de-Rivera, D. A Methodology for the Design of Application-Specific Cyber-Physical Social Sensing Co-Simulators. Sensors 2017, 17, 2177. https://doi.org/10.3390/s17102177
Sánchez BB, Alcarria R, Sánchez-Picot Á, Sánchez-de-Rivera D. A Methodology for the Design of Application-Specific Cyber-Physical Social Sensing Co-Simulators. Sensors. 2017; 17(10):2177. https://doi.org/10.3390/s17102177
Chicago/Turabian StyleSánchez, Borja Bordel, Ramón Alcarria, Álvaro Sánchez-Picot, and Diego Sánchez-de-Rivera. 2017. "A Methodology for the Design of Application-Specific Cyber-Physical Social Sensing Co-Simulators" Sensors 17, no. 10: 2177. https://doi.org/10.3390/s17102177
APA StyleSánchez, B. B., Alcarria, R., Sánchez-Picot, Á., & Sánchez-de-Rivera, D. (2017). A Methodology for the Design of Application-Specific Cyber-Physical Social Sensing Co-Simulators. Sensors, 17(10), 2177. https://doi.org/10.3390/s17102177