Robust Texture Mapping Using RGB-D Cameras
Abstract
:1. Introduction
2. Related Work
3. Problem Formulation
4. Proposed Approach
4.1. Projection
4.2. Z-Buffering
4.3. Depth Consistency
4.4. Camera Selection
4.5. Border Face Smoothing
4.6. Global Color Adjustment
5. Results
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Oliveira, M.; Lim, G.-H.; Madeira, T.; Dias, P.; Santos, V. Robust Texture Mapping Using RGB-D Cameras. Sensors 2021, 21, 3248. https://doi.org/10.3390/s21093248
Oliveira M, Lim G-H, Madeira T, Dias P, Santos V. Robust Texture Mapping Using RGB-D Cameras. Sensors. 2021; 21(9):3248. https://doi.org/10.3390/s21093248
Chicago/Turabian StyleOliveira, Miguel, Gi-Hyun Lim, Tiago Madeira, Paulo Dias, and Vítor Santos. 2021. "Robust Texture Mapping Using RGB-D Cameras" Sensors 21, no. 9: 3248. https://doi.org/10.3390/s21093248
APA StyleOliveira, M., Lim, G. -H., Madeira, T., Dias, P., & Santos, V. (2021). Robust Texture Mapping Using RGB-D Cameras. Sensors, 21(9), 3248. https://doi.org/10.3390/s21093248