Let’s Play Democracy, Exploratory Analysis of Political Video Games
Abstract
:1. Introduction
1.1. Government and Ludic Experience
1.2. Videogames and Politics
1.3. Pandora’s Box: Online Multiplayer Video Games in Politics
2. Materials and Methods
- Separation of powers: independence of the executive, legislative, and judicial governments’ branches.
- Pluralism of political parties: electoral system that guarantees free and fair elections.
- Territorial decentralization: mutual limitation, delegating the administrative functions of the State.
- Guarantee of concrete freedoms: a system of protection of the rule of law, maintaining as precepts the basic freedoms of expression, conscience assembly, personal freedom, the right to property, equality, non-discrimination, the rights to life, education, work, culture, and health.
- Social justice: it has repercussions in compensating for the distribution of wealth, fairness of the judicial system and equality of opportunities.
- Serious games: provide learning to the player [60].
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- Persuasive games: convince the player about a position, idea or proposal, prescribing attitudes and provoking specific effects [61].
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- Expressive games: sensitize the player and create awareness by exploring cultural, social and psychological problems with the aim of creating empathy about a situation.
- Entertainment games: based exclusively on fun [61].
3. Results
3.1. Democratic Criteria in Video Games
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- Die Partei: political pluralism/social justice. The participation of three political parties that ideologically dispute the public spaces, in addition, the reflection of social justice is kept in evidence in the narrative when the law of the strongest is emphasized.
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- The Weimar Republic: political pluralism/guarantee of freedoms. Although it is a bipartisan dispute between only two ideological factions, it highlights the contrast of the strategies applied for the economic development of the Republic, delving into decision-making and variables to maintain the quality of life.
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- Femida: separation of powers/guarantee of liberties/social justice. Although the central axis is to propose the equitable distribution of justice, it also demonstrates the importance of freedom of expression and the separation of the powers of the State in the correspondence of exercising impartiality in the resolutions of the State.
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- Socratic Democracy: pluralism of political parties/social justice. Acting as a ruler in Greece, providing for the selection of different options that strengthen or diminish its popularity with the voters. It seeks to compete under the notion of bipartidism by balancing between decisions that generate acceptance among the different social levels.
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- Some Democracy Under Shower: separation of powers/social justice. During the dialogues of the video game, the characters express the preponderance of the division of powers to maintain the correct development of democracy. On the other hand, social justice is evidenced in the development of the gameplay through a metaphor about the equitable distribution of “water”.
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- God Bless Democracy: separation of powers/political pluralism/territorial decentralization/guarantee of freedoms. This is one of the most complete video games in this specific sample. Basically, it is about winning elections through slogans for California, North Texas, South Texas, Florida, New York, and the Lake Countries. To achieve this, the messages must be tailored to the characteristics of the voters.
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- Endless Democracy: political pluralism/guarantee of freedoms. It portrays the competitiveness of bipartisanship in terms of obtaining votes by controlling the sending of messages to potential voters subdivided into 8 groups. Freedom of choice is a condition for any democracy; therefore, the purpose of this experience is to keep the democratic game balanced for both political forces.
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- Time for Democracy: political pluralism/social justice. A videogame contextualized in Spain that seeks to understand the notion of political rotation in the government of the majority for the new generations symbolized through the fall of a dictatorship.
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- How to Rig an Election: separation of powers/guarantee of freedoms. The independence of the electoral power with respect to the executive power over the counting of votes is shown. On the other hand, the aim is to demonstrate the veracity of the postal voting by collecting them throughout the game, evading the police controls in charge of confiscating them.
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- Keep Everybody Happy: territorial decentralization/guarantee of freedoms. The aim is to harmonize the coexistence between 4 different groups, trying to improve their position, happiness and values by adapting them to their respective needs within the established environment.
3.2. Typology of Democracy Video Games
3.3. Structure and Key Components of Democracy Video Game Design
3.3.1. Mechanics
3.3.2. Dynamics
3.3.3. Aesthetics
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Gamejolt | ||
---|---|---|
N° | Title | Maker |
1 | The Democracy Times | Agar3s |
2 | BrazilianikMakia | Fayvit |
3 | Die Partei | AD1337 |
4 | Democracy Cat | Locatise |
5 | Venti Mesi | We are Muesli |
6 | The Weimar Republic | Africacrossgames |
7 | Ending Apartheid | Africacrossgames |
8 | Arrival of Democracy | Brikasoft |
9 | Slava Ukraini! | Africacrossgames |
10 | Femida | Loznevoy |
11 | Operation: Forklift | Technocrat |
Itch.io | ||
12 | Save democracy in Greece | Gkrsss |
13 | Democracy Battle | WombatSpecialist |
14 | Socratic Democracy | Pedrorns |
15 | Some democracy under shower | Matote |
16 | Wave of Democracy | Arhpositive |
17 | God Bless Democracy | Barsweik |
18 | Your Cat lives in a Democracy | Jonathan Giroux |
19 | Endless Democracy | Alon Tzrafi |
20 | Time for Democracy | Guillem Serra |
21 | Tragedy of TV | GGHF |
22 | Little Fat Boy | Alambik |
23 | How to Rig and Election | Political Games |
24 | Pledge to a New Tomorrow | Fort Condor Productions |
25 | Keep Everybody Happy | Daniel Schulz |
26 | Beneath the Surface of Democracy | Cat in the Dark |
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Torres-Toukoumidis, A.; Gutiérrez, I.M.; Becerra, M.H.; León-Alberca, T.; Curiel, C.P. Let’s Play Democracy, Exploratory Analysis of Political Video Games. Societies 2023, 13, 28. https://doi.org/10.3390/soc13020028
Torres-Toukoumidis A, Gutiérrez IM, Becerra MH, León-Alberca T, Curiel CP. Let’s Play Democracy, Exploratory Analysis of Political Video Games. Societies. 2023; 13(2):28. https://doi.org/10.3390/soc13020028
Chicago/Turabian StyleTorres-Toukoumidis, Angel, Isidro Marín Gutiérrez, Mónica Hinojosa Becerra, Tatiana León-Alberca, and Concha Pérez Curiel. 2023. "Let’s Play Democracy, Exploratory Analysis of Political Video Games" Societies 13, no. 2: 28. https://doi.org/10.3390/soc13020028
APA StyleTorres-Toukoumidis, A., Gutiérrez, I. M., Becerra, M. H., León-Alberca, T., & Curiel, C. P. (2023). Let’s Play Democracy, Exploratory Analysis of Political Video Games. Societies, 13(2), 28. https://doi.org/10.3390/soc13020028