How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation
Abstract
:1. Introduction
1.1. From STEM to STEAM
1.2. Creativity Needed at School
1.3. Creativity-Promoting Features
1.4. The Concrete STEAM Project: Creations
2. Methodology
2.1. Student Sample and STEAM Modules
- 4D Math: aged 12–13, modeling in Mathematic in a regular classroom setting; informal hands-on mathematics and arts activity, three-lesson module with 4D-Math learning toolkits to design geometrical structures [50];
- Arts and Science across Italy: aged 14–18; several workshops within two years in which high school students prepare for a competition for which they are supposed to present scientific results in a work of art [51];
- Playing with Protons in Greece: 4th graders, aged 9–11, one-year weekly lesson in physics [52];
- Playing with Protons in the UK: 4th graders, aged 9–11, one-year weekly lesson in physics [53];
- Escape Malta: a one-day challenge workshop with puzzles about biology, mathematics, computer science, and programming of a robot [54].
2.2. Research Design and Tools
2.3. Data Analysis Procedure
3. Results
4. Discussion
4.1. Changes in Career Motivation, Self-Efficacy and Creativity Factors Act and Flow
4.2. Gender Effects
4.3. Structural Equation Model
5. Limitation
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Question | In order to better understand what you think and how you feel about your college science courses, please respond to each of the following statements from the perspective of: ‘‘When I am in a college science course…’’ |
CM 1 | Understanding science will benefit me in my career. |
CM 2 | Knowing science will give me a career advantage. |
CM 3 | Learning science will help me get a good job. |
CM 4 | I will use science problem-solving skills in my career. |
SE 1 | I am confident I will do well on science tests. |
SE 2 | I believe I can earn a grade of ‘A’ in science. |
SE 3 | I believe I can master science knowledge and skills. |
SE 4 | I am sure I can understand science. |
Question | During the current school year, about how often have you done each of the following? |
A1 | Tried to generate as many ideas as possible when approaching a task |
A2 | Asked other people to help generate potential solutions to a problem |
A3 | Looked at a problem or task from a different angle to find a solution |
A4 | Joined together dissimilar concepts to create a novel idea |
A5 | Incorporated a previously used solution in a new way |
A6 | Made a connection between a current problem or task and a related situation |
A7 | Imagined a potential solution to explore its usefulness |
F1 | Been fully immersed in your work on a problem or task |
F2 | Lost track of time when intensely working |
F3 | Felt that work was automatic and effortless during an enjoyable task |
PRE TEST | POST TEST | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Gender | Age | CM | SE | Act | Flow | CM | SE | Act | Flow | |||
Gender | Correl.Coef. | 0.063 | 0.041 | 0.044 | −0.008 | −0.072 | −0.042 | 0.061 | 0.02 | 0.087 | ||
sig. 2-tailed | 0.549 | 0.696 | 0.679 | 0.941 | 0.493 | 0.693 | 0.561 | 0.852 | 0.41 | |||
Age | Correl.Coef. | 0.033 | −0.121 | 0.034 | −0.237 * | −0.111 | −0.251 * | −0.108 | −0.283 ** | |||
sig. 2-tailed | 0.757 | 0.252 | 0.748 | 0.023 | 0.292 | 0.016 | 0.307 | 0.006 | ||||
PRE TEST | CM | Correl.Coef. | 0.371 ** | 0.379 ** | 0.325 ** | 0.461 ** | 0.119 | 0.11 | −0.055 | |||
sig. 2-tailed | <0.001 | <0.001 | 0.002 | <0.001 | 0.26 | 0.296 | 0.601 | |||||
SE | Correl.Coef. | 0.461 ** | 0.261* | 0.263 * | 0.489 ** | 0.172 | 0.209 * | |||||
sig. 2-tailed | <0.001 | 0.012 | 0.011 | <0.001 | 0.101 | 0.046 | ||||||
Act | Correl.Coef. | 0.354 ** | 0.18 | 0.207 * | 0.338 ** | 0.18 | ||||||
sig. 2-tailed | 0.001 | 0.085 | 0.048 | 0.001 | 0.085 | |||||||
Flow | Correl.Coef. | 0.183 | 0.326 ** | 0.193 | 0.295 ** | |||||||
sig. 2-tailed | 0.081 | 0.002 | 0.066 | 0.004 | ||||||||
POST TEST | CM | Correl.Coef. | 0.467 ** | 0.402 ** | 0.297 ** | |||||||
sig. 2-tailed | <0.001 | <0.001 | 0.004 | |||||||||
SE | Correl.Coef. | 0.373 ** | 0.462 ** | |||||||||
sig. 2-tailed | <0.001 | <0.001 | ||||||||||
Act | Correl.Coef. | 0.519 ** | ||||||||||
sig. 2-tailed | <0.001 | |||||||||||
Flow | Correl.Coef. | |||||||||||
sig. 2-tailed |
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Conradty, C.; Sotiriou, S.A.; Bogner, F.X. How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation. Educ. Sci. 2020, 10, 70. https://doi.org/10.3390/educsci10030070
Conradty C, Sotiriou SA, Bogner FX. How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation. Education Sciences. 2020; 10(3):70. https://doi.org/10.3390/educsci10030070
Chicago/Turabian StyleConradty, Cathérine, Sofoklis A. Sotiriou, and Franz X. Bogner. 2020. "How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation" Education Sciences 10, no. 3: 70. https://doi.org/10.3390/educsci10030070
APA StyleConradty, C., Sotiriou, S. A., & Bogner, F. X. (2020). How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation. Education Sciences, 10(3), 70. https://doi.org/10.3390/educsci10030070