Augmented Reality in Lower Secondary Education: A Teacher Professional Development Program in Cyprus and Greece
Abstract
:1. Introduction
2. Objectives and Research Methods
- The teachers’ level of: (i) Technology acceptance (in this case augmented reality), (ii) adoption of inquiry-based instructional approaches, and (iii) confidence towards teaching twentieth-first century skills in STEM-related courses;
- The students’ (i) potential enhancement of specific twentieth-first century skills, and (ii) motivation and interest during a STEM-related course supported with AR technology.
- Solve a problem: As generally stated, to decrease to some degree the gap between the way STEM-related disciplines are taught in EU Lower Secondary Education and the twentieth-first century skills required by students to face real life situations in STEM-related studies and careers;
- Put knowledge to innovative use: This is achieved through the design, pilot testing and implementation of a TPD program which aims to familiarize teachers with the potential of AR technology for enhancing the teaching and learning processes in lower secondary STEM education;
- Increase robustness and systematic nature of design practices: Establish a set of design principles for implementing teacher professional development programs for teaching STEM-related topics through inquiry-based approaches using AR technology.
- RQ1. Which factors influence the level of technology acceptance (AR) by teachers in their instructional approaches within a STEM-related course?
- RQ2. What is the effect of instructional approaches supported by AR in STEM-related courses on students’ twentieth-first century skills and motivation towards the educational process?
3. Data Collection and Analysis
3.1. Data Collection Methods
3.2. Data Analysis
4. Description of the Teacher Professional Development Program
5. Results
5.1. Teachers
5.1.1. Teachers’ Initial Beliefs Concerning STEM Education, Interdisciplinarity and Innovative Practices
5.1.2. Teachers’ Beliefs Concerning STEM Education, Interdisciplinarity, Innovative Practices and Augmented Reality during and after Attending the TPD Program
5.1.3. Teachers’ Beliefs and Practices Regarding AR (Technology Acceptance)
5.1.4. Teachers Having Applied AR in Their Classrooms
5.2. Students
6. Discussion
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A. Teacher Semi-Structured Interview Protocol
- What are your impressions after having completed the TPD program?
- Were you aware of STEM education and interdisciplinary approaches before attending the TPD program?
- What kind of pedagogical approaches do you typically use in your classrooms?
- Do you include objectives relevant to 21st century (sic) skills when teaching in your classroom?
- Do you feel confident to teach 21st century (sic) skills?
- Did you change something related to your teaching practices after the TPD program? If yes, how?
- Do you feel that you have gained some knowledge or developed specific skills during the TPD program that are of additional value for your teaching approach?
- Do you use innovative technologies in your classrooms? If yes, how? If no, why?
- Do you feel confident when using innovative technologies in your classrooms?
- What were your expectations at the beginning of the TPD program? Have they been fulfilled?
- How did you feel the first time you used augmented reality during the workshops? How about the first time you applied augmented reality in your classroom? (only if already applied)
- Do you intend to integrate augmented reality in your classrooms? If yes, how? If no, why?
- How do you believe the students are going to be affected by the integration of augmented reality in education? Would you expect any additional value? Would you expect any difficulties and/or negative results?
- If you applied augmented reality in your classroom, did you observe any differences in your students’ performance, attitudes and/or levels of participation and engagement?
- What do you see as positive aspects concerning your initial experience with augmented reality in education?
- What do you see as the negative aspects concerning your initial experience with augmented reality in education?
References
- Kay, K.; Greenhill, V. Twenty-first century students need 21st century skills. In Bringing Schools into the 21st Century; Springer: Dordrecht, The Netherlands, 2011; pp. 41–65. [Google Scholar]
- Geisinger, K.F. 21st century skills: What are they and how do we assess them? Appl. Meas. Educ. 2016, 29, 245–249. [Google Scholar] [CrossRef]
- Gore, V. 21st century skills and prospective job challenges. Iup J. Soft Ski. 2013, 7, 7. [Google Scholar]
- Windschitl, M. Cultivating 21st century skills in science learners: How systems of teacher preparation and professional development will have to evolve. In Presentation Given at the National Academies of Science Workshop on 21st Century Skills; DC National Academies of Science: Washington, DC, USA, 2009; Volume 15. [Google Scholar]
- Greenhill, V. 21st Century Knowledge and Skills in Educator Preparation. In Partnership for 21st Century Skills; AACTE: Washington, DC, USA, 2010. [Google Scholar]
- Boholano, H. Smart social networking: 21st century teaching and learning skills. Res. Pedagog. 2017, 7, 21–29. [Google Scholar] [CrossRef]
- Bybee, R.W. Advancing STEM education: A 2020 vision. Technol. Eng. Teach. 2010, 70, 30–35. [Google Scholar]
- EU Skills Panorama. STEM skills Analytical Highlight; ICF and Cedefop for the European Commission: Brussels, Belgium, 2016. [Google Scholar]
- OECD. Education at a Glance 2016; Organisation for Economic Co-Operation and Development Publications: Paris, France, 2016. [Google Scholar]
- Corlu, M.S.; Capraro, R.M.; Capraro, M.M. Introducing STEM education: Implications for educating our teachers in the age of innovation. Eğitim Bilim. 2014, 39, 74–85. [Google Scholar]
- Frache, G.; Tombras, G.S.; Nistazakis, H.E.; Thompson, N. Pedagogical Approaches to 21st Century Learning: A Model to Prepare Learners for 21st Century Competencies and Skills in Engineering. In Proceedings of the IEEE Global Engineering Education Conference (EDUCON), Dubai, UAE, 9–11 April 2019; pp. 711–717. [Google Scholar]
- Lunenberg, M.; Korthagen, F.; Swennen, A. The teacher educator as a role model. Teach. Teach. Educ. 2007, 23, 586–601. [Google Scholar] [CrossRef]
- Spector, J.M. Smart learning environments: Concepts and issues. In Society for Information Technology & Teacher Education International Conference; Association for the Advancement of Computing in Education (AACE): Savannah, GA, USA, 2016; pp. 2728–2737. [Google Scholar]
- Daniela, L. Smart Pedagogy for Technology-Enhanced Learning. In Didactics of Smart Pedagogy; Springer: Cham, Switzerland, 2019; pp. 3–21. [Google Scholar]
- McNair, C.L.; Green, M. Preservice Teachers’ Perceptions of Augmented Reality. Lit. Summit Yearb. 2016, 12, 74–81. [Google Scholar]
- Howard, S.K.; Mozejko, A. Teachers: Technology, change and resistance. In Teaching and Digital Technologies: Big Issues and Critical Questions; Henderson, M., Romeo, G., Eds.; Cambridge University Press: Port Melbourne, Australia, 2015; pp. 307–317. [Google Scholar]
- Delello, J.A. Insights from pre-service teachers using science-based augmented reality. J. Comput. Educ. 2014, 1, 295–311. [Google Scholar] [CrossRef]
- Spector, J.M. Conceptualizing the emerging field of smart learning environments. Smart Learn. Environ. 2014, 1, 2. [Google Scholar] [CrossRef] [Green Version]
- Overbay, A.; Patterson, A.S.; Vasu, E.S.; Grable, L.L. Constructivism and technology use: Findings from the IMPACTing leadership project. Educ. Media Int. 2010, 47, 103–120. [Google Scholar] [CrossRef]
- Sáez-López, J.M.; Sevillano-García, M.L.; Pascual-Sevillano, M.A. Application of the ubiquitous game with augmented reality in Primary Education. Comunicar 2019, 1, 61. [Google Scholar] [CrossRef]
- Lasica, I.E.; Meletiou-Mavrotheris, M.; Katzis, K. A Teacher Professional Development Program on Teaching STEM-Related Topics Using Augmented Reality in Secondary Education. In Emerging Technologies and Pedagogies in the Curriculum; Springer: Singapore, 2020; pp. 113–126. [Google Scholar]
- Wu, H.K.; Lee, S.W.; Chang, H.Y.; Liang, J.C. Current status, opportunities and challenges of augmented reality in education. Comput. Educ. 2013, 62, 41–49. [Google Scholar] [CrossRef]
- Akçayır, M.; Akçayır, G. Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educ. Res. Rev. 2017, 20, 1–11. [Google Scholar] [CrossRef]
- Mavrotheris, E.; Lasica, I.E.; Pitsikalis, S.; Meletiou-Mavrotheris, M. Project EL-STEM: Enlivened laboratories within STEM education. In Proceedings of the 12th International Technology, Education and Development Conference, Valencia, Spain, 5–7 March 2018; pp. 9099–9107. [Google Scholar]
- Ibáñez, M.B.; Delgado-Kloos, C. Augmented reality for STEM learning: A systematic review. Comput. Educ. 2018, 123, 109–123. [Google Scholar] [CrossRef]
- Chen, P.; Liu, X.; Cheng, W.; Huang, R. A review of using Augmented Reality in Education from 2011 to 2016. In Innovations in Smart Learning; Springer: Singapore, 2017; pp. 13–18. [Google Scholar]
- Bacca, J.; Baldiris, S.; Fabregat, R.; Graf, S.; Kinshuk. Augmented reality trends in education: A systematic review of research and applications. J. Educ. Technol. Soc. 2014, 17, 133–149. [Google Scholar]
- Dunleavy, M.; Dede, C. Augmented reality teaching and learning. In Handbook of Research on Educational Communications and Technology; Springer: New York, NY, USA, 2014; pp. 735–745. [Google Scholar]
- Ertmer, P.A.; Ottenbreit-Leftwich, A.T.; Tondeur, J. Teachers’ beliefs and uses of technology to support 21st-century teaching and learning. Int. Handb. Res. Teach. Beliefs 2014, 403, 415–430. [Google Scholar]
- Arvanitis, T.N.; Petrou, A.; Knight, J.F.; Savas, S.; Sotiriou, S.; Gargalakos, M.; Gialouri, E. Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Pers. Ubiquitous Comput. 2009, 13, 243–250. [Google Scholar] [CrossRef]
- Dalim, C.S.; Kolivand, H.; Kadhim, H.; Sunar, M.S.; Billinghurst, M. Factors influencing the acceptance of augmented reality in education: A review of the literature. J. Comput. Sci. 2017, 13, 581–589. [Google Scholar] [CrossRef] [Green Version]
- Cascales, A.; Pérez López, D.C.; Contero, M. Study on Parents’ Acceptance of the Augmented Reality Use for Preschool Education. Procedia Comput. Sci. 2013, 25, 420–427. [Google Scholar] [CrossRef] [Green Version]
- Ke, F.; Lee, S.; Xu, X. Teaching training in a mixed-reality integrated learning environment. Comput. Hum. Behav. 2016, 62, 212–220. [Google Scholar] [CrossRef]
- California Department of Education. Science, Technology, Engineering, & Mathematics (STEM) Information. Available online: http://www.cde.ca.gov/PD/ca/sc/stemintrod.asp (accessed on 21 March 2020).
- Griffin, P.; Care, E. Assessment and Teaching of 21st Century Skills: Methods and Approach; Springer: Berlin/Heidelberg, Germany, 2014. [Google Scholar]
- Hughes, J.; Maas, M. Developing 21st Century Competencies of Marginalized Students Through the Use of Augmented Reality (AR). Learn. Landsc. 2017, 11, 153–169. [Google Scholar] [CrossRef]
- Kereluik, K.; Mishra, P.; Fahnoe, C.; Terry, L. What knowledge is of most worth: Teacher knowledge for 21st century learning. J. Digit. Learn. Teach. Educ. 2013, 29, 127–140. [Google Scholar] [CrossRef]
- McKenney, S.; Reeves, T.C. Educational design research. In Handbook of Research on Educational Communications and Technology; Springer: New York, NY, USA, 2014; pp. 131–140. [Google Scholar]
- Hogue, R.J. Epistemological foundations of educational design research. In E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education; Association for the Advancement of Computing in Education (AACE): San Diego, CA, USA, 2013; pp. 1915–1922. [Google Scholar]
- Reeves, T. Design research from a technology perspective. In Educational Design Research; Routledge: Abingdon, UK, 2006; pp. 64–78. [Google Scholar]
- Barab, S.; Squire, K. Design-based research: Putting a stake in the ground. J. Learn. Sci. 2004, 13, 1–4. [Google Scholar] [CrossRef]
- Hjörne, E.; van der Aalsvoort, G.; de Abreu, G. Learning, Social Interaction and Diversity–Exploring Identities in School Practices; Springer Science & Business Media: Berlin, Germany, 2012. [Google Scholar]
- Mishra, P.; Koehler, M.J. Technological Pedagogical Content Knowledge: A new framework for teacher knowledge. Teach. Coll. Rec. 2006, 108, 1017–1054. [Google Scholar] [CrossRef]
- Marrelli, A.F. Collecting data through case studies. Perform. Improv. 2007, 46, 39–44. [Google Scholar] [CrossRef]
- Lawless, K.A.; Pellegrino, J.W. Professional development in integrating technology into teaching and learning: Knowns, unknowns, and ways to pursue better questions and answers. Rev. Educ. Res. 2007, 77, 575–614. [Google Scholar] [CrossRef] [Green Version]
- Gall, M.D.; Gall, J.P.; Borg, W.R. Collecting research data with questionnaires and interviews. Educ. Res. Introd. 2007, 12, 227–261. [Google Scholar]
- Davis, F.D.; Bagozzi, R.P.; Warshaw, P.R. User acceptance of computer technology: A comparison of two theoretical models. Manag. Sci. 1989, 35, 982–1003. [Google Scholar] [CrossRef] [Green Version]
- Wu, W.; Chang, H.P.; Guo, C.J. An empirical assessment of science teachers’ intentions toward technology integration. J. Comput. Math. Sci. Teach. 2008, 27, 499–520. [Google Scholar]
- Pavlou, V.; Vryonides, M. Understanding factors that influence teachers’Acceptance of Technology and actual Computer Use for Teaching: The Case of Greece. Mediterr. J. Educ. Stud. 2009, 14, 5–25. [Google Scholar]
- Guest, W.; Wild, F.; Vovk, A.; Lefrere, P.; Klemke, R.; Fominykh, M.; Kuula, T. A Technology Acceptance Model for Augmented Reality and Wearable Technologies. J. Ucs 2018, 24, 192–219. [Google Scholar]
- Cohen, L.; Manion, L.; Morrison, K. Research Methods in Education; Routledge: Abingdon, UK, 2013. [Google Scholar]
- Merriam, S.B. Qualitative Research and Case Study Applications in Education. Revised and Expanded from “Case Study Research in Education”; Jossey-Bass Publishers, 350 Sansome: San Francisco, CA, USA, 1998. [Google Scholar]
- Musante, K.; DeWalt, B.R. Participant Observation: A Guide for Fieldworkers; Rowman Altamira: Lanham, MD, USA, 2010. [Google Scholar]
- Bogdan, R.; Biklen, S.K. Qualitative Research for Education; Allyn & Bacon: Boston, MA, USA, 1997. [Google Scholar]
- Schoonenboom, J.; Johnson, R.B. How to construct a mixed methods research design. Kzfss Kölner Z. Für. Soziologie Und Soz. 2017, 69, 107–131. [Google Scholar] [CrossRef] [PubMed]
- Morse, J.M. Mixed Method Design: Principles and Procedures; Routledge: Abingdon, UK, 2016. [Google Scholar]
- Lytridis, C.; Tsinakos, A.; Kazanidis, I. ARTutor—an augmented reality platform for interactive distance learning. Educ. Sci. 2018, 8, 6. [Google Scholar] [CrossRef] [Green Version]
- Meletiou-Mavrotheris, M.; Meletiou-Mavotheris, E. Online Communities of Practice Enhancing Statistics Instruction: The European Project Earlystatistics. Electron. J. E-Learn. 2007, 5, 113–122. [Google Scholar]
Who? | No | Tools | RQ |
---|---|---|---|
Teachers who attended the TPD program | 25 | Technology Acceptance Model questionnaire (after attending the TPD program) | 1 |
Informal Interviews-Discussions (before, during and after the TPD program) | 1 | ||
Observation during the TPD program | 1 | ||
Teachers having applied AR in their classrooms | 6 | Personal Interviews (before, during and after the educational implementations in STEM-related courses supported by AR) | 1, 2 |
Observation during the educational implementations in STEM-related courses supported by AR | 1 | ||
AR Lesson Plans designed and implemented in the teachers’ classrooms | 1, 2 | ||
Students who attended the educational implementations in STEM-related courses supported by AR | 60 | Observation during the educational implementations in STEM-related courses supported by AR | 2 |
Interviews during and after the educational implementations in STEM-related courses supported by AR | 2 | ||
Worksheets, achievements, tests (performance data defined by their teachers) | 2 |
Description | |
---|---|
EL-STEM online course |
|
Face-to-Face Workshops |
|
Category | Statement |
---|---|
Self-efficacy (SE) |
|
Social Influence (SI) |
|
Anxiety (AN) |
|
Performance Expectancy (PE) |
|
Effort Expectancy (EE) |
|
Attitude Towards AR (AT) |
|
Facilitating Conditions (FC) |
|
Factor | Comments |
---|---|
Curriculum and National Policy |
|
Technical Issues – Equipment |
|
AR tools/applications |
|
School Administration |
|
Teacher’s confidence with technology |
|
Teacher’s motivation |
|
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Lasica, I.-E.; Meletiou-Mavrotheris, M.; Katzis, K. Augmented Reality in Lower Secondary Education: A Teacher Professional Development Program in Cyprus and Greece. Educ. Sci. 2020, 10, 121. https://doi.org/10.3390/educsci10040121
Lasica I-E, Meletiou-Mavrotheris M, Katzis K. Augmented Reality in Lower Secondary Education: A Teacher Professional Development Program in Cyprus and Greece. Education Sciences. 2020; 10(4):121. https://doi.org/10.3390/educsci10040121
Chicago/Turabian StyleLasica, Ilona-Elefteryja, Maria Meletiou-Mavrotheris, and Konstantinos Katzis. 2020. "Augmented Reality in Lower Secondary Education: A Teacher Professional Development Program in Cyprus and Greece" Education Sciences 10, no. 4: 121. https://doi.org/10.3390/educsci10040121
APA StyleLasica, I. -E., Meletiou-Mavrotheris, M., & Katzis, K. (2020). Augmented Reality in Lower Secondary Education: A Teacher Professional Development Program in Cyprus and Greece. Education Sciences, 10(4), 121. https://doi.org/10.3390/educsci10040121