Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
Abstract
:1. Introduction
2. Literature Review and Theoretical Background
3. Design of the FSCHOOL Fire Preparedness Serious Game
3.1. Serious Game Design
3.1.1. Game Structure
3.1.2. Learning and Game Mechanics Alignment
4. Development and Technical Aspects of the FSCHOOL Game
4.1. Serious Game Development
CAVE VR System
4.2. Interaction and Gameplay
4.3. Fire Simulation
- FullBurnIndex: We iterate through the massLossRateList and find the index where the object’s mass zeros out. This index is used in the timestampsList in order to determine the time that an object takes to get fully burnt.
- totalMass–massTriggerFraction: We iterate through the massLossrateList until the point where the mass zeroes out, and we add up all the mass fractions that are being subtracted in every step. We assign this sum to the totalMass variable, and furthermore, the massTriggerFraction—10% of the totalMass variable—is calculated, which will be the trigger for the fire movement.
- Simulation step: The simulation step is calculated by subtracting each step from the previous one.
4.3.1. Mass Loss Rate
4.3.2. Fire Propagation
- 0″–10″: Desk_Temp_0_10.csv,
- 11″–20″: Desk _Temp_11_20.csv,
- 21″–30″: Desk _Temp_21_30.csv,
- 31″–40″: Desk _Temp_31_40.csv,
- 41″–50″: Desk _Temp_41_50.csv
4.3.3. Extinguishment
5. Evaluation
6. Results and Discussion
7. Conclusions and Future Work Recommendations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Description |
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C1. Representational Fidelity |
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C2. Immediacy of Control |
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C3. Perceived Usefulness |
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C4. Perceived Case of Use |
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C5. Motivation |
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C6. Perceived Enjoyment |
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C7. Cognitive Benefits |
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C8. Control and Active Learning |
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C9. Reflective Thinking |
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C10. Presence |
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C11. Perceived Learning |
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C12. Satisfaction |
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C13. Behavioral Intention to Use |
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Bloom’s Taxonomy | Intended Learning Objectives | Instructional Design | Intended Learning Outcomes |
---|---|---|---|
Comprehend | Identify common fire hazards. | Gamified quest activity | Maintain a fire-free, safe school environment. |
Comprehend | Accurately assess the danger magnitude of a fire. | Simulation activity | Decide whether to evacuate or extinguish a fire. |
Know | Identify the main types of fire extinguishers. | Experiential puzzle | Select proper media to extinguish a fire. |
Apply | Correctly utilize an extinguisher to combat a fire. | Gamified activity | Apply proper skills to extinguish a fire. |
Apply | Initiate and execute school evacuation procedures. | Simulation activity | Evacuate school safely. |
Game Mechanic | Learning Mechanic | Implementation |
---|---|---|
Story | Instructional | Rendered dialogs |
Cascading information | Guidance | Non-player characters |
Selecting | Action/task | Choice of equipment, action |
Movement | Discovery | Navigation, position |
Realism | Simulation | FDS plugin |
Action points | Imitation | Extinguishing accuracy, execution speed |
Levels | Repetition | Guided and unaided practice |
Feedback | Feedback | Prompts |
Status | Competition | Leaderboard |
Statistic | Control Group | Experimental Group | |||
---|---|---|---|---|---|
N | Percent | N | Percent | ||
Gender | Males | 9 | 56.25 | 10 | 58.82 |
Females | 7 | 43.75 | 7 | 41.18 | |
Age group | 20–30 | 2 | 12.50 | 4 | 23.53 |
31–40 | 7 | 43.75 | 4 | 23.53 | |
41–50 | 4 | 25.00 | 5 | 29.41 | |
51 or above | 3 | 18.75 | 4 | 23.53 |
Control Group | Experimental Group | |||
---|---|---|---|---|
Statistic | Pre-Test | Post-Test | Pre-Test | Post-Test |
Min | 0.31 | 0.46 | 0.38 | 0.46 |
Max | 0.92 | 1.00 | 0.92 | 1.00 |
M | 0.66 | 0.76 | 0.65 | 0.81 |
Mdn | 0.65 | 0.77 | 0.69 | 0.85 |
Std. dev. | 0.15 | 0.13 | 0.18 | 0.17 |
Skewness | −0.30 | −0.45 | −0.15 | −0.52 |
Kurtosis | 0.51 | 1.22 | −1.47 | −0.56 |
Cronbach’s a | 0.73 | 0.74 | 0.72 | 0.75 |
Shapiro–Wilk | W = 0.953 | W = 0.95 | W = 0.893 | W = 0.918 |
p = 0.546 | p = 0.494 | p = 0.0524 | p = 0.135 |
Construct | Min | Max | Mdn | Mean | Std. Dev. | Cronbach′s α |
---|---|---|---|---|---|---|
C1. Representational fidelity | 2 | 5 | 5 | 4.41 | 0.66 | 0.88 |
C2. Immediacy of control | 2 | 5 | 4 | 4.34 | 0.74 | 0.93 |
C3. Perceived usefulness | 1 | 5 | 4 | 4.09 | 1.66 | 0.95 |
C4. Perceived case of use | 1 | 5 | 4 | 3.72 | 0.96 | 0.75 |
C5. Motivation | 1 | 5 | 4 | 3.42 | 0.78 | 0.95 |
C6. Perceived enjoyment | 1 | 5 | 4 | 4.15 | 0.86 | 0.94 |
C7. Cognitive benefits | 1 | 5 | 4 | 4.06 | 0.77 | 0.91 |
C8. Control and active learning | 1 | 5 | 4 | 3.96 | 0.75 | 0.97 |
C9. Reflective thinking | 1 | 5 | 4 | 4.00 | 0.82 | 0.95 |
C10. Presence | 1 | 5 | 4 | 3.93 | 0.75 | 0.90 |
C11. Perceived learning | 1 | 5 | 4 | 3.92 | 0.75 | 0.95 |
C12. Satisfaction | 1 | 5 | 4 | 3.69 | 0.76 | 0.93 |
C13. Behavioral intention to use | 1 | 5 | 4 | 3.95 | 0.86 | 0.96 |
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Mystakidis, S.; Besharat, J.; Papantzikos, G.; Christopoulos, A.; Stylios, C.; Agorgianitis, S.; Tselentis, D. Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training. Educ. Sci. 2022, 12, 281. https://doi.org/10.3390/educsci12040281
Mystakidis S, Besharat J, Papantzikos G, Christopoulos A, Stylios C, Agorgianitis S, Tselentis D. Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training. Education Sciences. 2022; 12(4):281. https://doi.org/10.3390/educsci12040281
Chicago/Turabian StyleMystakidis, Stylianos, Jeries Besharat, George Papantzikos, Athanasios Christopoulos, Chrysostomos Stylios, Spiros Agorgianitis, and Dimitrios Tselentis. 2022. "Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training" Education Sciences 12, no. 4: 281. https://doi.org/10.3390/educsci12040281
APA StyleMystakidis, S., Besharat, J., Papantzikos, G., Christopoulos, A., Stylios, C., Agorgianitis, S., & Tselentis, D. (2022). Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training. Education Sciences, 12(4), 281. https://doi.org/10.3390/educsci12040281