Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice
Abstract
:1. Introduction
2. Literature Review
2.1. Robot-Assisted Language Learning
2.2. Artificial Intelligence in Education
2.3. Virtual Reality
2.4. Engagement Theory
- How effective is RALL at enhancing students’ behavioral, affective, and cognitive engagement in terms of their learning motivation and performance?
- Did the participating learners support RALL? If so, why and to what degree?
- What are students’ perceptions of the advantages and disadvantages of RALL? What are their suggestions relating to them?
3. Methodology
3.1. Research Design
3.2. Participants
3.3. Content Design of English for Guiding Tours
3.4. Design of Robot Robert: 3D VR English Learning Interactive Application System
Introducing the Interactive Robot
3.5. The Instrument
3.5.1. Student Self-Reported Learning Outcome
3.5.2. The Observations
3.5.3. The Interview
3.6. Data Analysis
4. Results and Discussion
- Behavioral Engagement
- B.
- Affective Engagement
“The most interesting experience was that instead of just listening to the teacher who often does not know if you understand the lesson or not in a traditional classroom, I could learn at my own pace because I could stop and check the new words at any time. Besides, while learning English, interacting with the robot was fun for me. Personally, I think learning with a robot is more effective than traditional ways of learning as the content of the lesson is well-designed and engaging. In a traditional classroom, sometimes you may feel intimidated, especially when the teacher is not so friendly to you, and your education will be greatly hampered. In contrast, the robot looks harmless to me and makes me feel relaxed. So I prefer to learn with the robot.”
“The most important strength of RALL, in my opinion, is its interactivity and the learning experiences that it provides, which are closer to real situations. In addition, the presence of a teacher is often more stressful for a learner because teachers are usually seen as authority figures. In contrast, the appearance of the robot is cute and I think it looks friendly to many people, so learning with the robot might be a less stressful experience. In addition, learners have great autonomy when learning with the robot because it allows the user to decide how they want to learn.”
- C.
- Cognitive Engagement
“The first time, I felt very curious about how to use this robot platform to improve how I learn a foreign language and what the differences between it and traditional methods teaching and learning were. Besides, it is very convenient because it can be set and used for multiple purposes without restriction. I can spend a lot of time listening and playing with this platform to see how my English ability improves every day.”
“I support the implementation of this robot platform to various learning circumstances because it could bring different feelings and unique user experiences. Users could play with it anytime and anywhere. Robots also replace numerous human roles, such as museum tour guide, information desk worker, hotel concierge, teaching assistant, and companies’ reception desk. This learning method can be popularized so that everyone can learn while playing and gain useful knowledge.”
“I think it has lots of potential. It can make learning more fun for students. And for shy students, it may provide them with an opportunity to practice English without being watched by others, which can be very stressful and cause them to perform poorly and learn less effectively. Yet, I think it is very important that learning materials must be well-designed. Otherwise, users are only learning how to interact with the robot instead of the language itself. Maybe it can also be used as a supplement to the regular class so students can review what they have learned in the class and try to understand things that are not yet clear to them with the robot. In my opinion, it will be very helpful in teaching and learning in the near future. If it is used properly, learning can be more effective and fun. Anyhow, it is very suitable to be a foreign language teaching assistant, and it can be applied to almost all kinds of learning.”
- RALL
- Contextualized Learning
“I think the lessons were interesting and relevant to me because they focused on famous places in Taiwan like the National Palace Museum and Taipei 101, which I have been to. Also, learning English in a game-like environment can improve learners’ motivation because without a teacher who firmly directs the lesson, learners can enjoy more autonomy than in a traditional classroom and have more control over their own learning. Another significant advantage is that it allows students to learn new words in a certain context. If you only try to memorize words without knowing how they are used in a specific context, you are very likely to forget about them after a few days. In contrast, all the new words in the lessons are presented in a context so it is much easier to remember them because they are strongly connected to what is happening to the characters and closely linked to the stories. When you encounter a similar context, it may be easy for you to think of the new word you just learned.”
“Just like what I said, language learning is most effective when you are in the context. In a traditional classroom, most of the time you are just memorizing new vocabulary words, phrases, and sentences. Without knowing how they are used in real situations, you are likely to misuse them and make many mistakes. In contrast, RALL provides an opportunity for you to learn through real interactions in daily situations, which is much more engaging and more likely to leave a strong impression on the user. In this way, language learning should be more effective and possibly learners are less likely to misuse words because they are linked to specific contexts.”
- b.
- Autonomy
As the students could choose the lessons they wanted to learn and repeated those lessons, they could control their learning process. Thus, the learning was more focused and personal for learners. These students felt that they had the capacity and strength to regulate their learning activities. Jeffrey said, “I was able to control my own learning pace and so have more autonomy. This was another thing that made me feel motivated to learn with the robot”. Meanwhile, Amanda said:
“I think this platform is highly participatory because you have to choose which lesson you want to begin with and learn the lessons based on your own learning pace. In other words, you do not passively accept what is planned for you but actively participate in your own education by deciding on how you want to learn.”
- c.
- Interaction
“RALL is a quite an innovative idea. The learning materials are well-designed to capitalize on its strengths such as interactivity, that provide learning experiences that are much closer to our daily interactions than those enabled by computer games because interacting with a robot is much like interacting with a real human being. Also, compared to VR, I think it is more immersive because when you use VR, you are still in a virtual environment, but robot-assisted learning allows you to interact in a real situation. In my opinion, this is a more contextualized learning experience.”
“In terms of interactivity, I think it was a fun experience interacting with the robot. But this learning experience could be even better. I felt that I was just touching on the screen, reading the stories, playing the mini-games, and answering the questions most of the time. RALL should be able to do things more than that. I think this learning experience can be improved by creating lessons that include real interactions between the user and the robot. By real interactions I mean more human-like interactions. For example, the user can talk to the robot, and the robot can respond accordingly—just like our daily conversations. In this way, the user won’t feel that he or she is just playing a game but having a conversation in a real context. If the lessons can include more interactions like that, learning can be more immersive and motivating.”
- d.
- Active Learning Experience
“Yes, especially students who do not feel comfortable learning with other people and those who are too shy to participate in the class. Robots are able to provide a private learning space and allow you to learn at your own pace. This might improve the effectiveness of language learning. Also, RALL provides an active learning experience; you have to actively interact with the robot instead of just passively listening to the teacher. I think this will make students who feel bored in a traditional classroom motivated to learn and have better learning outcomes.”
- B.
- Content
- The introduction includes the historical and cultural background of the tourism destination, allowing users to gain useful knowledge. Chapters emphasize and explain important English words to help users remember easily. The content was mainly in the form of dialogue and students got to practice speaking.
- The content provides detailed information, and the precautions are also very careful. It introduces various famous tourism destinations in Taiwan with colorful photos that enhance user experiences. Those photos are of good quality and contain bright colors, and many have different perspectives that provide a view of the entire landscape.
- C.
- Technical Issues
- Technical Problems
“But an obvious weakness of the robot is that it can’t correct the user right away if he or she makes a mistake. Also, if the user doesn’t understand something, it’s very likely that the robot can’t help them clear up their confusion because it’s programmed in advance and doesn’t have any flexibility in the learning process. Besides, for users who are not familiar with technology, RALL may be challenging for them and even make them less motivated to learn because of difficulties they may encounter when using the robot. Make these people comfortable with using the robot may be an urgent issue.”
“Another suggestion is that the volume function should be adjustable during the playing time. The user could control the volume button or use a shortcut in flexible ways, but there was no way to adjust it once they entered the section. It is easy to be too loud or too small depending on the robot’s surroundings. This suggestion is based on the environment when I tested learning apps. The environment is simply quiet, and I don’t realize that the volume is too loud before I log in to the section. For future applications, it is necessary to consider that each place has a different noise level.”
- b.
- Results Board
A result board appears when a unit is finished. It clearly shows the score which is based on the answers given by filling in the gaps and choosing the correct English words. Amanda said, “The results board is very attractive and clearly shows the results. However, if the user has played two different chapters, the results board only saves the result of the last chapter.”
Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Chen, Y.-L.; Hsu, C.-C.; Lin, C.-Y.; Hsu, H.-H. Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice. Educ. Sci. 2022, 12, 437. https://doi.org/10.3390/educsci12070437
Chen Y-L, Hsu C-C, Lin C-Y, Hsu H-H. Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice. Education Sciences. 2022; 12(7):437. https://doi.org/10.3390/educsci12070437
Chicago/Turabian StyleChen, Yu-Li, Chun-Chia Hsu, Chih-Yung Lin, and Hsiao-Hui Hsu. 2022. "Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice" Education Sciences 12, no. 7: 437. https://doi.org/10.3390/educsci12070437
APA StyleChen, Y. -L., Hsu, C. -C., Lin, C. -Y., & Hsu, H. -H. (2022). Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice. Education Sciences, 12(7), 437. https://doi.org/10.3390/educsci12070437