Digital Storytelling in Education: A Transmedia Integration Approach for the Non-Developers
Abstract
:1. Introduction
2. Related Work and Targeted Innovation
3. Research Aims and Project Motivation
4. Materials and Methods
4.1. Analysis
4.2. Design
4.3. Development
4.4. Evaluation
5. Experimental Results and Discussion
5.1. Implemented Storytelling Services and Educational Contribution
5.2. Analysis and Usability Pilot Evaluation
5.3. Discussion and Answers to the Stated Research Hypothesis and Questions
6. Summary and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Question | |
---|---|
A | Are you familiar with the plots and the heroes of Homer’s epics, Odyssey and Iliad? |
B | Do you think that Odyssey, and broadly classic studies, can be assisted by multimedia content and transmedia storytelling approaches? |
C | Do you think today’s teaching approaches on such classic topics can be efficiently and effectively combined with multimedia tools? |
D | Do you think that Odyssey courses, in specific, can be supported with multimedia resources? Are you interested in that perspective? |
E | Have you ever used digital storytelling technologies for studying theoretical courses? |
F | Are you using digital storytelling technologies in any of your classes or self-training? |
G | How effective do you think blended learning, combining traditional teaching with digital means, could be as a hybrid approach in theoretical courses? |
H | For what age/educational stage do you think such hybrid learning would be more appropriate? |
I | How often do you play knowledge games? |
J | Do you think that the content quality and aesthetics of multimedia learning resources are crucial for comprehending the associated topics? |
K | Do such hybrid approaches promote fruitful teamwork/cooperation in the classroom? |
L | Apart from mastering the topic, do such self-learning approaches promote other skills or engage students to seek additional knowledge? |
Design Mockups: UI Design, Wireframing, and Prototyping Tools |
---|
Adobe XD: Fast & Powerful UI/UX Design & Collaboration Tool (commercial product with discount plans for students and educators) |
Axure (www.axure.com/): Wireframing environment for designing low-/high- fidelity UIs/interactive prototypes with practical scripting/coding and sharing utilities (commercial product, Free Subscriptions for Students & Teachers: www.axure.com/edu) |
Balsamiq (https://balsamiq.com): Wireframing environment for designing low-fidelity UIs/interactive prototypes (commercial product with free educational programs: https://balsamiq.com/givingback/free/classroom/ (accessed on 8 July 2022)) |
Figma (www.figma.com): Wireframing environment for designing low-/high- fidelity UIs/interactive prototypes with useful sharing utilities (commercial product with free use for education: www.figma.com/education/ (accessed on 8 July 2022)) |
InVision App/Studio (www.invisionapp.com, www.invisionapp.com/studio (accessed on 8 July 2022)): Online and desktop/studio wireframing environments for designing high-fidelity UIs/interactive prototypes with useful collaborating/sharing utilities (commercial product with free education use, for teachers and students: www.invisionapp.com/education) |
Design graphic/visual content and editing tools |
Adobe Photoshop: Among the most popular and convenient in use image editing software (commercial product with discount plans for students and educators) |
Canva (www.canva.com): Online/desktop design tool for vector and raster graphics, favoring the cooperative creation and sharing of diagrams, images, animated presentations, and broadly visual material (free in the base release, also offering pro and enterprise plans) |
GIMP (www.gimp.org): Free and Open-Source Image Editor for creating, processing, and editing visual content (photos, graphics, diagrams, etc.) |
Storyboardthat (www.storyboardthat.com): Online environment started as a storyboarding tool, now offering digital storytelling and authoring utilities, cooperating with many relevant tools: Canvas, Google Class, etc. (commercial product with discount education programs, freely accessible to educators at previous releases/plans, i.e., the time this project was being implemented: https://www.storyboardthat.com/education/learn-more-about-classroom-edition (accessed on 8 July 2022)) |
Audiovisual content production and editing tools |
Adobe Audition: Among the most popular and convenient in use audio/DWA software (commercial product with discount plans for students and educators) |
Adobe Premiere: Among the most popular and convenient in use NLE video software (commercial product with discount plans for students and educators) |
Audacity (www.audacityteam.org): Free, open source, cross-platform audio software (Digital Audio Workstation -DAW) for recording, processing, and editing audio tracks |
DaVinci Resolve (www.blackmagicdesign.com/products/davinciresolve (accessed on 8 July 2022)): Free Non-Linear video Editing (NLE) software, combining editing, color correction, visual effects, motion graphics and audio post-production (DaVinci Resolve is the free edition of the commercial version, known as DaVinci Resolve Studio) |
Kdenlive (kdenlive.org): Open-source video editor initially developed for Linux OS, considered professional enough for a free tool (and for most people) for serious editing works, including keyframe color corrections, 2D animated titles, and recently multi-cam editing, etc. |
OpenShot (www.openshot.org): Open-source and free video editor, providing basic/adequate editing functionalities. To some users, free access comes with some disadvantages, such as unstable performance, limited editing features, less powerful hardware acceleration, and obsolete interfacing. Nonetheless, improvements are constantly conducted, resulting in winning several open-source video editing software awards |
Shotcut (shotcut.org): Free, open-source, cross-platform video editor, claiming to offer wide format support, device and transport options, sleek and intuitive interface. Though it is not intuitively and professionally presented like its competitors, Shotcut offers resolutions as high as 4K with wide formatting support, thus highlighting its suitable functionality |
Multimedia authoring, gaming, and map-driven storytelling tools |
Adobe Captivate: Authoring tool used for creating eLearning content in HTML5 format, such as software demonstrations, simulations, branched scenarios, randomized quizzes, etc. (commercial product with discount plans for students and educators) |
ArcGis StoryMaps (www.esri.com/en-us/arcgis/products/arcgis-storymaps (accessed on 8 July 2022)): Professional authoring tool for transforming and enhancing digital storytelling with custom maps (commercial product with multiple price plans, including a free version) |
Genially (https://genial.ly/): Web-based authoring tool for creating interactive presentations, animated infographics, and even escape games, relying on the use of templates and visual communication (available in multiple price plans, including a free version) |
Google Classroom: Web and mobile app offering a suite of online tools that incorporate learning management services, making it easy to host multimedia learning resources (including transmedia assets), while boosting collaboration and fostering class communication |
Google Maps: Well-known and free web-based service by Google that provides detailed information on geographical regions and sites worldwide. Through the My Maps utility, Google Maps allows users to set up their own maps, enhanced with geographical information, relevant media, and links (offering map-driven storytelling authoring) |
H5P (https://h5p.org/): Open/free HTML-5 editor for authoring interactive web content, i.e., interactive videos, presentations, quizzes, and gaming solutions. It has some restrictions concerning content hosting, which are overcome when using it with Content and Learning Management Systems (CMS/LMS), i.e., WordPress, Moodle, etc. |
Klynt (klynt.net): A user-friendly desktop software for authoring interactive storytelling examples, like news reports, documentaries, e-learning, immersive/experimental environments, etc. (commercial product available in multiple price plans, including discounted education editions for students and teachers) |
Lumi (https://lumi.education/): A desktop app that allows to create, edit, view, and share interactive content useful in education, with dozens of different content types (it is free and open source) |
Quizlet (quizlet.com): Free web and mobile app offering a number of study tools, including flashcards and game-based quizzes. Teachers can use Quizlet as an authoring tool, to create classes and interactive learning resources |
Storymap JS (https://storymap.knightlab.com/ (accessed on 8 July 2022)): Free and friendly storytelling authoring tool for creating web stories that highlight the locations of a series of events, enhanced with the incorporation of relevant multimedia assets |
Twine (https://twinery.org/): Open-source tool for telling interactive, nonlinear stories. Publishes directly to HTML, so you can post your work nearly anywhere (completely free to any use, including commercial purposes) |
Thinglink (www.thinglink.com): Education technology platform for authoring interactive images, videos, and virtual tours, augmenting them with additional information and links (available in multiple price plans, having low costs for education purposes, and also including a free version) |
Venngage (venngage.com): Web-based authoring tool for creating interactive presentations, infographics, reports, diagrams, timelines, data visualizations, etc., relying on the use of templates and visual communication (available in multiple price plans, including a free version) |
Wix (www.wix.com): Visual web authoring environment, working under the principle “What You See Is What You Get” (WYSIWYG), offering user-friendly operation through pre-crafted templates and layouts, including education themes (available in multiple price plans and a free version, standing as a free website builder) |
Wordwall (wordwall.net): Web-based authoring tool for creating interactive learning resources to support custom classroom activities for your presentations, like Quizzes, match-ups, word games, and more (available in multiple price plans, including a free version) |
Question (# of Items): [Range] |
---|
A. Effectiveness questions (9 items): Likert Scale [1–5] |
A1. Effective in teaching |
A2. Effective for students |
A3. Effective (as gamified learning) |
A4. Effective (comprehensive content) |
A5. Effective (self-learning) |
Impact of individual modalities/components |
A6. Effective (images and visualizations) |
A7. Effective (mapping elements) |
A8. Effective (video material) |
A9. Effective (game elements) |
B. Efficiency questions (6 items): Likert Scale [1–5] |
B1. Efficient in teaching |
B2. Efficient for students |
B3. Efficient for teachers |
B4. Efficient in promoting skills |
B5. Promoting collaborations |
B6. Too technological—Misleading students [negative meaning-reverse range] |
C. Engagement questions (6 items): Likert Scale [1–5] |
C1. Engaging for students |
C2. Engaging in classroom |
C3. Appealing to students |
C4. Recommend framework |
C5. Unnecessary playful—disorienting [negative meaning-reverse range] |
C6. Over-engaging/discomforting teachers [negative meaning-reverse range] |
D. Easy: Learnability—Simplicity (6 items): Likert Scale [1–5] |
D1. Easy to learn |
D2. Memorization load [negative meaning-reverse range] |
D3. Easy/comprehensive language |
D4. Bad/misleading language [negative meaning-reverse range] |
D5. Oversimplified/inadequate language [negative meaning-reverse range] |
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Share and Cite
Palioura, M.; Dimoulas, C. Digital Storytelling in Education: A Transmedia Integration Approach for the Non-Developers. Educ. Sci. 2022, 12, 559. https://doi.org/10.3390/educsci12080559
Palioura M, Dimoulas C. Digital Storytelling in Education: A Transmedia Integration Approach for the Non-Developers. Education Sciences. 2022; 12(8):559. https://doi.org/10.3390/educsci12080559
Chicago/Turabian StylePalioura, Maria, and Charalampos Dimoulas. 2022. "Digital Storytelling in Education: A Transmedia Integration Approach for the Non-Developers" Education Sciences 12, no. 8: 559. https://doi.org/10.3390/educsci12080559
APA StylePalioura, M., & Dimoulas, C. (2022). Digital Storytelling in Education: A Transmedia Integration Approach for the Non-Developers. Education Sciences, 12(8), 559. https://doi.org/10.3390/educsci12080559