Learning Patterns in STEAM Education: A Comparison of Three Learner Profiles
Abstract
:1. Introduction
- (1)
- According to learners’ learning behaviors in the STEAM context, what types of learner profiles can be extracted? What are the characteristics of these learner profiles?
- (2)
- What are the differences between learner profiles of students in terms of learning outcomes, learning perception, and social recognition?
2. Literature Review
2.1. Key Constructs of STEAM Learning
2.2. Learner Profiles
3. Method
3.1. Participants and Research Context
3.2. Data Collection
3.2.1. Behavioral Data
3.2.2. Performance Data
3.2.3. Data Collecting Process
3.3. Data Analysis
4. Results
4.1. Learner Profiles
4.2. Differences in Learning Outcomes
4.3. Differences in Learning Perceptions
4.4. Differences in Social Recognition
5. Discussion and Conclusions
5.1. Implications
5.2. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category | Variable | Description | Source |
---|---|---|---|
Learning behaviors | HOT behaviors Analysis | Identifying the problem, make logical reasoning, etc. | Video recording |
Application | Applying knowledge or technical skills to solve problems | ||
Evaluation | Comments and gestures of approval/disapproval/feedback | ||
Leading behaviors | Task assignment and decision-making behaviors | ||
Verbal interaction | Communication through oral conversation | ||
Non-verbal interaction | Communication through writing, gestures, or eye contact |
Category | Variable | Operation | Source |
---|---|---|---|
Learning outcomes | Self-efficacy | Average rating of self-efficacy items | Questionnaire |
Computational thinking | Average rating of computational-thinking items | ||
Learning perception | Learning motivation | Average rating of motivation items | Questionnaire |
Positive emotions Joy | Sum of expressions such as clapping hands or laughing with pleasure; statements such as “Yes!” or “I got it!” | Video recording | |
Pride | Sum of expressions such as elation; statements such as “I’m really good!” | ||
Interest | Sum of expressions such as leaning forward; statements such as “It’s really interesting!” | ||
Negative emotions Boredom | Sum of expressions such as slouching, and resting the chin on his/her palm; statements such as “Can we do something else?” or “This is boring!” | ||
Frustration | Sum of expressions such as banging on the desk or pulling at his/her hair; statements such as “This is annoying!” | ||
Angry | Sum of expressions such as clenching teeth and increase voice and tone; statements such as “Shut up!” | ||
Social recognition | Participation | Sum of peer ranking of participation | Questionnaire |
Contribution | Sum of peer ranking of contribution | ||
Popularity | Sum of peer voting of popularity |
Group | HOT Behaviors | Leading Behaviors | Verbal Interaction | Non-Verbal Interaction |
---|---|---|---|---|
Thinkers (n = 35) | 19.471 (SD = 9.191) | 5.500 (SD = 5.618) | 54.729 (SD = 5.894) | 24.157 (SD = 11.033) |
Speakers (n = 16) | 14.281 (SD = 6.575) | 6.000 (SD = 4.608) | 78.563 (SD = 9.752) | 15.3750 (SD = 7.516) |
Followers (n = 30) | 11.783 (SD = 6.812) | 1.85 (SD = 2.077) | 38.350 (SD = 7.414) | 18.433 (SD = 7.088) |
Categories | Variable | Thinkers (n = 35) | Speakers (n = 16) | Followers (n = 30) | |||
---|---|---|---|---|---|---|---|
MD | SD | MD | SD | MD | SD | ||
Learning outcomes | Self-efficacy | 4.091 | 0.656 | 4.094 | 0.592 | 3.855 | 0.731 |
Computational thinking | 4.106 | 0.345 | 4.033 | 0.419 | 3.858 | 0.800 | |
Learning perception | Learning motivation | 4.288 | 0.921 | 4.063 | 0.522 | 4.053 | 0.662 |
Positive emotions | 25.357 | 11.859 | 23.844 | 11.882 | 18.667 | 11.660 | |
Negative emotions | 4.386 | 4.148 | 3.438 | 3.558 | 5.817 | 8.057 | |
Social recognition | Active participation | 4.486 | 3.239 | 5.813 | 4.246 | 3.667 | 2.454 |
Popularity | 22.936 | 9.729 | 27.375 | 7.247 | 18.786 | 8.319 | |
Contribution | 24.871 | 8.838 | 26.313 | 5.594 | 20.536 | 8.307 |
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Liao, X.; Luo, H.; Xiao, Y.; Ma, L.; Li, J.; Zhu, M. Learning Patterns in STEAM Education: A Comparison of Three Learner Profiles. Educ. Sci. 2022, 12, 614. https://doi.org/10.3390/educsci12090614
Liao X, Luo H, Xiao Y, Ma L, Li J, Zhu M. Learning Patterns in STEAM Education: A Comparison of Three Learner Profiles. Education Sciences. 2022; 12(9):614. https://doi.org/10.3390/educsci12090614
Chicago/Turabian StyleLiao, Xiaofang, Heng Luo, Yang Xiao, Lin Ma, Jie Li, and Min Zhu. 2022. "Learning Patterns in STEAM Education: A Comparison of Three Learner Profiles" Education Sciences 12, no. 9: 614. https://doi.org/10.3390/educsci12090614
APA StyleLiao, X., Luo, H., Xiao, Y., Ma, L., Li, J., & Zhu, M. (2022). Learning Patterns in STEAM Education: A Comparison of Three Learner Profiles. Education Sciences, 12(9), 614. https://doi.org/10.3390/educsci12090614