Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games
Abstract
:1. Introduction
1.1. Purpose
1.2. Terminology
2. Related Work
2.1. Video Games in Cultural Heritage
2.2. Serious Games in Cultural Heritage
2.3. Virtual and Augmented Reality in Cultural Heritage
2.4. Mobile, Location-Based Games in Cultural Heritage
3. Method
3.1. Inclusion Criteria
3.2. Data Extraction and Analysis
3.3. Inter-Coder Agreement
4. Design Practices and Considerations
4.1. Adopt Devices That Players Already Have
4.2. Maximize Device Compatibility
4.3. Utilize Core Technologies That Support Reuse
4.4. Accurately Model the Learning Objectives
4.5. Collaborate with Experts
4.6. Make the Gameplay Simple and Intuitive
4.7. Balance Fun with Learning
4.8. Turn the Heritage Site into One of Active Discovery
4.9. Display a Map of Useful Information
4.10. Create a Casual and Safe Experience
4.11. Accommodate Single and Group Gameplay
4.12. Encourage Healthy Competition through Knowledge
4.13. Motivate with Rewards
4.14. Introduce Capture and Collection
4.15. Challenge Players during Gameplay
4.16. Offer Hints and Clues
4.17. Introduce Repetition but Avoid Unnecessary Tasks
4.18. Incorporate Random Elements and Promote Replay
4.19. Evoke an Emotional Connection
4.20. Engage through Non-Player Character Interactions
4.21. Chunk Information
4.22. Take Advantage of Multiple Modalities
4.23. Share Information
4.24. Take Time into Consideration
5. Conclusions and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Factors | Design Practices and Considerations | Sources |
---|---|---|
Technology, devices, and related equipment |
| [1,2,18,19,20,21,22,24,25,26,28,29,35,36,37] |
Pedagogical objectives and learning effectiveness |
| [2,6,15,18,19,20,21,22,28,30,35,41,57,91] |
UI and UX |
| [2,3,6,15,19,20,21,22,24,27,36,55,89,90] |
Navigation, location, and POIs |
| [2,6,16,17,18,19,20,21,22,28,29,30,41,77] |
Game mechanics |
| [2,14,16,18,19,20,21,23,24,27,28,30,33,36,41] |
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DaCosta, B.; Kinsell, C. Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games. Educ. Sci. 2023, 13, 47. https://doi.org/10.3390/educsci13010047
DaCosta B, Kinsell C. Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games. Education Sciences. 2023; 13(1):47. https://doi.org/10.3390/educsci13010047
Chicago/Turabian StyleDaCosta, Boaventura, and Carolyn Kinsell. 2023. "Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games" Education Sciences 13, no. 1: 47. https://doi.org/10.3390/educsci13010047
APA StyleDaCosta, B., & Kinsell, C. (2023). Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games. Education Sciences, 13(1), 47. https://doi.org/10.3390/educsci13010047