Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review
Abstract
:1. Introduction
- F1
- To what extent are Serious Games used in the transformation phase to Education 4.0, and how are they implemented and evaluated?
- F2
- In which ways are the scope and processes of Serious Games in line with the changes resulting from Education 4.0?
2. Methods
3. Results
3.1. Serious Game Objective
3.2. Implementation
3.3. Evaluation
4. Discussion
4.1. Serious Games in Education 4.0
4.2. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Conflicts of Interest
References
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Author | Domain | Game-Elements | Technology | Game-Objective | Single/ Multiplayer |
---|---|---|---|---|---|
Deniozou et al. [27] | Divers | Puzzles, challenges, points | Desktop game | Skills | Singleplayer |
McGowan et al. [28] | Divers | Challenges, puzzles, scores, mini-games, rank advancement | Online/web app | Skills | Singleplayer |
Løvgren et al. [29] | Computer science | Tower defense, challenges, surprise | Online/web app | Knowledge | Singleplayer |
Ünlü et al. [30] | Computer science | Puzzles | Online/web app | Knowledge | Singleplayer |
Miljanovic and Bradbury [31] | Computer science | Puzzles, challenges, adaptive | Desktop game | Knowledge | Singleplayer |
Lampro- poulos et al. [32] | Computer science | Puzzles, points, badges, leaderboard | Augmented reality | Knowledge | Singleplayer |
Malaise and Signer [33] | Computer science | Quiz | Online/web app | Knowledge | Singleplayer |
Steghöfer und Burden [34] | Computer science | Simulation | Online/web app | Skills | Multiplayer |
Espinha Gasiba et al. [35] | Computer science | Challenges, points | Online/web app | Knowledge | Multiplayer |
Zhao et al. [36] | Engineering | Simulation | Virtual reality | Skills | Singleplayer |
Cook-Chennault et al. [37] | Engineering | Challenges, points | Online/web app | Knowledge | Singleplayer |
Ammou- riova et al. [38] | Logistics | Challenges | Mixed (also non-digital) | Knowledge, Teamwork | Multiplayer |
González-Campos et al. [39] | Mathematics | Challenges, points, surprise | Desktop game | Knowledge | Singleplayer |
Perrin et al. [40] | Medicine | Story-driven adventure, rewards, mini-games, challenges, hidden content | Desktop game | Knowledge | Singleplayer |
Tan et al. [41] | Medicine | Board game, strategy game, character development, surprise, points | Desktop game | Knowledge | Multiplayer |
Antoniou et al. [42] | Medicine | Simulation | Virtual reality/ Mixed reality | Knowledge | Singleplayer |
Buijs-Spanjers et al. [43] | Medicine | Simulation | Desktop game | Knowledge | Singleplayer |
Wong et al. [44] | Medicine | Simulation, points | Online/web app | Teamwork | Multiplayer |
Fens et al. [45], Fens et al. [46] | Pharmacy | Simulation, points | Mixed (also non-digital) | Knowledge, Teamwork | Multiplayer |
Peña Miguel et al. [47], Saitua-Iribar et al. [48] | Environmental awareness | Simulation | Desktop game | Knowledge | Multiplayer |
Buzady and Almeida [49] | Entrepreneurship | Simulation, challenges | Online/web app | Skills | Singleplayer |
Gordillo et al. [50] | Computer science | Points, mini-games | Virtual reality and non-digital | Skills | Singleplayer |
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Brandl, L.C.; Schrader, A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Educ. Sci. 2024, 14, 281. https://doi.org/10.3390/educsci14030281
Brandl LC, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences. 2024; 14(3):281. https://doi.org/10.3390/educsci14030281
Chicago/Turabian StyleBrandl, Lea C., and Andreas Schrader. 2024. "Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review" Education Sciences 14, no. 3: 281. https://doi.org/10.3390/educsci14030281