Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons
Abstract
:1. Introduction
2. Theoretical Basics
2.1. Learning Potential of Digital Games and Game-Based Learning
2.2. From Learning Diary to Reflection Diary
3. Materials and Methods
3.1. Sample and Selection of the Game
3.2. Research Design
3.3. Evaluation
3.4. Reflection on Methods
4. Results
4.1. Reflection
“You take on the role of the mayor in the game”.(AA127)
“You have to earn money, and to earn money you need residents in the city. And these residents have to work, but at the same time be satisfied with their lives so that they leave money for you. And you get money, for example, by building this leisure facility or raising taxes, which in turn reduces the satisfaction of the residents”.(LA109)
“You should always build the city bigger and construct more important buildings that meet the needs of the citizens. You should also always make sure that there are enough citizens in the city, i.e., satisfy leisure activities and needs. Updates for zones and improvements for zones should be used. You should always make sure that demand and supply are roughly equal”.(FI274)
“You start building residential areas. You get taxes. With the taxes you can build more roads to build business parks and industrial estates so that people have places to work. And then they start working in the jobs and then you get more money. You can then use the money to buy more land and expand your city. You always need enough power plants and resources. If there is a certain capacity that the power stations and waterworks can accommodate, that means, for example, a small power station for 50 houses and then you build them and once you have built them, you can connect everything. So that runs via the roads, to the houses and to the buildings, to the leisure activities or power plants/steel plants”.(YZ9)
4.2. Reflection of the System in the Context of the World Outside the Game (Model Level 2)
“There are more stops in real life—in the game you can only build stations”.(NA39)
“I’ve learned about computer games in general that everything that goes through an app doesn’t always correspond exactly to reality. By reality I mean, for example, that you have to obey laws in the city, but you don’t have to do that in the game online.”.(see LO88)
“In the game, you are the mayor. You have to build and decide everything. You have the ultimate power. This role is very unrealistic, because in reality the mayor only has the right to co-decide at best. In reality, the mayor does not make as many decisions as in the game. In the game, you have ultimate control, you can decide everything and even change the landscape. This is very unrealistic”.(FI274)
4.3. Self-Reflection (Model Level 3)
“As a player, I’m more motivated and ready to develop everything in the game, it’s very varied and fun. You have to be organized to coordinate everything in the game. The game shows me that I can keep calm when I need to”.(TO467)
“There aren’t really any differences between my characteristics in the game world and my characteristics in the real world. In both, I’m motivated, I care about others and I’m interested. However, I notice that I have a lot more fun when I’m playing than in class. I always look forward to lessons because the game allows you to combine creativity and strategy with learning. You learn while you play the game and that’s something different. For my everyday life as a student, I notice that I have more fun learning in a playful and virtual way”.(AN311)
4.4. Reflection of the Medium (Model Level 4)
“For me as a student, it’s cool to play games in class, because it’s a better way to teach things and you can process things better by playing. You remember it better because you’re also playing it yourself and trying it out and you can see what’s possible and what’s not possible. You can just let your thoughts run free and try things out so that you can ask yourself questions and answer them yourself”.(YZ9)
“Yes, I found it very helpful because sometimes you were at a point where you didn’t understand why people were moving away from the city and why you weren’t getting any more money. And then in class, when you discussed, for example, the basic functions of existence and so on and then you realized, oh, I’m not fulfilling one of them, then you changed it and then suddenly people came back and it helped you a lot. Or also how to really separate and mix functions properly once you had the money to implement it”.(NA39)
“The advantages of computer games, for example to better understand urban planning, are that they improve me when I make mistakes and give me tips on how I can do better next time so that I don’t repeat these mistakes”.(LN340)
“In the game world, you learn while playing and can memorize things much better. You also have more fun and no stress when learning. In the real world you have more pressure, maybe you have to choose different strategies”.(FI88)
“I felt restricted when I wanted to build things like a harbor but couldn’t because of my low level”.(BA11)
“If you didn’t have enough money, you couldn’t fulfill any tasks. For example, building a school so that the children could go to school and continue their education. You couldn’t do that, for example, because you didn’t have enough money. Or if you needed more security, you couldn’t directly build more fire departments and police stations because you didn’t have enough money and weren’t at the level where you could get a fire department, for example”.(LL55)
“Computer games have taught me that you can simply be creative in the digital world if you can’t live it out in the real world. You can also develop yourself through computer games, you can develop new interests, you can learn things, you can be more interested in things”.(YZ9)
“Disadvantages (of digital games) would be that not everything is like in real life and you could acquire the wrong knowledge”.(AA127)
5. Discussion
Author Contributions
Funding
Informed Consent Statement
Conflicts of Interest
References
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Baßeng, G.; Budke, A. Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons. Educ. Sci. 2024, 14, 316. https://doi.org/10.3390/educsci14030316
Baßeng G, Budke A. Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons. Education Sciences. 2024; 14(3):316. https://doi.org/10.3390/educsci14030316
Chicago/Turabian StyleBaßeng, Geraldine, and Alexandra Budke. 2024. "Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons" Education Sciences 14, no. 3: 316. https://doi.org/10.3390/educsci14030316
APA StyleBaßeng, G., & Budke, A. (2024). Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons. Education Sciences, 14(3), 316. https://doi.org/10.3390/educsci14030316