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Article

Embedding Mathematics in Socio-Scientific Games: The Mathematical in Grappling with Wicked Problems

by
Chronis Kynigos
1,2
1
Educational Technology Lab, Department of Educational Studies, School of Philosophy, National and Kapodistrian University of Athens, Ilissia, 15784 Athens, Greece
2
Department of Computer Science and Media Technology, Faculty of Technology, Linnaeus University, 392 31 Kalmar, Sweden
Educ. Sci. 2024, 14(6), 630; https://doi.org/10.3390/educsci14060630
Submission received: 15 March 2024 / Revised: 30 May 2024 / Accepted: 7 June 2024 / Published: 12 June 2024
(This article belongs to the Special Issue Methods and Tools in Mathematics Education)

Abstract

This paper discusses the ways in which digitally enabled transformation in mathematics education could envisage a role for rationality in post-normal science and wicked problems. The scene is set firstly by reviewing the ways in which digital media have been designed and used in transformative mathematics education as a rationale for thinking about such media for wicked problem education. The problem is set in epistemological terms: can normal science approaches contribute to post-normal science? By considering the basic arguments regarding wicked problem education, I focus on the discussion of a specific constructionist digital tool called ‘ChoiCo: Choices with Consequences’, designed to embed mathematical ideas and facilitate mathematical reasoning, yet be about grappling with wicked problems. The final section discusses student discourse to set the scene for what such reasoning might look like in the context of grappling with wicked problems.
Keywords: wicked problems; expressive digital media; mathematic education; socio-scientific games; game modding wicked problems; expressive digital media; mathematic education; socio-scientific games; game modding

Share and Cite

MDPI and ACS Style

Kynigos, C. Embedding Mathematics in Socio-Scientific Games: The Mathematical in Grappling with Wicked Problems. Educ. Sci. 2024, 14, 630. https://doi.org/10.3390/educsci14060630

AMA Style

Kynigos C. Embedding Mathematics in Socio-Scientific Games: The Mathematical in Grappling with Wicked Problems. Education Sciences. 2024; 14(6):630. https://doi.org/10.3390/educsci14060630

Chicago/Turabian Style

Kynigos, Chronis. 2024. "Embedding Mathematics in Socio-Scientific Games: The Mathematical in Grappling with Wicked Problems" Education Sciences 14, no. 6: 630. https://doi.org/10.3390/educsci14060630

APA Style

Kynigos, C. (2024). Embedding Mathematics in Socio-Scientific Games: The Mathematical in Grappling with Wicked Problems. Education Sciences, 14(6), 630. https://doi.org/10.3390/educsci14060630

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