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Article

Usability Evaluation of a Board Game for Learning Robotics of Care

by
Blanca Gonzalo-de Diego
1,2,*,
Alexandra González-Aguña
2,3,
Marta Fernández-Batalla
2,4,
Enrique Monsalvo-San Macario
2,5,
Andrea Sierra-Ortega
1,2,
Roberto Barchino-Plata
2,6,
María Lourdes Jiménez-Rodríguez
2,6 and
José María Santamaría-García
1,2
1
Meco Health Centre, Community of Madrid Health Service (SERMAS), 28880 Madrid, Spain
2
Research Group MISKC, Department of Computer Science, University of Alcala, University Campus, 28805 Alcalá de Henares, Spain
3
Santa Cristina University Hospital, Community of Madrid Health Service (SERMAS), 28009 Madrid, Spain
4
Northern Assistance Directorate, Primary Care Assistance Management, Community of Madrid Health Service (SERMAS), 28035 Madrid, Spain
5
Juan de Austria Health Centre, Community of Madrid Health Service (SERMAS), 28840 Madrid, Spain
6
Computer Science Department, University of Alcala, 28805 Madrid, Spain
*
Author to whom correspondence should be addressed.
Educ. Sci. 2025, 15(4), 484; https://doi.org/10.3390/educsci15040484
Submission received: 25 February 2025 / Revised: 29 March 2025 / Accepted: 10 April 2025 / Published: 13 April 2025
(This article belongs to the Special Issue Technology-Enhanced Nursing and Health Education)

Abstract

Gamification and game-based learning provide the opportunity to acquire knowledge and skills on a given subject in a practical and interactive way. They are an innovative teaching methodology that could be used for competence acquisition in a variety of fields. This study focuses on two domains: technology (including robotics) and care. This study evaluates the usability of RobotCareMaker®, a board game designed to teach care robotics, a branch of robotics oriented towards the study of human care. RobotCareMaker® consists of 106 elements. The playing cards are the engine of the game and the element of interaction between players. A convenience sample was selected. Usability was evaluated by the System Usability Scale (SUS) questionnaire modified for the game, and three questions about the game experience were used. Using a modified SUS questionnaire, 21 participants rated it with an excellent score of 80.36. Over 90% found the instructions clear and error-free. RobotCareMaker® allows teachers, professionals, and nursing students to integrate curricular competencies in novel topics such as care robotics. The result suggests that RobotCareMaker® enhances learning in assistive robotics, improving competencies in education and healthcare.
Keywords: gamification; robotics; education; ICT; educational technology; development; nursing informatics gamification; robotics; education; ICT; educational technology; development; nursing informatics

Share and Cite

MDPI and ACS Style

Gonzalo-de Diego, B.; González-Aguña, A.; Fernández-Batalla, M.; Monsalvo-San Macario, E.; Sierra-Ortega, A.; Barchino-Plata, R.; Jiménez-Rodríguez, M.L.; Santamaría-García, J.M. Usability Evaluation of a Board Game for Learning Robotics of Care. Educ. Sci. 2025, 15, 484. https://doi.org/10.3390/educsci15040484

AMA Style

Gonzalo-de Diego B, González-Aguña A, Fernández-Batalla M, Monsalvo-San Macario E, Sierra-Ortega A, Barchino-Plata R, Jiménez-Rodríguez ML, Santamaría-García JM. Usability Evaluation of a Board Game for Learning Robotics of Care. Education Sciences. 2025; 15(4):484. https://doi.org/10.3390/educsci15040484

Chicago/Turabian Style

Gonzalo-de Diego, Blanca, Alexandra González-Aguña, Marta Fernández-Batalla, Enrique Monsalvo-San Macario, Andrea Sierra-Ortega, Roberto Barchino-Plata, María Lourdes Jiménez-Rodríguez, and José María Santamaría-García. 2025. "Usability Evaluation of a Board Game for Learning Robotics of Care" Education Sciences 15, no. 4: 484. https://doi.org/10.3390/educsci15040484

APA Style

Gonzalo-de Diego, B., González-Aguña, A., Fernández-Batalla, M., Monsalvo-San Macario, E., Sierra-Ortega, A., Barchino-Plata, R., Jiménez-Rodríguez, M. L., & Santamaría-García, J. M. (2025). Usability Evaluation of a Board Game for Learning Robotics of Care. Education Sciences, 15(4), 484. https://doi.org/10.3390/educsci15040484

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