Next Article in Journal
Organising Levels of Organisation for Biology Education: A Systematic Review of Literature
Next Article in Special Issue
Dental Trauma First-Aid Knowledge and Attitudes of Physical Education Teachers: A Systematic Review and Meta-Analysis of the Literature with Meta-Regressions
Previous Article in Journal
Choice without Inclusion?: Comparing the Intensity of Racial Segregation in Charters and Public Schools at the Local, State and National Levels
Previous Article in Special Issue
Effects of Postural Education and Physical Activity on UCLA Evaluation and Health Status in Adults from Chile: An Intervention Program
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Article

Multidimensional Self-Concept and Its Association with Problematic Use of Video Games in Spanish College Students

by
Manuel Castro-Sánchez
1,
Mercedes Rojas-Jiménez
2,
Félix Zurita-Ortega
1 and
Ramón Chacón-Cuberos
3,*
1
Department of Didactics of Musical, Plastic and Corporal Expression, University of Granada, 18071 Granada, Spain
2
Degree in Early Childhood Education, University of Granada, 18071 Granada, Spain
3
Department of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, Spain
*
Author to whom correspondence should be addressed.
Educ. Sci. 2019, 9(3), 206; https://doi.org/10.3390/educsci9030206
Submission received: 6 July 2019 / Revised: 29 July 2019 / Accepted: 31 July 2019 / Published: 2 August 2019
(This article belongs to the Special Issue Didactics of Physical Education and Sport)

Abstract

Background: At present, new technologies provide numerous benefits in their correct use, while the need arises to study the consumption of some technologies, in this case, videogames, due to the negative consequences that they can cause in those subjects who have not yet consolidated their personality due to their excessive use. The study aimed to determine and establish associations between the dimensions of self-concept and the problematic use of videogames and their gender differences. Methods: A total of 525 university students participated in this study, representing 44.7% of the male gender and 55.3% of the female gender, with an average age of M = 20.80 SD = 3.12 years old. The instruments used were the CESR and AF-5 questionnaires. Results: The results reveal the association (p ≤ 0.05) between the problematic use of videogames and the dimensions of self-concept, showing that students with severe or potential problems have lower levels of self-concept. In addition, it has been found that men have more problems associated with the use of video games than women. Men have a greater physical and emotional self-concept, while women have better social self-concept. Conclusions: This study highlights the inverse association between self-concept and problematic use of video games, a fact that shows the need to develop intervention programs aimed at improving self-concept and to reduce the problematic use of video games. Likewise, the levels of self-concept reveal that men have higher scores in the emotional and physical dimension, while women stand out in the social dimension.
Keywords: self-concept; video games; addictive behaviors; university self-concept; video games; addictive behaviors; university

Share and Cite

MDPI and ACS Style

Castro-Sánchez, M.; Rojas-Jiménez, M.; Zurita-Ortega, F.; Chacón-Cuberos, R. Multidimensional Self-Concept and Its Association with Problematic Use of Video Games in Spanish College Students. Educ. Sci. 2019, 9, 206. https://doi.org/10.3390/educsci9030206

AMA Style

Castro-Sánchez M, Rojas-Jiménez M, Zurita-Ortega F, Chacón-Cuberos R. Multidimensional Self-Concept and Its Association with Problematic Use of Video Games in Spanish College Students. Education Sciences. 2019; 9(3):206. https://doi.org/10.3390/educsci9030206

Chicago/Turabian Style

Castro-Sánchez, Manuel, Mercedes Rojas-Jiménez, Félix Zurita-Ortega, and Ramón Chacón-Cuberos. 2019. "Multidimensional Self-Concept and Its Association with Problematic Use of Video Games in Spanish College Students" Education Sciences 9, no. 3: 206. https://doi.org/10.3390/educsci9030206

APA Style

Castro-Sánchez, M., Rojas-Jiménez, M., Zurita-Ortega, F., & Chacón-Cuberos, R. (2019). Multidimensional Self-Concept and Its Association with Problematic Use of Video Games in Spanish College Students. Education Sciences, 9(3), 206. https://doi.org/10.3390/educsci9030206

Note that from the first issue of 2016, this journal uses article numbers instead of page numbers. See further details here.

Article Metrics

Back to TopTop