Insights from a Latent Semantic Analysis of Patterns in Design Expertise: Implications for Education
Abstract
:1. Introduction
2. Expertise in Design
3. Methodology and Research Data
3.1. Data Analysis
3.1.1. Step 1: Applying Text-Mining Process Including Tokenization, Stemming, Stop Word Filtering, N-Grams in Text-Mining Software
3.1.2. Step 2: Output of Text Mining Processes: Term Occurrences (TO) and Term Reduction
3.1.3. Step 3: Calculating Term Frequency–Inverse Document Frequency (TF–IDF), SVD, and Factor Loadings
3.1.4. Step 4: Rotation of Factor Loadings and Factor Threshold Values for Research Areas and Themes
3.1.5. Step 5: Factor Evaluation and Research Theme Labeling
4. Results and Discussion
4.1. Review of 12-Factor Analysis
4.1.1. Training for Improving Quality of the Outcome
4.1.2. Scoping and Framing of Ill-Defined Problems
4.1.3. Interaction and Experience-Based
4.1.4. Model-Driven for Idea-Solutions
4.1.5. Operationalizing and Tools
4.1.6. Mastery and Assessment
4.1.7. Individual and Teamwork Experience
4.1.8. Training for Concept Blending and Concept Development
4.1.9. Creativity and Added Value
4.1.10. Quality and Assessment
4.1.11. Reflective, Participatory, and Interactive Approaches
4.1.12. Design Know-How and Concept Exploration
5. Implications for Design Training and Design Education
Future Work
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Domain Knowledge |
Domain-specific knowledge; procedural knowledge; procedural skills; procedural actions; procedural know-how; declarative knowledge; representational knowledge; conceptual knowledge; body of knowledge; discipline knowledge; tacit knowledge; implicit knowledge; domain-specific knowledge; experiential knowledge; technical knowledge; multi-disciplinary knowledge; knowledge structures; knowledge integration; consistent knowledge |
Knowledge Strategies |
Strategic knowledge/strategy; heuristics; rules of thumb; trial and error; solution oriented strategies; problem oriented strategies; procedures; goals/sub-goals/limited strategy; trial and error; breadth first approach; depth-first approach; top-down/bottom-up; deductive reasoning/approach |
Knowledge Representation |
Problem representation; mental representation; external representation; chunks of information; knowledge structure; encoding; visual representation; drawing; sketching; graphic/spatial modeling; knowledge storage; level of abstraction; geometric descriptions; symbolic references |
Problem Solving |
Ill-defined problem solving; routine/non-routine problems; problem constraints; needs and requirements; design space/search space; problem-solution interaction; problem situation; task; productive thinking; adductive thinking; singular problems; repetitive problems; uncertainty; incomplete information |
Design Activities and Design Process |
Design actions/moves; design analysis; problem analysis; problem framing/structuring; information gathering; goal analysis; hypotheses; concept/idea/solution identification/recognition; concept/idea/solution generation/development; solution analysis; solution clarification; solution evaluation/assessment; solution selection; knowledge access and retrieval; solution adaptation/adjustment/transformation/development; decompose/recompose; solution exploration; decision making; cyclical process; linear process; transitions/phases |
Design Performance and Approach |
Efficiency; opportunism; problem treatment; problem interpretation; problem criticism; learning; reflection; improvement; mental simulation; criticism; superior performance; information prioritization; speed; prediction; elaboration of conjectures about problem |
Conceptualization |
Abstraction; schema/schemata; idea; concept; pattern; principles/first principles/solution principles; symbolic reference; level of detail |
Tools and Resources |
Existing solution examples; precedents; typologies; visual displays |
Analogizing |
Identification; access; retrieval; mapping; correspondences; transference; between-domain sources; within-domain sources; distance; deep relationships; surface relationships; analogical principles |
Creativity |
Creative discovery; imagination; exploration; uncertainty; challenge the familiar; novelty; originality; new perspectives; innovation; fluency; elaboration; functionality/usefulness; value; fixation |
Journal Name | Selected Articles |
---|---|
Design Studies | 455 |
Journal of Engineering Design | 79 |
Research in Engineering Design | 50 |
AIEDAM - Artificial Intelligence in Engineering Design Analysis and Manufacturing | 78 |
CoDesign | 147 |
International Journal of Design Creativity and Innovation | 44 |
International Journal of Design | 8 |
Total | 861 |
Latent Classes | Entities | |
---|---|---|
F12.1 | Training for improving quality of outcome | Maxim, situated, coach, quantify, idea_product, knowledg_structur, us framework, prospect, durat, fact, interact_experi, meaning, articul_design, unstructur. media_design, lean, ill, meet_requir, novic_design, partner. novic |
F12.2 | Scoping and framing of ill-defined problems | III, us_techniqu. articul_design. applic_condit, coach. hinder, fixat_effect, situated, durat, cross, interact expert, industri_engin, assumpt. problem_design, schon, major, develop creativ. service, examin_design, session, idea_product, static |
F12.3 | Interaction and experience-based | interact_experi, cross, quantify, ill, articul_design, develop_creativ, model_gener, durat, coach, applic_condit, hinder, situated, us_techniqu, result_detail, assumpt, us_framework, service, entir, findindic, lean, van, master |
F12.4 | Model-driven for idea-solutions | model_gener, idea_product, situated, articul_design, quantify, static, deliber, assumpt. interact_experi, ill, build_user, durat, sketch_design, coach, facility, nnodel_tool, partner, advantage, fixat_effect, model_valid, primari_school, group_perform |
F12.5 | Operations and tools | oper_process, musician, design_heurist, ill, coach, master, applic_condit, interact_experi, analys_us, us framework, fund, develop_user, divers, freshmen, hi, quantify, design_invoiv, paco, futur_develop, van, articul_design. emerg_design |
F12.6 | Mastery and assessment | Master, interact_experi. articul_design, sketch_design, maxim, fixat_effect, hi, review_literatur, quantify, complementari, us comput. situated, lean, method_assess, model_gener, failure, durat. ill, partner. prospect, fact. Descript |
F12.7 | Individual and teamwork experience | individu_team, emphasi_place, driven_process, situated, convent, inhabit, applic_condit, interact_experi, articul_design. ill, hi, exclude, knowledg_structur, complementari, equip, group_perform, review_literatur. innov_activ, idea_product, service, musician, advantage |
F12.8 | Training for blending and concept development | Static, articul_design. conceptu_blend, coach, fact, interact_experi, us techniqu, equip, paco, quantify, us_comput, examin_design, maxim, samara, constant, us framework, idea_product, design_base, assumpt, design_conceptu, model_gener, fr |
F12.9 | Quality and assessment | review_literatur, maxim, quantify. lean, durat, articul_design. coach, descript, interact_experi. complementari, attitud_design, designinnov, analys_us, secondli, knowledg_structur, design_qualiti, prospect, cross, design_particip, ill, us_techniqu, model_gener |
F12.10 | Creativity and added value | provid_insight, develop_creativ, complementari, assumpt, applic_condit, situated, equip, ill. conceptu_blend, interact_experi, advantage. idea_product, driven_process, emerg_design. develop tool, design_emploi, design_altem, fact, prospect, fr, underli_design, problem_us |
F12.11 | Reflective, participatory, and interactive approaches | us_techniqu, articul_design. idea_product, quantify, problem_us, assumpt, coach, examin_design, paco, situated, participatori_action, ill, interact_experi, primari_school. schan, nnitig, lean, deliber, us_framework, prospect, us_comput, applic_condt |
F12.12 | Design know-how and concept exploration | Hinder, paco, conceptu_blend, situated, analys_us, ill, us_framework. durat, quantify, investig_role, optimis. applic_condit, articul desn, static, fact, extend, interact_experi, equip, examin_design, prospect, maxim, develop_user |
12 Factors | |
Training for improving quality of outcome (F12.1) | Individual and team experience (F12.7) |
Scoping and framing of ill-defined problems (F12.2) | Training and concept development (F12.8) |
Interaction and experience-based (F12.3) | Quality and assessment (F12.9) |
Model-driven for idea-solutions (F12.4) | Creativity and added value (F12.10) |
Operations and tools (F12.5) | Reflective, participatory, and interactive approaches (F12.11) |
Mastery and assessment (F12.6) | Design know-how and concept exploration (F12.12) |
20 Factors | |
Context and fixation in ill-defined problems (F20.1) | Forecasting by making conjectures about ideas (F20.11) |
Mastery and breadth of skills (F20.2) | Managing uncertainty and complexity (F20.12) |
Collaboration experience (F20.3) | Training and experience (F20.13) |
Interaction and solution focus (F20.4) | Design management (F20.14) |
Operations and design process (F20.5) | Exploration and analysis (F20.15) |
Efficiency in novel concepts and solutions (F20.6) | Idea and creativity development (F20.16) |
Individual and team performance (F20.7) | Design techniques and methods (F20.17) |
Co-creation of concepts (F20.8) | Concepts and knowledge-based design (F20.18) |
Assessment: effectiveness and efficiency (F20.9) | Framing and assessing design (F20.19) |
Idea generation process (F20.10) | Assumptions and design management (F20.20) |
50 Factors | |
Ill-defined problem and reflective practice (F50.1) | Process and outcome: alternative solutions for ill-defined problems (F50.26) |
Efficiency and mastery (F50.2) | Efficiency and learning (F50.27) |
Interaction and representation (F50.3) | Decision criteria and value (F50.28); |
Effective design (F50.4) | Search and reflection (F50.29) |
Heuristics and techniques (F50.5) | Dealing with facts and fiction (F50.30) |
Modeling tools (F50.6) | Knowledge structure and innovation (F50.31) |
Team and problem context (F50.7) | Modelling process (F50.32) |
Combine concepts and iterate (F50.8) | Deliberation and knowledge exchange (F50.33) |
Efficiency and assessment (F50.9) | Control (F50.34) |
Reflection and design strategies (F50.10) | Performance assessment strategy (F50.35) |
Articulation and knowledge elicitation (F50.11) | Iterative decision making (F50.36) |
Dealing with complexity (F50.12) | Team knowledge and performance (F50.37) |
Sharing experiences and mentoring (F50.13) | Emergence and discovery (F50.38) |
Pro-active and multi-disciplinary/interdisciplinarity (F50.14) | Contextual knowledge (F50.39) |
Conjectures, investigations, and analysis (F50.15) | Analysis and review (F50.40) |
Insights and assessment (F50.16) | Alternative solutions (F50.41) |
Creative skills development (F50.17) | Participatory action and concept finding (F50.42) |
Concept and context awareness (F50.18) | Multiple perspectives (F50.43) |
Evaluating effectiveness of design process (F50.19) | Measuring user-product experience (F50.44) |
Design assumptions and design strategy (F50.20) | Dealing with complexity (F50.45) |
Reflection and representation (F50.21) | Systematic analysis and knowledge transfer (F50.46) |
Participation and engagement (F50.22) | Representation, mastery and control (F50.47) |
Methodical approach and structuring (F50.23) | Design experience and computational techniques (F50.48) |
Interaction, participation and learning experience (F50.24) | Reasoning and expanding knowledge for novelty (F50.49) |
Complementary perspectives (F50.25) | Suggestions for design development (F50.50) |
80 Factors | |
Engagement (F80.1) | Develop design alternatives (F80.41) |
Level of expertise (F80.2) | Conceptualization and ideation (F80.42) |
Integration (F80.3) | Considering alternatives and being non-fixated (F80.43) |
Knowledge structure (F80.4) | User-centered problem-solution co-evolution (F80.44) |
Operation techniques and tools (F80.5) | Dealing with the unknown (F80.45) |
Context and conditions (F80.6) | Systemic and concept driven (F80.46) |
Team interaction (F80.7) | Communication and representation (F80.47) |
Reflection and concept formation (F80.8) | Design procedures and rules (F80.48) |
Efficient and effective (F80.9) | Broaden knowledge (F80.49) |
Control process (F80.10) | User participation and experiential learning (F80.50) |
Product modelling (F80.11) | Training and experience (F80.51) |
User participation (F80.12) | Exchanging complementary knowledge (F80.52) |
Training and learning (F80.13) | User awareness and interaction (F80.53) |
Knowledge base (F80.14) | Teamwork (F80.54) |
Review, analysis, and investigation (F80.15) | Methodology and process (F80.55) |
Skills development (F80.16) | Situated and reflective practice (F80.56) |
Assessment and judgement (F80.17) | Knowledge elicitation (F80.57) |
Clarity on facts and fiction (F80.18) | Design reuse and strategies (F80.58) |
Measurement (F80.19) | Knowledge typology and representation (F80.59) |
Design conjectures (F80.20) | Dealing with complex products (F80.60) |
Contextual knowledge (F80.21) | Suggestions for continuous improvement (F80.61) |
Domain experience, participation, and involvement (F80.22) | Involvement and participation (F80.62) |
Mental block (F80.23) | Design interaction (F80.63) |
Novice and expert interaction (F80.24) | Design generation as synergistic activity (F80.64) |
Efficiency and creativity (F80.25) | Capturing design intentions and requirements (F80.65) |
Exhibition of expertise (F80.26) | Team collaboration and interaction (F80.66) |
Predict and anticipate (F80.27); | Design attitudes and iteration (F80.67) |
Inform decision making (F80.28) | Team performance (F80.68) |
Discussing and share (F80.29) | Problem decomposition and process (F80.69) |
Develop context awareness (F80.30) | Finding solutions for ill-defined problems (F80.70) |
Structuring and formulating measures for innovation (F80.31) | Training for innovation (F80.71) |
Modelling and assessment (F80.32) | Team management (F80.72) |
Deliberate practice (F80.33) | Information and fact based (F80.73) |
Control strategy (F80.34) | Value addition for creativity (F80.74) |
Discerning and dealing with complexity (F80.35) | Experience and reflective decision process (F80.75) |
Design evaluation (F80.36) | Creating new knowledge (F80.76) |
Proactive process (F80.37) | Skills and knowledge for de-fixation (F80.77) |
Emergent design and development process (F80.38) | Making sense of problem context (F80.78) |
Goal oriented (F80.39) | Complementary perspectives (F80.79) |
Exploration and conjecturing (F80.40) | Detailing and uncovering (F80.80) |
12-Factor Analysis | Manual Literature Review |
---|---|
| |
| Problem solving Design activities and design process |
| |
| Knowledge strategies |
| Knowledge strategies Tools and resources |
| Design performance and design approach Design activities |
| |
| Analogizing |
| Design activities and design process |
| Creativity |
| Design performance and design approach |
| Domain knowledge Design activities and design process |
F12 | Themes | 12+ - Mapping with 50-Factor and 80-Factor Terms |
---|---|---|
F12.1 | Training for improving quality of outcome | [Training: 20.13, 50.27, 80.13, 80.16, 80.50, 80.51] [Quality of outcome: 20.6, 50.4, 80.9,80.36] |
F12.2 | Scoping and framing of ill-defined problems | [Scoping/framing: 20.19, 50.43, 80.31, 80.35, 80.79] [Ill-defined:20.1, 20.12, 50.1, 50.12, 50.45, 80.35, 80.60] |
F12.3 | Interaction and experience-based | [Interaction: 20.4, 20.8, 50.3, 50.13, 50.22, 50.33, 80.1, 80.7, 80.24, 80.29, 80.53, 80.54, 80.62, 80.63, 80.66] [Experience: 20.3, 20.13, 50.13, 50.24, 50.44, 50.48, 80.22, 80.49,80.51, 80.52, 80.75] |
F12.4 | Model-driven for idea-solutions | [Model-driven: 20.17, 50.6, 50.32, 80.11., 8032, 80.55] |
F12.5 | Operations and tools | [Operations: 20.5, 80.5] [Tools: 20.17, 50.6, 50.48, 80.5] |
F12.6 | Mastery and assessment | [Mastery: 20.2; 50.2; 50.47; 80.2; 80.22; 80.24; 80.26] [Assessment/evaluation /judgement: 20.9; 20.19; 50.9; 50.16; 50.19; 50.36; 80.17; 80.32; 80.36] |
F12.7 | Individual and team experience | [Team: 20.7; 50.7; 50.37; 80.7; 80.54; 80.66; 80.68; 80.72] [Experience: 20.3; 20.13; 80.22; 80.50; 80.51; 80.75] |
F12.8 | Training and concept development | [Training: 20.13; 50.13; 50.27; 80.13; 80.50; 80.51; 80.71] [Concept/idea: 20.6; 20.8; 20.10; 20.11; 20.16; 20.18; 50.8; 50.18; 80.42; 80.46] [Development: 20.16; 50.17; 50.50; 80.16; 80.30; 80.38; 80.41] |
F12.9 | Quality and assessment | [Assessment/evaluation/judgement: 20.9; 20.19; 50.9; 50.16; 50.19; 50.36; 80.17; 80.32; 80.36] |
F12.10 | Creativity and added value | [Creativity/innovation/novelty: 20.16; 50.17; 50.31; 50.49; 80.25; 80.74; 80.31; 80.71] [Value addition: 50.28; 80.74] |
F12.11 | Reflective, participatory, and interactive approaches | [Interaction/iterate: 20.4; 50.8; 50.3; 50.36; 50.33; 80.7; 80.24; 80.53; 80.63; 80.66; 80.67] [Reflective practice/conjectures/assumptions: 20.11; 20.20; 50.1; 50.10; 50.15; 50.21; 50.29; 80.8; 80.20; 80.56; 80.75] [Participation/involvement/engagement/collaboration: 20.3; 50.22; 80.1; 80.12; 80.50; 80.62; 80.66] |
F12.12 | Design know-how and concept exploration | [Knowledge/skills: 20.2; 20.18; 50.11; 50.17; 50.31; 50.33; 50.37; 50.39; 50.46; 80.4; 80.14; 80.16; 80.21; 80.45; 80.49; 80.52; 80.57; 80.59; 80.76; 80.77] [Concept/idea: 20.6; 20.8; 20.10; 20.11; 20.16; 20.18; 50.8; 50.18; 80.42; 80.46] [Search/exploration: 20.15; 50.29; 80.40] |
F20 | Themes | 20+ - Mapping with 50-Factor and 80-Factor Terms |
---|---|---|
F20.1 | Context and fixation in ill-defined problems | [Ill-defined problems/solutions: 50.1; 80.69; 80.70] [Fixation: 80.15; 80.43; 80.77] [Context: 50.7; 50.18; 80.6; 80.21; 80.30; 80.78] |
F20.2 | Mastery and breadth of skills | [Mastery: 50.2; 50.47; 80.2; 80.22; 80.24; 80.26] [Knowledge/skills: 50.17; 80.4; 80.14; 80.16; 80.21; 80.45; 80.49; 80.52; 80.57; 80.59; 80.76; 80.77] |
F20.3 | Collaboration experience | [Participation/involvement/engagement/collaboration: 50.22; 80.1; 80.12; 80.50; 80.62; 80.66] [Experience:80.22; 80.50; 80.51; 80.75; 80.66] |
F20.4 | Interaction and solution focus | [Interaction/Iterate: 50.8; 50.3; 50.33; 50.36; 80.7; 80.24; 80.53; 80.63; 80.66; 80.67] [Solution/alternative: 50.41; 80.41; 80.43; 80.44; 80.70] |
F20.5 | Operations and design process | [Operations, techniques, methods, and tools: 50.5; 50.6; 50.10; 50.23; 50.35; 50.20; 50.48; 80.5; 80.34; 80.58; 80.55] [Design process: 50.19; 50.26] |
F20.6 | Efficiency in novel concepts and solutions | [Concept/idea: 50.8; 50.18; 50.42; 80.8; 80.42; 80.46] [Solution/alternative: 50.41; 80.41; 80.43; 80.44;80.70] [Creativity/innovation/novelty: 50.49; 80.25; 80.74; 80.31; 80.71] [Effective/efficient: 50.2; 50.4; 50.9; 50.19; 50.27; 80.47; 80.59; 80.9; 80.25] |
F20.7 | Individual and team performance | [Performance: 50.19;50.35;50.37; 80.19;80.31;80.68] [Team: 50.7; 50.37; 80.7; 80.54; 80.66; 80.68; 80.72] |
F20.8 | Co-creation of concepts | [Co-creation: 50.13; 50.14; 50.22; 50.42] [Concept/idea: 50.8; 50.18; 80.8; 80.42; 80.46] |
F20.9 | Assessment: effectiveness and efficiency | [Assessment/evaluation/judgement: 50.9; 50.16; 50.19; 50.36; 80.17; 80.32; 80.36] [Effective/efficient: 50.2; 50.4; 50.9; 50.19; 50.27; 80.47; 80.59; 80.9; 80.25] |
F20.10 | Idea generation process | [Concept/idea: 50.8; 50.18; 50.42; 80.8; 80.42; 80.46] [Generation: 80.44; 80.64] |
F20.11 | Forecasting by making conjectures about ideas | [Concept/idea: 50.8; 50.18; 50.42; 80.8; 80.42; 80.46] [Reflective practice/conjectures: 50.1; 50.10; 50.15; 50.21; 50.29; 80.8; 80.20; 80.56; 80.75] |
F20.12 | Managing uncertainty and complexity | [Complexity: 50.12; 50.35; 80.35; 80.60] |
F20.13 | Training and experience | [Training: 50.13; 50.27; 80.50; 80.13; 80.51; 80.71] [Experience: 80.22; 80.50; 80.51; 80.75] |
F20.14 | Design management | [Management: 80.72] |
F20.15 | Exploration and analysis | [Search/exploration: 50.29; 80.40] [Analysis: 50.15; 50.40; 50.46; 80.15] |
F20.16 | Idea and creativity development | [Concept/idea: 50.8; 50.18; 50.42; 80.8; 80.42; 80.46] [Creativity/innovation/novelty: 50.49; 80.25; 80.74; 80.31; 80.71] [Development: 50.17; 50.50; 80.16; 80.30; 80.38; 80.41] |
F20.17 | Design techniques and methods | [Operations, techniques, methods, and tools: 50.5; 50.6; 50.10; 50.23; 50.35; 50.20; 50.48; 80.5; 80.34; 80.58; 80.55] |
F20.18 | Concepts and knowledge-based design | [Concept/idea: 50.8; 50.18; 50.42; 80.8; 80.42; 80.46] [Knowledge/skills: 50.11; 50.17; 50.31; 50.33; 50.37; 50.39; 50.46; 80.4; 80.14; 80.16; 80.21; 80.45; 80.49; 80.52; 80.57; 80.59; 80.76; 80.77] |
F20.19 | Framing and assessing design | [Framing/structure: 50.23; 50.31;80.40] [Assessment/evaluation/judgement: 50.9; 50.16; 50.19; 50.36; 80.17; 80.32; 80.36] |
F20.20 | Assumptions and design management | [Reflective practice/conjectures/assumptions: 50.1; 50.10; 50.15; 50.20; 50.21; 50.29; 80.8; 80.20; 80.56; 80.75] [Management: 80.72] |
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Casakin, H.; Singh, V. Insights from a Latent Semantic Analysis of Patterns in Design Expertise: Implications for Education. Educ. Sci. 2019, 9, 208. https://doi.org/10.3390/educsci9030208
Casakin H, Singh V. Insights from a Latent Semantic Analysis of Patterns in Design Expertise: Implications for Education. Education Sciences. 2019; 9(3):208. https://doi.org/10.3390/educsci9030208
Chicago/Turabian StyleCasakin, Hernan, and Vishal Singh. 2019. "Insights from a Latent Semantic Analysis of Patterns in Design Expertise: Implications for Education" Education Sciences 9, no. 3: 208. https://doi.org/10.3390/educsci9030208
APA StyleCasakin, H., & Singh, V. (2019). Insights from a Latent Semantic Analysis of Patterns in Design Expertise: Implications for Education. Education Sciences, 9(3), 208. https://doi.org/10.3390/educsci9030208