Using Virtual Reality to Reduce Anxiety and Improve Hospital Experience in Paediatric Orthopaedic Patients and Their Parents
Abstract
:1. Introduction
- Compare the efficacy of virtual reality (VR) intervention to standard hospital care (involving play specialists) in reducing pain and anxiety levels before orthopaedic elective surgery;
- Measure baseline pain and anxiety levels in the waiting room environment of the fracture clinic as well as evaluate the use of VR intervention in reducing pain and anxiety levels in the waiting room environment of the fracture clinic prior to the child’s consultation;
- Evaluate the impact of VR intervention on parental anxiety;
- Gather qualitative feedback to assess the overall effect of VR on the hospital experience for both children and their families, including practicality and recommendations for using the VR headset.
2. Materials and Methods
2.1. Inclusion and Exclusion Criteria
- VR Intervention Group: This group comprised children who used and wore a virtual reality (VR) headset coupled with a control tablet (Samsung Galaxy Tab A 10.1).
- Control Group (Play Specialist Intervention—PSI): Children in this group received standard care facilitated by a play specialist, involving conventional distraction techniques such as games and toys.
- Timeline of Measurements: Anxiety and pain levels were measured in each group before and after the use of either the VR headset or the play specialist. All these measurements were carried out prior to the child’s surgical operation.
- VR Intervention Group: This group comprised children who used and wore a virtual reality (VR) headset coupled with a control tablet.
- Baseline Control Group: Children in this group served as a baseline comparison and had no sort of routine intervention
- Timeline of Measurements: In the VR intervention group, pain and anxiety levels were measured before and after the VR intervention prior to their medical consultation. For acquiring baseline anxiety and pain levels, these measurements were conducted in the waiting room prior to their consultation.
2.2. The Virtual Reality Intervention
2.3. Assessment Instruments
2.3.1. Child Anxiety and Pain
2.3.2. Parental Anxiety
2.3.3. Effect of VR on Hospital Experience
2.4. Intervention Group
2.5. Control Group
2.6. Data Analysis
3. Results
3.1. Preoperative Group
3.2. Fracture Clinic Group
3.3. Hospital Experience
3.4. Comparison between the Two Clinical Environments
4. Discussion
4.1. Principal Findings
4.2. Strengths
4.3. Limitations
5. Conclusions
6. Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Pre-Operatively | Fracture Clinic | Total | ||
---|---|---|---|---|
VR Intervention | Play Specialist Intervention (Control) | VR Intervention | ||
Number of participants | 23 | 20 | 10 | 53 |
Age range (years) | 13–18 | 4–15 | - | |
Mean age (years) | 12.87 | 10.05 | 11.30 | - |
Anxiety score increased | 0 | 0 | 0 | 0 |
Anxiety score decreased | 15 | 16 | 6 | 37 (70%) |
Anxiety score static/no anxiety | 8 | 4 | 4 | 16 (30%) |
Pain score increased | 0 | 0 | 1 | 1 (2%) |
Pain score decreased | 4 | 4 | 3 | 11 (21%) |
Pain score static/no anxiety | 19 | 16 | 6 | 41 (77%) |
Fracture Clinic | Pre-Op VR Intervention | Pre-Op Control (Play Specialist Intervention) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Control | Pre VR | Post VR | Pre vs. Post | Pre VR | Post VR | Pre vs. Post | Pre | Post | Pre vs. Post | |
Anxiety | 2.64 | 1.80 | 0.80 | 1.00 | 4.04 | 1.57 | 2.48 | 5.70 | 2.58 | 3.05 |
Pain | 1.64 | 1.60 | 1.10 | 0.50 | 1.43 | 1.00 | 0.43 | 1.45 | 0.90 | 0.55 |
Control (/80) | Pre-Intervention (/80) | Post-Intervention (/80) | DIFFERENCE Pre- vs. Post-VR | |
---|---|---|---|---|
Fracture Clinic | 35 | 44 | 21 | 23 |
Pre-Op (VR as intervention | N/A | 41 | 29 | 12 |
Pre-Op (Play Specialist as intervention) | N/A | 49 | 31 | 18 |
Strongly Disagree | Disagree | Somewhat Agree | Agree | Strongly Agree | Average Score | |
---|---|---|---|---|---|---|
We felt the use of VR distraction and play was beneficial to/improved our hospital experience | 0 | 0 | 0 | 5 | 9 | 4.64/5 |
We felt the use of VR distraction and play reduced child anxiety | 0 | 1 | 0 | 4 | 9 | 4.50/5 |
We felt the use of VR distraction and play reduced parental anxiety | 0 | 1 | 3 | 2 | 8 | 4.21/5 |
We would recommend this intervention to other children and parents at Evelina Children’s Hospital | 0 | 0 | 0 | 2 | 12 | 4.86/5 |
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Oh, N.; Parrish, N.; Lee, I.W.; Temple, S.; Perkins, O.; Kokkinakis, M. Using Virtual Reality to Reduce Anxiety and Improve Hospital Experience in Paediatric Orthopaedic Patients and Their Parents. Children 2023, 10, 1409. https://doi.org/10.3390/children10081409
Oh N, Parrish N, Lee IW, Temple S, Perkins O, Kokkinakis M. Using Virtual Reality to Reduce Anxiety and Improve Hospital Experience in Paediatric Orthopaedic Patients and Their Parents. Children. 2023; 10(8):1409. https://doi.org/10.3390/children10081409
Chicago/Turabian StyleOh, Natasha, Nina Parrish, In Woo Lee, Sasha Temple, Oliver Perkins, and Michail Kokkinakis. 2023. "Using Virtual Reality to Reduce Anxiety and Improve Hospital Experience in Paediatric Orthopaedic Patients and Their Parents" Children 10, no. 8: 1409. https://doi.org/10.3390/children10081409
APA StyleOh, N., Parrish, N., Lee, I. W., Temple, S., Perkins, O., & Kokkinakis, M. (2023). Using Virtual Reality to Reduce Anxiety and Improve Hospital Experience in Paediatric Orthopaedic Patients and Their Parents. Children, 10(8), 1409. https://doi.org/10.3390/children10081409