Testing the Mystic School Mobile Application to Promote Active Commuting to School in Spanish Adolescents: The PACO Study
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Description of the Mystic School App
- -
- “Eyes of Lynx”: Discover the contents of the treasure chest (in each level of play, there are different chests with hidden objects) before it is opened;
- -
- “Spirit of Chronos”: Recorded steps are worth twice as much when collected during a 30 min period per day (e.g., from 12:00 to 12:30);
- -
- “Eternal Friendship”: Share steps with another avatar in the same group;
- -
- “Arm of Hercules”: Share an item with another avatar in the same group.
2.3. Participants and Recruitment
2.4. Procedure
2.4.1. Phase 1
2.4.2. Phase 2
2.5. Data Analysis
- (1)
- Transcriptions were read several times to obtain a sense of the overall data;
- (2)
- The text was divided into meaning units;
- (3)
- The meaning units were coded, and these codes were compared, contrasted, and sorted into themes, while maintaining fidelity with the text.
3. Results
4. Discussion
5. Strengths and Limitations
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
ACS | Active commuting to/from school |
GPS | Global positioning system |
MVPA | Moderate-to-vigorous physical activity |
PA | Physical activity |
PE | Physical education |
App | Application |
References
- Sallis, J.F.; Cervero, R.B.; Ascher, W.; Henderson, K.A.; Kraft, M.K.; Kerr, J. An ecological approach to creating active living communities. Annu. Rev. Public Health 2006, 27, 297–322. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Ruiz-Hermosa, A.; Álvarez-Bueno, C.; Cavero-Redondo, I.; Martínez-Vizcaíno, V.; Redondo-Tébar, A.; Sánchez-López, M. Active Commuting to and from School, Cognitive Performance, and Academic Achievement in Children and Adolescents: A Systematic Review and Meta-Analysis of Observational Studies. Int. J. Env. Res. Public Health 2019, 16, 1839. [Google Scholar] [CrossRef] [Green Version]
- Chillon, P.; Ortega, F.B.; Ruiz, J.R.; Veidebaum, T.; Oja, L.; Maestu, J.; Sjostrom, M. Active commuting to school in children and adolescents: An opportunity to increase physical activity and fitness. Scand. J. Public Health 2010, 38, 873–879. [Google Scholar] [CrossRef] [PubMed]
- Saucedo-Araujo, R.G.; Huertas-Delgado, F.J.; Villa-González, E.; Ávila-García, M.; Gálvez-Fernández, P.; Tercedor, P. Is children’s health-related quality of life associated with physical fitness and mode of commuting? PREVIENE Project. Perspect. Public Health 2021, 141, 102–110. [Google Scholar] [CrossRef]
- Villa-González, E.; Ruiz, J.R.; Chillón, P. Associations between Active Commuting to School and Health-Related Physical Fitness in Spanish School-Aged Children: A Cross-Sectional Study. Int. J. Environ. Res. Public Health 2015, 12, 10362–10373. [Google Scholar] [CrossRef] [Green Version]
- Herrador-Colmenero, M.; Villa-Gonzalez, E.; Chillon, P. Children who commute to school unaccompanied have greater autonomy and perceptions of safety. Acta Paediatr. 2017, 106, 2042–2047. [Google Scholar] [CrossRef]
- Huertas-Delgado, F.J.; Herrador-Colmenero, M.; Villa-Gonzalez, E.; Aranda-Balboa, M.J.; Caceres, M.V.; Mandic, S.; Chillon, P. Parental perceptions of barriers to active commuting to school in Spanish children and adolescents. Eur. J. Public Health 2017, 27, 416–421. [Google Scholar] [CrossRef] [Green Version]
- Haug, E.; Smith, O.R.F.; Bucksch, J.; Brindley, C.; Pavelka, J.; Hamrik, Z.; Inchley, J.; Roberts, C.; Mathisen, F.K.S.; Sigmundová, D. 12-Year Trends in Active School Transport across Four European Countries—Findings from the Health Behaviour in School-Aged Children (HBSC) Study. Int. J. Environ. Res. Public Health 2021, 18, 2118. [Google Scholar] [CrossRef] [PubMed]
- McDonald, N.C.; Brown, A.L.; Marchetti, L.M.; Pedroso, M.S. US school travel, 2009: An assessment of trends. Am. J. Prev. Med. 2011, 41, 146–151. [Google Scholar] [CrossRef]
- Department for Transport. Trips to and from School by Main Mode—Region and Area Type: Great Britain, 2012/13. London (England). Available online: https://www.gov.uk/government/statistical-data-sets/nts99-travel-by-region-and-area-type-of-residence (accessed on 6 November 2022).
- Gray, C.E.; Larouche, R.; Barnes, J.D.; Colley, R.C.; Bonne, J.C.; Arthur, M.; Cameron, C.; Chaput, J.-P.; Faulkner, G.; Janssen, I.; et al. Are we driving our kids to unhealthy habits? Results of the active healthy kids Canada 2013 report card on physical activity for children and youth. Int. J. Environ. Res. Public Health 2014, 11, 6009–6020. [Google Scholar] [CrossRef]
- Gálvez-Fernández, P.; Herrador-Colmenero, M.; Esteban-Cornejo, I.; Castro-Piñero, J.; Molina-García, J.; Queralt, A.; Aznar, S.; Abarca-Sos, A.; González-Cutre, D.; Vidal-Conti, J.; et al. Active commuting to school among 36,781 Spanish children and adolescents: A temporal trend study. Scand. J. Med. Sci. Sports 2021, 31, 914–924. [Google Scholar] [CrossRef]
- Dinu, M.; Pagliai, G.; Macchi, C.; Sofi, F. Active Commuting and Multiple Health Outcomes: A Systematic Review and Meta-Analysis. Sport. Med. 2019, 49, 437–452. [Google Scholar] [CrossRef] [PubMed]
- Henriques-Neto, D.; Peralta, M.; Garradas, S.; Pelegrini, A.; Pinto, A.A.; Sánchez-Miguel, P.A.; Marques, A. Active Commuting and Physical Fitness: A Systematic Review. Int. J. Environ. Res. Public Health 2020, 17, 2721. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Kumar, S.; Nilsen, W.J.; Abernethy, A.; Atienza, A.; Patrick, K.; Pavel, M.; Riley, W.T.; Shar, A.; Spring, B.; Spruijt-Metz, D.; et al. Mobile health technology evaluation: The mHealth evidence workshop. Am. J. Prev. Med. 2013, 45, 228–236. [Google Scholar] [CrossRef] [Green Version]
- Romeo, A.; Edney, S.; Plotnikoff, R.; Curtis, R.; Ryan, J.; Sanders, I.; Crozier, A.; Maher, C. Can Smartphone Apps Increase Physical Activity? Systematic Review and Meta-Analysis. J. Med. Internet Res. 2019, 21, e12053. [Google Scholar] [CrossRef] [PubMed]
- LeBlanc, A.G.; Chaput, J.P.; McFarlane, A.; Colley, R.C.; Thivel, D.; Biddle, S.J.; Maddison, R.; Leatherdale, S.T.; Tremblay, M.S. Active video games and health indicators in children and youth: A systematic review. PLoS ONE 2013, 8, e65351. [Google Scholar] [CrossRef] [Green Version]
- Maddison, R.; Mhurchu, C.N.; Jull, A.; Jiang, Y.; Prapavessis, H.; Rodgers, A. Energy expended playing video console games: An opportunity to increase children’s physical activity? Pediatr. Exerc. Sci. 2007, 19, 334–343. [Google Scholar] [CrossRef]
- Barkley, J.E.; Lepp, A.; Glickman, E.L. ‘Pokémon Go!’ May Promote Walking, Discourage Sedentary Behavior in College Students. Games Health J. 2017, 6, 165–170. [Google Scholar] [CrossRef]
- Norris, E.; Hamer, M.; Stamatakis, E. Active Video Games in Schools and Effects on Physical Activity and Health: A Systematic Review. J. Pediatr. 2016, 172, 40–46.e45. [Google Scholar] [CrossRef]
- Wong, F.Y. Influence of Pokémon Go on physical activity levels of university players: A cross-sectional study. Int. J. Health Geogr. 2017, 16, 8. [Google Scholar] [CrossRef]
- Williams, W.M.; Ayres, C.G. Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT. Int. J. Environ. Res. Public Health 2020, 17, 669. [Google Scholar] [CrossRef] [Green Version]
- Morgan, D.L. Focus Groups. Annu. Rev. Sociol. 1996, 22, 129–152. [Google Scholar] [CrossRef]
- Ivankovich-Guillén, C.I.; Araya-Quesada, Y. Focus groups: Técnica de investigación cualitativa en investigación de mercados. Rev. Cienc. Econ. 2011, 29, 545–554. [Google Scholar] [CrossRef]
- Chillón, P.; Gálvez-Fernández, P.; Huertas-Delgado, F.J.; Herrador-Colmenero, M.; Barranco-Ruiz, Y.; Villa-González, E.; Aranda-Balboa, M.J.; Saucedo-Araujo, R.G.; Campos-Garzón, P.; Molina-Soberanes, D.; et al. A School-Based Randomized Controlled Trial to Promote Cycling to School in Adolescents: The PACO Study. Int. J. Environ. Res. Public Health 2021, 18, 2066. [Google Scholar] [CrossRef]
- Biddiss, E.; Irwin, J. Active video games to promote physical activity in children and youth: A systematic review. Arch. Pediatr. Adolesc. Med. 2010, 164, 664–672. [Google Scholar] [CrossRef]
- Méndez-Giménez, A.; Fernández-Rio, J. El aprendizaje cooperativo: Modelo pedagógico para Educación Física. Retos. Nuevas Tend. Educ. Física Deporte Y Recreac. 2016, 29, 201–206. [Google Scholar]
- Norozi, K.; Haworth, R.; Dempsey, A.A.; Endres, K.; Altamirano-Diaz, L. Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy Playing Them? CJC Open 2020, 2, 555–562. [Google Scholar] [CrossRef]
- Schwarz, A.F.; Huertas-Delgado, F.J.; Cardon, G.; DeSmet, A. Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies. Games Health J. 2020, 9, 150–163. [Google Scholar] [CrossRef]
- Frederick-Recascino, C.M.; Schuster-Smith, H. Competition and intrinsic motivation in physical activity: A comparison of two groups. J. Sport Behav. 2003, 26, 240–254. [Google Scholar]
- Shameli, A.; Althoff, T.; Saberi, A.; Leskovec, J. How gamification affects physical activity: Large-scale analysis of walking challenges in a mobile application. In Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, 3–7 April 2017; pp. 455–463. [Google Scholar]
- Sallis, J.F.; Alcaraz, J.E.; McKenzie, T.L.; Hovell, M.F. Predictors of change in children’s physical activity over 20 months: Variations by gender and level of adiposity. Am. J. Prev. Med. 1999, 16, 222–229. [Google Scholar] [CrossRef]
- Ahn, S.J.; Johnsen, K.; Ball, C. Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs. Health Duc. Behav. 2019, 46, 417–425. [Google Scholar] [CrossRef]
- Deci, E.L.; Ryan, R.M. The ‘What’ and ‘Why’ of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychol. Inq. 2000, 11, 227–268. [Google Scholar] [CrossRef]
- Anderson, M.; Jiang, J. Teens, Social Media & Technology. Available online: http://www.pewinternet.org/2018/05/31/teens-social-media-technology-2018/ (accessed on 6 November 2022).
- Khamzina, M.; Parab, K.V.; An, R.; Bullard, T.; Grigsby-Toussaint, D.S. Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis. Am. J. Prev. Med. 2020, 58, 270–282. [Google Scholar] [CrossRef] [PubMed]
- Direito, A.; Jiang, Y.; Whittaker, R.; Maddison, R. Apps for IMproving FITness and Increasing Physical Activity among Young People: The AIMFIT Pragmatic Randomized Controlled Trial. J. Med. Internet Res. 2015, 17, e210. [Google Scholar] [CrossRef] [Green Version]
- He, Z.; Wu, H.; Yu, F.; Fu, J.; Sun, S.; Huang, T.; Wang, R.; Chen, D.; Zhao, G.; Quan, M. Effects of Smartphone-Based Interventions on Physical Activity in Children and Adolescents: Systematic Review and Meta-analysis. JMIR Mhealth Uhealth 2021, 9, e22601. [Google Scholar] [CrossRef]
- Aznar Díaz, I.; Cáceres Reche, M.D.P.; Trujillo Torres, J.M.; Romero Rodríguez, J.M. Impacto de las apps móviles en la actividad física: Un meta-análisis. Retos 2019, 36, 52–57. [Google Scholar] [CrossRef]
- Baños, R.F.; Extremera, A.B. Novedosas herramientas digitales como recursos pedagógicos en la educación física. EmásF Rev. Digit. De Educ. Física 2018, 52, 79–91. [Google Scholar]
- Crompton, H.; Burke, D. The use of mobile learning in higher education: A systematic review. Comput. Educ. 2018, 123, 53–64. [Google Scholar] [CrossRef]
- Yu, H.; Kulinna, P.H.; Lorenz, K.A. An Integration of Mobile Applications into Physical Education Programs. Strategies 2018, 31, 13–19. [Google Scholar] [CrossRef]
PHASE 1 (Play for Two Weeks) | ||
---|---|---|
Title | Description | Duration |
Session I. Mystic School presentation | Deep explanation of how the Mystic School app is used. | 20 min |
Session II. Focus group | Questions about the perception and experience of playing the Mystic School app. | 15 min |
PHASE 2 (Play for One Month) | ||
---|---|---|
Title | Description | Duration |
Session I. App presentation | Deep explanation of how the Mystic School app is used. | 25 min |
Session II. First impressions | General questions on usage and whether they found any difficulties or failures. | 10 min |
Session III. Knowing failures and progress in the app | Questions about its use, how many steps they recorded, and their current levels in the Mystic School app. | 15 min |
Session IV. Progress in the app and daily habits | Questions about their general opinions of the Mystic School app. | 20 min |
Session V. Focus group | Different questions about their perceptions, habits, and implementation regarding the Mystic School app. | 10 min |
Content | Phase 1 |
---|---|
Design | “The movement of the avatar is a bit strange because you hit it and it gets stuck with different objects” “The movement is a bit uncomfortable. You spend more time trying to make the avatar walk than you do walking in real life” |
Active videogame failures | “It’s a bit weird, because sometimes I gain a lot of steps when I walk and sometimes, I gain almost no steps at all” “The steps magically appear” “My screen has locked up and won’t even let me move my avatar” “My GPS is working properly, and it does not let me move the avatar” “I walked from my house to the school, and I didn’t move from where I was in the video game. I did the same route again and I didn’t move either” |
Difficulties | “The video game closed by itself, and I had to open it again” “In some places the avatar gets stuck and can’t move forward” “I advance a level and I don’t really know how I got there” |
Suggestions for improvement | “Instead of pressing a few seconds to move the avatar, it would be better to move the avatar with the arrows like in other games” “There should be a story section and a multiplayer section” “We are made for competition. An application to play against others is better than alone” |
Content | Phase 2 |
---|---|
Suggestions for improvement | “I would like to get in the app and that it loads quicker” “It would be nice that there is prize that allows you to get into another secret map” “Put in the app that enemy players can steal 1000 steps” “More achievements, collect more steps and you get a prize because there were levels where you didn’t have to do anything” “I would like an offline mode to play when I don’t have Internet connection” |
Playing time | “My partner wasn’t walking and couldn’t move forward, so I wanted to pass steps to her, but it didn’t work” “I put the application in the background and when I opened it again, my avatar appeared in a different place” “I have not been able to play because we have a lot of exams and other activities” |
Active video games-positive aspects | “It’s an original idea” “The graphics are good to begin” “The concept was well thought out” “It’s an entertaining and fun application to promote Physical Activity” |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Saucedo-Araujo, R.G.; Huertas-Delgado, F.J.; Barranco-Ruiz, Y.M.; Pérez-López, I.J.; Aznar-Laín, S.; Chillón, P.; Herrador-Colmenero, M. Testing the Mystic School Mobile Application to Promote Active Commuting to School in Spanish Adolescents: The PACO Study. Children 2022, 9, 1997. https://doi.org/10.3390/children9121997
Saucedo-Araujo RG, Huertas-Delgado FJ, Barranco-Ruiz YM, Pérez-López IJ, Aznar-Laín S, Chillón P, Herrador-Colmenero M. Testing the Mystic School Mobile Application to Promote Active Commuting to School in Spanish Adolescents: The PACO Study. Children. 2022; 9(12):1997. https://doi.org/10.3390/children9121997
Chicago/Turabian StyleSaucedo-Araujo, Romina Gisele, Francisco Javier Huertas-Delgado, Yaira María Barranco-Ruiz, Isaac José Pérez-López, Susana Aznar-Laín, Palma Chillón, and Manuel Herrador-Colmenero. 2022. "Testing the Mystic School Mobile Application to Promote Active Commuting to School in Spanish Adolescents: The PACO Study" Children 9, no. 12: 1997. https://doi.org/10.3390/children9121997