Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming
Abstract
:1. Introduction
2. Theoretical Foundation and Hypotheses Development
2.1. Online Streaming in Theater Entertainment
- (1)
- The visual experience is different via streaming, providing less choice in terms of the focus of attention while enabling close-ups;
- (2)
- Streaming services might diminish or widen the live audience;
- (3)
- Streaming services might provide an opportunity for smaller companies to reach their audience but also, at the same time, lead to large brands attracting all the demand.
2.2. Technology Adoption in E-Commerce and the Entertainment Industry
2.3. Research Model and Hypotheses
3. Materials and Methods
4. Results and Discussion
4.1. Descriptive Statistics, Reliability and Validity
4.2. PLS-SEM Results
4.3. Discussion
Hypothesis | Relationships | Theater Streaming | Live Streaming Concerts | New Media Entertainment | Online Streaming (Including Live TV) | Mobile TV | Mobile Gaming | Book Streaming | |
---|---|---|---|---|---|---|---|---|---|
(This Study) | (This Study with the Moderating Effect of Age) | [6] | [57] | [73] | [29] | [32] | [74] | ||
H1 weakly supported | Performance expectancy -> behavioral intention | 0.146 * | 0.173 ** | 0.736 *** | 0.446 *** | 0.509 *** | 0.040 | 0.038 | 0.350 *** |
H2 not supported | Effort expectancy -> behavioral intention | 0.046 | 0.101 | −0.018 | 0.419 * | 0.284 | 0.224 ** | 0.066 | |
H3 not supported | Social influence -> behavioral intention | −0.066 | 0.006 | 0.160 ** | 0.365 ** | 0.120 * | 0.082 * | ||
H4 not supported | Facilitating conditions -> behavioral intention | −0.026 | 0.090 | −0.018 | 0.243 ** | 0.052 | |||
H5 weakly supported | Facilitating conditions -> use behavior | 0.099 * | 0.094 | 0.012 | |||||
H6 supported | Hedonic motivation -> behavioral intention | 0.233 ** | 0.255 *** | 0.322 *** | 0.175 ** | 0.210 *** | |||
H7 supported | Price value -> behavioral intention | 0.217 ** | 0.119 * | 0.324 ** | 0.092 | 0.003 | 0.280 *** | ||
H8 supported | Habit -> behavioral intention | 0.426 *** | 0.364 *** | 0.410 ** | 0.601 *** | ||||
H9 supported | Habit -> use behavior | 0.247 *** | 0.235 *** | 0.529 *** | |||||
H10 not supported | Trust -> behavioral intention | −0.130 * | 0.006 | 0.327 ** | |||||
H11 supported | Behavioral intention -> use behavior | 0.167 ** | 0.177 ** | 0.362 *** | |||||
H12 partially supported | Age * Trust -> behavioral intention | −0.196 ** |
5. Conclusions
5.1. Implications for Theory and Practice
5.2. Limitations and Directions for Future Research
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Demographic Characteristics | eTheater (Own Sample, 2021) | eTheater Registered Users [60] | Hungarians Who Have Visited a Theater in the Last Year (Mixed Data from 2005–2013 *) | Hungarian Population 2011 [61] | |
---|---|---|---|---|---|
Gender | Female | 78.5% | 68% | 62.40% | 52.5% |
Male | 12.5% | 32% | 37.60% | 47.5% | |
Missing | 9.0% | ||||
Place of living | Hungarian capital | 42.5% | 49.4% | 55.9% | 17.40% |
Large Hungarian city | 25.5% | 42.1% | 44.1% | 20.40% | |
Rural Hungary | 7.5% | 62.20% | |||
Large city abroad | 7.5% | 8.5% | |||
Rural area abroad | 8.0% | ||||
Missing | 9.0% | ||||
Age | Pre-Depression Generation, age 92+ | 0.0% | 0.2% | ||
Depression Generation, age 76–91 | 0.0% | 6.5% | |||
Baby Boomer Generation, age 57–75 | 12.0% | 17% (age 65–) 14% (age 55–64) | 14.7% (age 60–70) | 21.4% | |
Generation X, age 45–56 | 31.5% | 21% (age 45–54) | 19.4% (age 40–59) | 15.9% | |
Generation Y, age 27–44 | 40.0% | 40% (age 25–44) | 35.7% (age 30–39) | 26.8% | |
Generation Z, age 12–26 | 7.5% | 8% (age 18–24) | 30.2% (age 14–29) | 17.6% | |
Generation Alpha, age 0–11 | 0.0% | 11.6% | |||
Missing | 9.0% |
Construct | Cronbach’s Alpha | Rho_A | Composite Reliability (CR) | Average Variance Extracted (AVE) | Measurement Items (Most Questions Are Measured on a 7-Point Likert Scale, Where 1 Means Strong Disagreement and 7 Strong Agreement, Except for D1–3) |
---|---|---|---|---|---|
Performance expectancy [4,32,40] | 0.755 | 0.777 | 0.842 | 0.573 | PE2.1 I find eTheater useful in my daily life. PE2.3 Using eTheater saves me time. PE2.4 Using eTheater saves me energy. PE2.5 Using eTheater is flexible since I may use it anywhere. * |
Effort expectancy [4,32,40] | 0.897 | 0.919 | 0.928 | 0.763 | EE1.1 Learning how to use eTheater was easy for me. EE1.2 My interaction with eTheater was clear and understandable. EE1.3 The process of buying an eTheater ticket is easy. EE1.4 The process of watching an eTheater performance is easy. EE1.5 I learn to employ new technologies easily. |
Social influence [4,32,40] | 0.788 | 0.890 | 0.870 | 0.692 | SI1 People whose opinions I value think that I should use eTheater. SI2 Using eTheater is trendy. SI3 My family and friends think it is a good idea to use eTheater. |
Facilitating conditions [4,32,34] | 0.674 | 0.781 | 0.788 | 0.573 | FC1.1 eTheater is part of my everyday life. FC1.3 I have the resources necessary to use eTheater. FC1.4 I have the knowledge necessary to use eTheater. * |
Hedonic motivation [4,32] | 0.909 | 0.922 | 0.956 | 0.916 | HM1.1 Using eTheater is enjoyable. HM1.2 Using eTheater is entertaining. ** |
Price value [4,32] | 0.820 | 0.865 | 0.895 | 0.743 | PV1.1 eTheater is reasonably priced. PV1.2 eTheater provides good value for money. PV2 I believe that eTheater is a good alternative for a live experience, when the price is maximal… |
Habit [4,32] | 0.844 | 0.867 | 0.906 | 0.763 | HA1.1 eTheater has become natural to me. HA1.2 Using eTheater has become a habit for me. HA1.3 I am almost addicted to using eTheater. |
Trust [34] | 0.854 | 0.990 | 0.904 | 0.759 | TR1.1 I trust in internet security. TR1.2 I trust in the security of the eTheater system. TR1.3 I trust in the stability of eTheater technology. |
Behavioral intention [4,32,40,69] | 0.867 | 0.875 | 0.918 | 0.790 | BI1.1 I intend to continue using eTheater in the future. BI1.2 I plan to use eTheater regularly. BI1.3 I plan to use eTheater even after the reopening of theaters. |
Use [4,32] | US1: How often do you use eTheater? | ||||
Demography/moderating variables [4] | D1 Age D2 Gender D3 Place of living |
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Aranyossy, M. Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming. Informatics 2022, 9, 71. https://doi.org/10.3390/informatics9030071
Aranyossy M. Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming. Informatics. 2022; 9(3):71. https://doi.org/10.3390/informatics9030071
Chicago/Turabian StyleAranyossy, Marta. 2022. "Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming" Informatics 9, no. 3: 71. https://doi.org/10.3390/informatics9030071
APA StyleAranyossy, M. (2022). Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming. Informatics, 9(3), 71. https://doi.org/10.3390/informatics9030071