Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
Abstract
:1. Digital Media as an Opportunity
How Do Pupils in Small Groups Construct Creative Text Adventures on Geographical Issues?
- How do the participating pupils evaluate working with Twine?
- How does the creative process work when constructing text adventures with Twine on geographical issues?
- What are the differences between the groups that construct creative text adventures with Twine on geographical issues?
2. Theoretical Background
2.1. Digital Media in Geography Lessons
2.2. Narrative and Geography
2.3. Problem Solving in Geography Education
2.4. Creativity and Creative Writing in Geography
3. Materials and Methods
3.1. Participants
3.2. Lessons on Tourism in Myanmar and Investigation
3.3. Data Gaining and Data Analysis
3.3.1. Audio Recordings of Different Text Adventure Construction Processes
3.3.2. The Games at Two Different Levels of Development
- Conversation
- Your conversation partner tells you in rough English how much nature suffers from tourism. For example, waste water is simply discharged into Inle Lake. According to him, however, the population benefits from tourism.
- [[1. Interesting → go further]]
- [[2. Ask how he benefits → Mafia]]
- [[3. continue listening → conversation II]]
3.3.3. Evaluation Questionnaire
3.3.4. Context Material: Plenary Discussion and Rating of the Games
4. Results
4.1. Evaluation of Working with Twine
- S8_2: “Very good, lots of freedom, lots of fun, very creative work”.
- S10_2: “it was very easy to understand and use”.
- S3_3: “Develop a story, add facts, keep an overview”.
- S13_6: “I think Twine is a good way to explore and work on topics in a different way”.
4.2. Activities When Constructing a Twine Game
4.2.1. The Occurrence of Text Adventure Construction Activities According to Frequency
- S2: locals. OK. We got it. And now?
- S1: You’re trying to communicate with the locals?
- S2: You just walk past the local?
- S1: Yes. (A1_145ff)
- S3: But we must not waste too much time on this, because it must have something to do with tourism. (B1_108)
- S3: There is already a passage with this name! Now I know where the problem is. (D2_32)
- S1 (reading loud): You get out of the barrel and then you have two possibilities.
- S2: I thought he is in a basement of a hotel. (B1_192f)
- S1: Which currency do they use? Nikki!
- S2: Euro?
- S1: Come on. Look it up, please! (H1_158ff)
- S3: And then at some point he has to ask, ‘why do you speak German’?
- S2: But we can also write that he is not German, but has learned German because it is written in the text that they learn languages through tourism. (C2_145ff)
4.2.2. The Combinatorial Appearance of Text Adventure Construction Activities
- S1: Yes, you see a man in a suit waving to you.
- S3: You go there. Or do you run away?
- S1: And slowly you get nervous.
- S2: What do you do?
- S1: trust, distrust, running away.
- S3: yes, whatever!
- S1: OK
- S3: I think this could take forever until we are finished. (B_211)
- S2: can you look quickly for, Lanbi Kyun or search for another lonely island?
- S1: okay.
- S3: How do we make the first decision now?
- S1: Is in Myanmar.
- S1: it’s cool.
- S3: How do we continue now? We can’t just write now, who do you ask? Well.
- S2: No, but where are you going, behind you is the beach, in front of you the sea and next to you the forest.
- S1: Where are you going? Along the beach or into the forest?
- S2: Yes! (C1_ C122ff)
- S1: Where are we supposed to go?
- S2: I thought maybe Yangon, because that’s where the airport is.
- S3: Yes!
- S2: The international airport. Yeah, and that’s where we arrive. Yeah, let’s just go there.
- S1: I thought we would arrive by boat.
- S3: Nah, just let us fly.
- S1: So, should I write like this, you arrive in Yangon.
- S2: You arrive there from a long flight. […]
- S1: 16 h with one stop but. [typing]
- S3: Easy after a long and exhausting flight. [typing]
- S2: after a long and exhausting journey, sounds cooler.
- [typing, clicking] D1_17ff
4.3. Differences between Groups Constructing a Twine Adventure Game
4.3.1. Differences between Groups in the Constructed Text Adventure Game
- Water
- You show up with your eyes closed. The water feels warm. Where could you be? You feel something around you and open your eyes. Scared, you realize that the water surface is covered with plastic! A beach stretches out before your eyes. What area do you swim to?
- [[1. Full beach → many tourists]]
- [[2. Empty beach → no tourists]]
4.3.2. Differences between Groups in the Construction Process
5. Discussion and Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
- Medienpädagogischer Forschungsverbund Südwest: JIM-Studie. Youth, Information, Media; Self-Published: Stuttgart, Germany, 2018. (In German) [Google Scholar]
- Lux, J.-D.; Budke, A. Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming. Educ. Sci. 2020, 10, 130. [Google Scholar] [CrossRef]
- Akcaoglu, M. Using MMORPG’s in classrooms: Stories vs. Teachers as sources of motivation. In Cases on Digital Game-Based Learning: Methods, Models, and Strategies; Baek, Y., Whitton, N., Eds.; IGI Global: Hershey, PA, USA, 2013; ISBN 978-1-4666-2848-9. [Google Scholar]
- Gee, J.P. Why Video Games Are Good for Your Soul: Pleasure and Learning; Common Ground Publishing: Altona, VIC, Australia, 2005; ISBN 978-1-86335-574-2. [Google Scholar]
- Hebert, C.; Jenson, J.; Fong, K. Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms. Media Commun. 2018, 6, 112–125. [Google Scholar] [CrossRef]
- Eickelmann, B.; Bos, W.; Gerick, J.; Goldhammer, F.; Schaumburg, H.; Schwippert, K.; Senkbeil, M.; Vahrenhold, J. ICILS 2018 #Germany Computer and Information Related Competencies of Students in the Second International Comparison and Competencies in Computational Thinking; Waxmann Verlag: Münster, Germany, 2019; ISBN 978-3-8309-4000-5. (In German) [Google Scholar]
- Fraillon, J.; Ainley, J.; Schulz, W.; Friedman, T.; Duckworth, D. Preparing for Life in a Digital World: IEA International Computer and Information Literacy Study 2018 International Report; Springer International Publishing: Cham, Switzerland, 2020; ISBN 978-3-030-38780-8. [Google Scholar]
- Interactive Fiction Technology Foundation. Twine/an Open-Source Tool for Telling Interactive, Nonlinear Stories. Available online: http://twinery.org/ (accessed on 10 March 2020).
- Hahn, R. Conference Proceedings: The Future of Education: 6th Conference Edition, Florence, Italy, 30 June–1 July 2016; International Conference the Future of Education, Ed.; Libreriauniversitaria.it: Padova, Italy, 2016; pp. 137–142. ISBN 978-88-6292-743-7. [Google Scholar]
- Glasze, G.; Pütz, R. Language-oriented research approaches in human geography after the linguistic turn—Introduction to the focus issue. Geogr. Z. 2007, 95, 1–4. (In German) [Google Scholar]
- Akcaoglu, M.; de Blume, A.G.; Sonnleitner, P.; Hudges, C.B. Game Design as a Complex Problem Solving Process. In Handbook of Research on Serious Games for Educational Applications; Zheng, R., Gardner, M.K., Eds.; Advances in Game-Based Learning; IGI Global: Hershey, PA, USA, 2017; pp. 217–233. ISBN 978-1-5225-0513-6. [Google Scholar]
- Kanwischer, D.; Schlottmann, A. Viral spatial constructions-Social media and maturity in the context of sociological media education. ZDG 2017, 2, 60–78. (In German) [Google Scholar]
- Schleicher, Y. Digital media and e-learning—A contribution to global learning in geography lessons? Z. Int. Bild. Entwickl. 2006, 29, 13–17. (In German) [Google Scholar]
- Maier, V. An Participate in Flipped Classroom or produce explanatory videos yourself? A comparison of both methods using the example of different methods of language proficiency testing in the DaZ module. In Digitale Innovationen und Kompetenzen in der Lehramtsausbildung; Beißwenger, M., Gryl, I., Bulizek, B., Schacht, F., Eds.; Universitätsverlag Rhein-Ruhr: Duisburg, Germany, 2020. (In German) [Google Scholar]
- Budke, A. Application of virtual field trips in teacher training and geography classes. In Learning and Teaching with Geomedia; Jekel, T., Sanchez, E., Gryl, I., Juneau-Sion, C., Lyon, J., Eds.; Cambridge Scholars Publishing: Newcastle upon Tyne, UK, 2014; pp. 80–89. ISBN 978-1-4438-6213-4. [Google Scholar]
- Klein, U. Geomedia Competence: Investigation of the Acceptance and Application of Geomedia in Geography Lessons with Special Emphasis on Modern Information and Communication Technologies; Kieler geographische Schriften; Selbstverlag des Geographischen Instituts der Universität Kiel: Kiel, Germany, 2008; ISBN 978-3-923887-60-6. (In German) [Google Scholar]
- Bos, W.; Eickelmann, B.; Gerick, J.; Goldhammer, F.; Schaumburg, H.; Schwippert, K.; Senkbeil, M.; Schulz-Zander, R.; Wendt, H. ICILS 2013: Computer and Information-Related Competences of Pupils in Year 8 in International Comparison; Waxmann: Münster, Germany, 2014; ISBN 978-3-8309-3131-7. (In German) [Google Scholar]
- Ministerium für Schule und Bildung des Landes Nordrhein-Westfalen Digitalpakt. Available online: https://www.schulministerium.nrw.de/docs/Schulpolitik/Digitalpakt/index.html (accessed on 25 May 2020).
- Kafai, Y.B. Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies. Games Cult. 2006, 1, 36–40. [Google Scholar] [CrossRef] [Green Version]
- Ke, F. An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Comput. Educ. 2014, 73, 26–39. [Google Scholar] [CrossRef]
- Khalili, N.; Sheridan, K.; Williams, A.; Clark, K.; Stegman, M. Students Designing Video Games about Immunology: Insights for Science Learning. Comput. Sch. 2011, 28, 228–240. [Google Scholar] [CrossRef]
- Vos, N.; van der Meijden, H.; Denessen, E. Effects of constructing versus playing an educational game on student motivation and deep learning strategy use. Comput. Educ. 2011, 56, 127–137. [Google Scholar] [CrossRef]
- Tran, K.M. “Her story was complex”: A Twine workshop for ten- to twelve-year-old girls. E-Learn. Digit. Media 2016, 13, 212–226. [Google Scholar] [CrossRef]
- Bruer, J.T. Schools for Thought: A Science of Learning in the Classroom; MIT Press: Cambridge, MA, USA, 1993; ISBN 978-0-262-02352-8. [Google Scholar]
- Zumbach, J. Goal-Based Scenarios. In E-Learning: Die Revolution des Lernens gewinnbringend Einsetzen; Scheffer, U., Charlier, M., Eds.; Management—Die blaue Reihe; Klett-Cotta: Stuttgart, Germany, 2003; pp. 67–82. ISBN 978-3-608-94332-0. [Google Scholar]
- Lave, J.; Wenger, E. Situated Learning: Legitimate Peripheral Participation; Learning in doing; Cambridge University Press: Cambridge, UK; New York, NY, USA, 1991; ISBN 978-0-521-41308-4. [Google Scholar]
- Jonassen, D.H. Learning to Solve Problems: An Instructional Design Guide. Gift. Talent. Int. 2009, 24, 153–154. [Google Scholar] [CrossRef]
- Bhatty, M. Interactive Story Telling: On the Historical Development and Conceptual Structuring of Interactive Stories; Berichte aus der Literaturwissenschaft; Shaker: Aachen, Germany, 1999; ISBN 978-3-8265-6717-9. (In German) [Google Scholar]
- Juul, J. Games Telling stories?-A brief note on games and narratives. Int. J. Comput. 2001, 10, 1. [Google Scholar]
- Aarseth, E.J. Cybertext: Perspectives on Ergodic Literature; Johns Hopkins University Press: Baltimore, MD, USA, 1997; ISBN 978-0-8018-5578-8. [Google Scholar]
- Barthes, R. The Semiological Adventure; Seuil: Paris, France, 1985; ISBN 978-2-02-008936-4. (In German) [Google Scholar]
- Somers, M.R. The narrative constitution of identity: A relational and network approach. Theory Soc. 1994, 23, 605–649. [Google Scholar] [CrossRef]
- Ehlich, K. (Ed.) Telling Stories in Everyday Life; Suhrkamp-Taschenbücher Wissenschaft 1; Suhrkamp: Frankfurt am Main, Germany, 1980; ISBN 978-3-518-07923-2. (In German) [Google Scholar]
- Van Dijk, T.A. Textwissenschaft: An Interdisciplinary Introduction; M. Niemayer: Tübingen, Germany, 1980; ISBN 978-3-484-10416-7. (In German) [Google Scholar]
- Boueke, D.; Schülein, F.; Büscher, H. How Children Tell: Research on Narrative Theory and the Development of Narrative Skills; W. Fink: München, Germany, 1995; ISBN 978-3-7705-3003-8. (In German) [Google Scholar]
- Bruner, J.S. Actual Minds, Possible Worlds; Harvard University Press: Cambridge, MA, USA, 1986; ISBN 978-0-674-00366-8. [Google Scholar]
- Sachs, J.S. Recognition memory for syntactic and semantic aspects of connected discourse. Percept. Psychophys. 1967, 2, 437–442. [Google Scholar] [CrossRef]
- Fahrenwald, C. The Narrative Turn in the Cultural and Social Sciences. In Erzählen im Kontext neuer Lernkulturen; VS Verlag für Sozialwissenschaften: Wiesbaden, Germany, 2011; pp. 82–97. ISBN 978-3-531-18385-5. (In German) [Google Scholar]
- Dickel, M. Travel. In On Epistemology, Practice and Reflection for the Didactics of Geography; Praxis Neue Kulturgeographie; Lit Verlag: Berlin, Germany, 2006. (In German) [Google Scholar]
- Wintzer, J. Geographies Tell: Scientific Narratives of Gender and Space; Sozialgeographische Bibliothek; Steiner: Stuttgart, Germany, 2014; ISBN 978-3-515-10832-4. [Google Scholar]
- Hofmann, R. Narrating Spaces. Innovative Entries to (School) Geography. Eur. J. Geogr. 2014, 5, 70–80. [Google Scholar]
- Rhode-Jüchtern, T. Narrative Geography. Plot, imagination and construction of knowledge. In Kreative Geographie: Bausteine zur Geographie und ihrer Didaktik; Geographie unterrichten; Wochenschau-Verl: Schwalbach, Germany, 2015; ISBN 978-3-7344-0015-5. (In German) [Google Scholar]
- Rhode-Jüchtern, T. “Sense(s) of place”—Narrative Space-Narrative Geography. In Creative Geography: Building Blocks for Geography and Its Didactics; Teaching Geography; Wochenschau-Verl: Schwalbach, Germany, 2015; ISBN 978-3-7344-0015-5. (In German) [Google Scholar]
- Organization for Economic Cooperation and Development (OECD). Programme for International Student Assessment. In PISA 2012 Results; OECD: Paris, France, 2013; ISBN 978-92-64-20110-1. [Google Scholar]
- Duncker, K. On the Psychology of Productive Thinking; Springer: Berlin, Germany, 1935. (In German) [Google Scholar]
- Dörner, D. Problem Solving as Information Processing; Kohlhammer: Stuttgart, Germany, 1976. (In German) [Google Scholar]
- Funke, J. Complex problem solving: A case for complex cognition? Cogn. Process. 2010, 11, 133–142. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Organization for Economic Cooperation and Development (OECD), Programme International Pour le Suivi des Acquis des Élèves. PISA 2015: Assessment and Analytical Framework: Science, Reading, Mathematic, Financial Literacy and Collaborative Problem Solving; OECD: Paris, France, 2017; ISBN 978-92-64-28184-4. [Google Scholar]
- Schleicher, A.; Belfali, Y.; Programme for International Student Assessment, Organisation for Economic Co-operation and Development. PISA 2015 Results; PISA; OECD: Paris, France, 2016; ISBN 978-92-64-26732-9. [Google Scholar]
- Landtag NRW Schulgesetz NRW [NRW School Act]. Available online: https://bass.schul-welt.de/6043.htm (accessed on 20 November 2020).
- Gamerith, W.; Hemmer, I.; Czapek, F. Education Standards in Geography for Intermediate School Certificate; German Geographical Society (DGFG): Bonn, Germany, 2014. [Google Scholar]
- Löhrmann, S.; des Landes Nordrhein-Westfalen, W. Core Curriculum for the Gymnasium Secondary Level, 1st ed.; Ritterbach: Frechen, Germany, 2007; Volume 3408. (In German) [Google Scholar]
- Maier, V.; Budke, A. Civic Education Through Planning Tasks—A Comparison of German and British Geography Textbooks. In Political Education in Geography Lessons; Budke, A., Kuckuck, M., Eds.; Franz Steiner Verlag: Stuttgart, Germany, 2016; pp. 187–198. (In German) [Google Scholar]
- Organization for Economic Cooperation and Development (OECD). Problem Solving for Tomorrow’s World: First Measures of Cross-Curricular Competencies from PISA 2003; PISA; OECD: Paris, France, 2005; ISBN 978-92-64-00642-3. [Google Scholar]
- Czauderna, A.; Budke, A. How Digital Strategy and Management Games Can Facilitate the Practice of Dynamic Decision-Making. Educ. Sci. 2020, 10, 99. [Google Scholar] [CrossRef] [Green Version]
- Budke, A. Starting Lessons. In Essays on the Didactics of Geography; Rolfes, M., Uhlenwinkel, A., Eds.; Universitätsverlag Potsdam: Potsdam, Germany, 2013; Volume 6, pp. 21–29. ISBN 978-3-86956-239-1. (In German) [Google Scholar]
- Boden, M.A. The Creative Mind: Myths and Mechanisms; Routledge: London, UK; New York, NY, USA, 2004; ISBN 978-0-415-31452-7. [Google Scholar]
- Sternberg, R.J.; Lubart, T. The Concept of Creativity. In Handbook of Creativity; Sternberg, R.J., Ed.; Cambridge University Press: Cambridge, UK; New York, NY, USA, 1999; pp. 3–15. ISBN 978-0-521-57285-9. [Google Scholar]
- Maier, V.; Budke, A. The Use of Planning in English and German (NRW) Geography School Textbooks. RIGEO 2016, 6, 8–31. [Google Scholar]
- Habicher, A.; Bickel, T.; Bucher-Spielmann, P.; Hofer, H.; Waldner, N. Learning by Writing in Science Lessons. Available online: https://www.imst.ac.at/imst-wiki/images/b/b0/501_Langfassung_Habicher.pdf (accessed on 20 November 2020).
- Summerby-Murray, R. Writing for Immediacy: Narrative Writing as a Teaching Technique in Undergraduate Cultural Geography. J. Geogr. High. Educ. 2010, 34, 231–245. [Google Scholar] [CrossRef]
- Clandinin, D.J.; Connelly, F.M. Narrative Inquiry: Experience and Story in Qualitative Research; Jossey-Bass: San Francisco, CA, USA, 2000; ISBN 978-0-7879-7276-9. [Google Scholar]
- Savin-Baden, M.; Niekerk, L.V. Narrative Inquiry: Theory and Practice. J. Geogr. High. Educ. 2007, 31, 459–472. [Google Scholar] [CrossRef]
- Funke, J.; Baudson, T.G. Creative Problem Solving in PISA 2012. In Finding, Promoting and Living Creativity at School; Haager, J.S., Baudson, T.G., Eds.; Psychologie in Bildung und Erziehung: Vom Wissen zum Handeln; Springer Fachmedien Wiesbaden: Wiesbaden, Germany, 2019; pp. 97–102. ISBN 978-3-658-22969-6. (In German) [Google Scholar]
- Wallas, G. The Art of Thought; Harcourt Brace: New York, NY, USA, 1926. [Google Scholar]
- Dunbar, K. Conceptual Structures and Processes: Emergence, Discovery and Change. In How Scientists Think: Online Creativity and Conceptual Change in Science; Ward, T., Smith, S., Vaid, S., Eds.; APA Press: Washington, DC, USA, 1997. [Google Scholar]
- Paulus, P.B.; Dzindolet, M. Social influence, creativity and innovation. Soc. Influ. 2008, 3, 228–247. [Google Scholar] [CrossRef]
- Aragon, C.; Williams, A. Collaborative Creativity: A complex Systems Model with Distributed Affect. In CHI 2011; ACM Press: Vancouver, BC, USA, 2011; pp. 1875–1884. [Google Scholar]
- Austin, J.L.; Urmson, J.O. How to Do Things with Words: The William James Lectures Delivered at Harvard University in 1955; Harvard University Press: Cambridge, MA, USA, 2009; ISBN 978-0-674-41152-4. [Google Scholar]
- Amt für Stadtentwicklung und Statistik der Stadt Köln. Cologne Postal Code Areas. Structural Data 2019; Self-Published: Köln, Germany, 2020. (In German) [Google Scholar]
- Maier, V.; Budke, A. How do students plan? The importance of argumentation in solving spatial planning tasks. GW-Unterricht 2018, 149, 36–49. (In German) [Google Scholar]
- Löhrmann, S.; des Landes Nordrhein-Westfalen, W. Core Curriculum for the Upper Secondary Level II Gymnasium/Comprehensive School in North Rhine-Westphalia. Geography; Ritterbach: Frechen, Germany, 2014; Volume 4715. (In German) [Google Scholar]
- Ponstingl, J. Living Photo Wallpaper on the Lake—Süddeutsche.de. Available online: https://www.sueddeutsche.de/reise/myanmar-lebendige-fototapete-auf-dem-see-1.3895611 (accessed on 21 June 2019). (In German).
- Kraas, F.; Häusler, R. Tourism development in Myanmar. Geogr. Rundsch. 2016, 9, 52–57. (In German) [Google Scholar]
- Kuckartz, U. Mixed Methods: Methodology, Research Designs and Analytical Procedures; Lehrbuch; Springer: Wiesbaden, Germany, 2014; ISBN 978-3-531-93267-5. (In German) [Google Scholar]
- Konrad, K. Thinking Aloud. In Handbook Qualitative Research in Psychology; Mey, G., Mruck, K., Eds.; Verlag für Sozialwissenschaften: Wiesbaden, Germany, 2010; pp. 476–490. (In German) [Google Scholar]
- Kuckuck, M. Conflicts in Space. In Understanding Social Discourses Through Argumentation in Geography Lessons; Geographiedidaktische Forschungen; MV-Verlag: Münster, Germany, 2014; Volume 54. (In German) [Google Scholar]
- Mayring, P. Qualitative Content Analysis. In A Companion to Qualitative Research; Flick, U., von Kardorff, E., Steinke, I., Eds.; SAGE: London, UK, 2004; pp. 266–269. [Google Scholar]
- Mayring, P. Kombination und Integration—Qualitative und quantitative Analyse. Forum Qual. Soz. 2001, 2, 11. (In German) [Google Scholar]
- Maier, V.; Budke, A. Internationalization of Teacher Education: A Case Study of Dutch and German Geography Students’ Understanding of Spatial Planning. Eur. J. Geogr. 2017, 5, 43–61. [Google Scholar]
- Krohmer, M.; Budke, A. Understanding and Assessment of Innovation by Geography Teachers in North Rhine-Westphalia: A German Case Study. RIGEO 2018, 8, 415–439. [Google Scholar] [CrossRef] [Green Version]
- Toulmin, S. The Uses of Argument; Cambridge University Press: Cambridge, MA, USA, 1958. [Google Scholar]
- Cho, K.-L.; Jonassen, D.H. The effects of argumentation scaffolds on argumentation and problem solving. Educ. Technol. Res. Dev. 2002, 50, 5–22. [Google Scholar] [CrossRef] [Green Version]
- Aragon, C.R.; Poon, S.S.; Monroy-Hernández, A.; Aragon, D. A tale of two online communities: Fostering collaboration and creativity in scientists and children. In Proceedings of the Seventh ACM Conference on Creativity and Cognition—CC ’09, New York, NY, USA, 13–30 October 2009; ACM Press: Berkeley, CA, USA, 2009; p. 9. [Google Scholar]
- Nemeth, C.; Nemeth-Brown, B. Better than Individuals? The Potential Benefits of Dissent and Diversity for Group Creativity. In Group Creativity; Paulus, P.B., Nijstad, B.A., Eds.; Oxford University Press: Oxford, UK, 2003; pp. 63–84. ISBN 978-0-19-514730-8. [Google Scholar]
- Tjosvold, D.; Sun, H.F. Understanding conflict avoidance: Relationship, motivations, actions, and consequences. Int. J. Confl. Manag. 2002, 13, 142–164. [Google Scholar] [CrossRef]
- Selbstverlag Deutsche Gesellschaft für Geographie (Ed.) Bildungsstandards im Fach Geographie für den Mittleren Schulabschluss [Educational Standards in Geography for the Intermediate School Leaving Certificate], 10th ed.; Selbstverlag Deutsche Gesellschaft für Geographie (DGfG): Bonn, Germany, 2020. [Google Scholar]
Category | Explanation | Example 2 |
---|---|---|
Ask questions and express ideas | All questions and all new ideas on content 1. | S1: You’re trying to communicate with the natives? (A1_146) |
Meta-conversation/organization | All phrases about the creation process or phrases about group organization. | S3: But we must not waste too much time on this, because it must have something to do with tourism. (B1_108) |
Agreement | All agreements. | S1: I don’t think what you are doing is stupid at all. I think it is really good! (C2_12) |
Computer and Twine control | All phrases about Twine or computer use. | S3: There is already a passage with this name! Now I know where the problem is. (D2_32) |
Doubts/contradiction/rejection | All doubts, contradictions or rejections. | S2: Okay, but this is also a rather unrealistic number. (E2_30) |
Writing or reading passages | All reading out of written text. | S1: You get out of the barrel and then you have two possibilities. (writing) (B1_192) |
Research and source analysis | All phrases that ask for research or present researched results 1. | S1: Which currency do they use? Nikki! S2: Euro? S1: Come on. Look it up, please! (H1_158ff) |
Justification (of ideas and doubts) | All justification of ideas or doubts/contradictions/rejections. | S3: And then at some point he has to ask, ‘why do you speak German’? S2: But we can also write that he is not German, but has learned German because it is written in the text that they learn languages through tourism. (C2_145ff) |
Other | Other phrases. | S3: I don’t care what you prefer to do. (D1_12) |
Category | Explanation | Example 1 |
---|---|---|
Like | All answers with a positive note. | “Very good, it was fun to develop own adventutres”. (S3_2) |
Challenge | All answers that identify a challenge. | “little time” (S6_3) |
Solution | All answers that identify a solution. | “nothing at all; a few passages left out”. (S6_4) |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Maier, V.; Budke, A. Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine. Eur. J. Investig. Health Psychol. Educ. 2020, 10, 1106-1131. https://doi.org/10.3390/ejihpe10040078
Maier V, Budke A. Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine. European Journal of Investigation in Health, Psychology and Education. 2020; 10(4):1106-1131. https://doi.org/10.3390/ejihpe10040078
Chicago/Turabian StyleMaier, Veit, and Alexandra Budke. 2020. "Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine" European Journal of Investigation in Health, Psychology and Education 10, no. 4: 1106-1131. https://doi.org/10.3390/ejihpe10040078