Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
Abstract
:1. Introduction
2. History of Augmented Reality Video Games
3. Positive Implications of ARGs
3.1. Increased Socialization
3.2. Exergaming
3.3. Promotion of Healthy Behaviors
3.4. Impacts on Education and Teaching Practices
4. Negative Consequences of ARGs
4.1. Physical Safety
4.2. Mental Safety
4.3. Ethical Issues of ARG Usage
5. Continued Role of Parents and Pediatricians
6. Conclusions
Author Contributions
Conflicts of Interest
References
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Das, P.; Zhu, M.; McLaughlin, L.; Bilgrami, Z.; Milanaik, R.L. Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technol. Interact. 2017, 1, 8. https://doi.org/10.3390/mti1020008
Das P, Zhu M, McLaughlin L, Bilgrami Z, Milanaik RL. Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technologies and Interaction. 2017; 1(2):8. https://doi.org/10.3390/mti1020008
Chicago/Turabian StyleDas, Prithwijit, Meng’ou Zhu, Laura McLaughlin, Zaid Bilgrami, and Ruth L. Milanaik. 2017. "Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents" Multimodal Technologies and Interaction 1, no. 2: 8. https://doi.org/10.3390/mti1020008
APA StyleDas, P., Zhu, M., McLaughlin, L., Bilgrami, Z., & Milanaik, R. L. (2017). Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technologies and Interaction, 1(2), 8. https://doi.org/10.3390/mti1020008