Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children
Abstract
:1. Introduction
1.1. Social Skill Training in Virtual Reality
1.2. Roles of Non-Player Characters in VR
1.3. Social Embodiment in Designing a Social Robot
2. Method
- PSYINFO: Governed by the American Psychological Association, this database carries out searching for relevant citation sources from a great number of journal articles in psychology and education fields.
- ACM (Association for Computing Machinery): This database is particularly useful for accessing empirical studies demonstrating how computer-based system applications have been exploited.
- ScienceDirect: This database is remarkable, and includes a large amount of scientific and medical research published by Elsevier. It provides free article abstracts with affordable full-text services for peer-reviewed journal articles.
- Google Scholar: This database allows users to find extensive results for relevant literatures. This website filters in many academic sources from publishers and scholarly societies.
Inclusion Criteria
3. Findings
3.1. Activation of Bodily-Initiated Experiences
3.1.1. Facial Mimicry
3.1.2. Simulation of Body Gestures
3.2. Design Features of Non-Player Characters in Social Skill Training
3.2.1. Emotional Modeling of Non-Player Characters
3.2.2. Naturalistic Design of Social Skill Training
3.2.3. Authentic Social Scenario Design
4. Conclusions
Conflicts of Interest
References
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Major Factors | Design Principles | Underlying Concepts |
---|---|---|
Activation of bodily-initiated experience | Facial mimicry; | Facial elicitation; |
Simulations of body gestures | Communicative mimicry Online embodiment | |
Design features of non-player characters in social skill training | Emotional modeling; | Category priming; |
Role specification | Entrenched situated conceptualizations | |
Authentic social scenario |
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Moon, J. Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. Multimodal Technol. Interact. 2018, 2, 53. https://doi.org/10.3390/mti2030053
Moon J. Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. Multimodal Technologies and Interaction. 2018; 2(3):53. https://doi.org/10.3390/mti2030053
Chicago/Turabian StyleMoon, Jewoong. 2018. "Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children" Multimodal Technologies and Interaction 2, no. 3: 53. https://doi.org/10.3390/mti2030053
APA StyleMoon, J. (2018). Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. Multimodal Technologies and Interaction, 2(3), 53. https://doi.org/10.3390/mti2030053