Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing
Abstract
:1. Introduction
State of the Art
2. Materials and Methods
2.1. The Concept of Urban CoBuilder: Specifications and Design Criteria
2.2. Iterative Prototyping of the Outdoor MAR Tool
2.3. Evaluation of Iterations
2.4. Technical Specifications, Data Storage and Retrieval
3. Results
3.1. Tracking Methods
3.1.1. Photographs of Facades and Existing Built Objects as Markers
3.1.2. Smartphone Functions for Motion Detection and Manual Alignment of User Position
3.1.3. Flat Surface Markers and Bitonal Markers
3.1.4. Use of Multiple Bitonal Markers with User-Location Averaging
3.2. Design Elements
3.2.1. Building Blocks
3.2.2. Grid
3.3. UX-I and Game Mechanics
3.3.1. Technical Implementations
3.3.2. Building Block Placements Mechanisms
3.3.3. Switching Perspective between Birds-Eye View and Street View
3.3.4. Game Mechanics
4. Discussion
4.1. Tracking Methods and other Design Criteria in an Urban Outdoor Context
4.2. Reflections on the Research Methods
4.3. Urban CoBuilder as a Collaborative Urban Design Tool
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Prototype | Tracking Strategies | Design Elements | UX-I and Game Mechanics |
---|---|---|---|
1 | The photo marker used the building facade and 3D data of the site. | 3D cube stacking tested. Colored cubes represented building blocks. | Laptop and web camera. |
2 | 3D objects used as photo markers with 3D data of the site. | Urban building blocks with defined urban functions. Block size was defined as 3 m × 3 m × 3 m (scale 1:1). | Android smartphone. Toggling between the camera and 3D view enabled. Planes added for placing 3D objects. Interface for removal and addition of blocks added. |
3 | Use of smartphone’s GPS, compass, and gyroscope. | ||
4 | Gyroscope used to manually align the site environment. | ||
5 | Public signs as Photo-marker (see photo P5). Markers linked to 3D geodatabase. Occlusion of existing buildings. | Grid plane of 3 m × 3 m for placement of building blocks. New building block as a semi-transparent box. | Economic concept indicating available money for a design turn and costs for each building block. The model can be viewed from a bird’s eye view perspective. |
6 | Use of standing, printed bi-tonal marker 0.9 m × 0.9 m. | Box with a dashed line to indicate a not yet built object (see photo P6). Urban green space added as a building block. | Addition of icons with diverse urban functions as well as an interface for addition/removal and up/down buttons. |
7 | Bitonal frame marker 1.8 m × 1.8 m and markers 0.9 m × 0.9 m. Gyroscope and accelerometer for tracking. | Adding of facade textures to distinguish urban functions with randomized green areas (see photo P7). | Bird’s eye view disabled. Additional economic rules were implemented. Stakeholder turn-based role-playing enabled. Simultaneous use by multiple users. |
8 | Printed bitonal frame marker of 19 cm × 19 cm. | Facade textures from a real housing project. Each block represents a facade element. | Bird’s eye view enabled. Table-top version (see photo P8). |
Nr P | Evaluators | Evaluation Method |
---|---|---|
P 1–4 | Core team | Speak out loud Team reflections Notes and discussions |
5 | Core team | Speak out loud Team reflections Notes and discussions |
6 | Core team, 3 UX-I designers (not earlier involved) | Observations Speak out loud Team reflections |
7 | Core team, 2 urban researchers (not earlier involved) | Observations Speak out loud Short interviews Team reflections |
8 | Core team, 5 master architecture students, 20 passing-by citizens (Age: Male/Female) Under 12: 5/2 12–20: 3/7 20–30: 0 30–40: 2 40–50: 0 50–60: 1 | Observations and short interviews with passing-by citizens and master students Team reflections |
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Imottesjo, H.; Thuvander, L.; Billger, M.; Wallberg, P.; Bodell, G.; Kain, J.-H.; Nielsen, S.A. Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing. Multimodal Technol. Interact. 2020, 4, 26. https://doi.org/10.3390/mti4020026
Imottesjo H, Thuvander L, Billger M, Wallberg P, Bodell G, Kain J-H, Nielsen SA. Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing. Multimodal Technologies and Interaction. 2020; 4(2):26. https://doi.org/10.3390/mti4020026
Chicago/Turabian StyleImottesjo, Hyekyung, Liane Thuvander, Monica Billger, Peter Wallberg, Gustav Bodell, Jaan-Henrik Kain, and Stig Anton Nielsen. 2020. "Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing" Multimodal Technologies and Interaction 4, no. 2: 26. https://doi.org/10.3390/mti4020026
APA StyleImottesjo, H., Thuvander, L., Billger, M., Wallberg, P., Bodell, G., Kain, J. -H., & Nielsen, S. A. (2020). Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing. Multimodal Technologies and Interaction, 4(2), 26. https://doi.org/10.3390/mti4020026