Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality
Abstract
:1. Introduction
Background
2. Materials and Methods
- Two students with both a music and computer science background. This was very helpful because they provided excellent musical feedback based on digital musical instruments;
- a music student;
- two biology students;
- three computer science researchers who are experts in usability and human–computer interaction (HCI).
- (1)
- Initial work exploration: Experts meet with students and expose them to molecular models and sonification examples and let them explore software tools. In this stage, we also include a concise introduction on participatory design to educate all participants about it and to avoid user involvement obstacles, described by [52].
- (2)
- Discovery processes: experts and students participate in focus groups focusing on designing sonifications and describing their meaning.
- (3)
- Prototyping: Experts and students jointly and collaboratively develop the sonifications.
2.1. Sonification Development
- Very hydrophobic (the amino acid is very repellent to water) = acoustic grand piano.
- Hydrophobic (the amino acid is repellent to water) = violin.
- Neutral = trumpet.
- Hydrophilic (the amino acid is attracted to water) = xylophone.
Amino Acid Name | Hydrophobicity Type | Musical Note’s Instrument |
---|---|---|
Glycine | neutral | trumpet |
Proline | hydrophilic | xylophone |
Methionine | very hydrophobic | acoustic grand piano |
Valine (Val) | very hydrophobic | acoustic grand piano |
Leucine (Leu) | very hydrophobic | acoustic grand piano |
Isoleucine (Ile) | very hydrophobic | acoustic grand piano |
Alanine (Ala) | hydrophobic | violin |
Cysteine (Cys) | hydrophobic | violin |
Arginine (Arg) | hydrophilic | xylophone |
Lysine (Lys) | hydrophilic | xylophone |
Threonine (Thr) | neutral | trumpet |
Phenylalanine (Phe) | very hydrophobic | acoustic grand piano |
Tryptophan (Trp) | very hydrophobic | acoustic grand piano |
Glycine (Gly) | neutral | trumpet |
Serine (Ser) | neutral | trumpet |
Glutamic acid (Glu) | neutral | trumpet |
Tyrosine (Tyr) | hydrophobic | violin |
Histidine (His) | hydrophilic | xylophone |
Aspartic acid (Asp) | neutral | trumpet |
Asparagine (Asn) | hydrophilic | xylophone |
2.2. Tasks Completed by the Project Participants
3. Results
- How satisfied are you with the application?Not satisfied at all (1) …Very satisfied (5): _4__
- What aspects of the application, if any, are you most satisfied with and why?Combining visuals, music, and science to enhance learning. The variety of musical instruments used in the sonification.
- What aspects of the application, if any, are you most dissatisfied with and why?The musical sounds (sonification) are hard to understand without explanation.
- If applicable, please describe your involvement in the development of this application.Providing input on the application.
- To what extent were you involved?Suggestions were offered on sound design, including the type of musical instruments and their notes’ structure.
- Would you have liked to have been more involved? If yes, in what aspects?Students wanted to continue participating in the sonification design and development. Some students were interested in the coding aspect.
- Use melodic sounds
- Use natural sounds (sound effects)
- Change musical notes’ pitch
- Change motifs’ length (a motif is a short melodic piece containing a succession of musical notes)
- melody
- pitch
- timbre
- chord
- length
- scale
- motif
4. Discussion
- Make sure to explain clearly and concisely to the project stakeholders what types of technologies (e.g., VR) are being used in the project, especially to non-computer-science people. Some students or specialists who are not versed in technology may have difficulties in understanding how sonification works. It is necessary to explain this at the beginning of the project.
- Explain to all the stakeholders all the possible sound options and parameters for making the sonification mappings. Explain everything so that non-musical participants can understand their meaning without overwhelming them with musical theory. This way, the stakeholders will have a much-informed idea on what can be used in the sonifications. For example, at the beginning of our project, the first author showed a list of the musical instruments that can be synthesized with MIDI using our Python program and played each one of them, to get them familiar with their sound repertoire. He also explained that some auditory parameters could also be used, such as changing the musical instrument’s duration and pitch.
- Molecular model sonifications may work as an example for teachers from other knowledge areas. Our generated molecular sonification may inspire teachers from other disciplines for at least considering applying sonifications in their courses. It is possible to develop sonifications in other knowledge fields, for example, in mathematics or economics. In addition, there are online examples of sonifications from other knowledge areas that can be used in class. For example, there is a sonification about the decline in U.S. coal production over the past 30 years, found in [80], that may be used in an economics course.
- Participants should feel like they are in control of the sonification design, allowing them to make decisions on its design. This is in line with participatory design philosophy, where participants should be motivated and committed to the design process activities [44].
- Early end-user involvement (e.g., chemistry and biology students) in the sonification design is of paramount importance. They will provide valuable initial feedback on the types of sounds used in the sonification, their mapping, etc., and this, in turn, should support the creation of a smooth, engaging, and usable molecular sonification system [47].
- Keep all the stakeholders motivated in all the meetings, sessions, and user tests. Let them know what goals have been accomplished and that their participation has been valuable for achieving those goals. In turn, this will keep them participating in the sonification design and development process.
- Conducting short but intensive meetings with all the stakeholders is a good way to let them focus on the sonification designs, and for carrying out brief but effective brainstorming sessions. Document all the short sessions! Take notes, and if possible, video record them, so all comments from the stakeholders are kept for further analysis.
- All the stakeholders should participate in the creation of an initial sonification prototype at the beginning of the project. Participants with arts and computer science backgrounds should get together and create brief musical notes and compositions together in an early session, working as simple prototypes for all the stakeholders to discuss and improve upon in subsequent sessions. The stakeholders should be presented with a range of different non-speech sounds that can be considered for making the mappings to the molecular information. Choosing the right sounds facilitate the memorization of the mappings.
- It is important to conduct user testing with all the stakeholders from the development team, where they test the sonifications and the VR environment. They should evaluate the molecular model’s sonification and its VR application considering the students and experts’ points of view and user experience (UX), which may be complementary and/or different from the points of view obtained from the target users (e.g., biology and chemistry students).
- The Kanban board is a useful tool for keeping track of all the sonification development activities, including the testing process. It allows the stakeholders to be aware of all the projects and each person’s progress.
Issues and Challenges of Molecular Sonification Development
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
References
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Please Circle the Response That Best Describes Both Your Actual and Your Desired Participation in Each Activity. | |
---|---|
Questions | Likert Scales |
1. Initiating the sonification project? | ACTUAL: 1 2 3 4 5 DESIRED: 1 2 3 4 5 |
2. Determining the end user’s information needs necessary for designing the sonifications? | ACTUAL: 1 2 3 4 5 DESIRED: 1 2 3 4 5 |
3. Assessing alternative ways of meeting the end user’s information needs? | ACTUAL: 1 2 3 4 5 DESIRED: 1 2 3 4 5 |
4. Identifying sources of information (on how to properly design the sonification)? | ACTUAL: 1 2 3 4 5 DESIRED: 1 2 3 4 5 |
5. Developing (making) the sonifications? | ACTUAL: 1 2 3 4 5 DESIRED: 1 2 3 4 5 |
Question 1 | Question 2 | Question 3 | Question 4 | Question 5 | |
---|---|---|---|---|---|
Scale 1 (actual) | 0.70710678 | 0.83666003 | 0.4472136 | 0.4472136 | 0.54772256 |
Scale 2 (desired) | 0.4472136 | 0.4472136 | 0.70710678 | 0.54772256 | 0.54772256 |
Participant Type | Comments |
---|---|
Computer science student with musical background no. 1 | “Make earcons as chords so they will sound more melodic” “Why not use the following instruments for mapping the amino acid properties? Piano, guitar, trumpet, xylophone, recorder” |
Computer science student with musical background no. 2 | “Use water flowing chords for representing hydrophilic amino acids” “Change tempo to make a difference, e.g., some amino acids played at slower pace” |
Biology student no. 1 | “Change pitch of notes so that will make them more noticeable” |
Biology student no. 2 | “Use longer musical notes for longer molecular chains” |
Music student | “Use same musical scale for everything” “Use chords for each amino acid. Chords can suggest moods”. “Use motifs to help memorize amino acids’ properties” “Use real motifs from existing songs. Use 20 of them, one for each amino acid” |
Amino Acids | Hydrophobicity Type | Earcon’s Musical Instrument | Musical Notes |
---|---|---|---|
Leu, Ile, Phe, Trp, Val, Met | very hydrophobic | vibraphone | F#5, G5, G#5 (ascending notes) |
Cys, Tyr, Ala | hydrophobic | xylophone | D#5, E5, F5 (ascending notes) |
Thr, Glu, Gly, Ser, Gln, Asp | neutral | acoustic grand piano | C4, C4, C4 (Equal notes) |
Arg, Lys, Asn, His, Pro | hydrophilic | flute | G#5, G5, F#5 (descending notes) |
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Garcia-Ruiz, M.; Santana-Mancilla, P.C.; Gaytan-Lugo, L.S.; Iniguez-Carrillo, A. Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality. Multimodal Technol. Interact. 2022, 6, 89. https://doi.org/10.3390/mti6100089
Garcia-Ruiz M, Santana-Mancilla PC, Gaytan-Lugo LS, Iniguez-Carrillo A. Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality. Multimodal Technologies and Interaction. 2022; 6(10):89. https://doi.org/10.3390/mti6100089
Chicago/Turabian StyleGarcia-Ruiz, Miguel, Pedro Cesar Santana-Mancilla, Laura Sanely Gaytan-Lugo, and Adriana Iniguez-Carrillo. 2022. "Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality" Multimodal Technologies and Interaction 6, no. 10: 89. https://doi.org/10.3390/mti6100089
APA StyleGarcia-Ruiz, M., Santana-Mancilla, P. C., Gaytan-Lugo, L. S., & Iniguez-Carrillo, A. (2022). Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality. Multimodal Technologies and Interaction, 6(10), 89. https://doi.org/10.3390/mti6100089