Reviewing Simulation Technology: Implications for Workplace Training
Abstract
:1. Introduction
1.1. Historical Themes of Workplace Training
1.1.1. Value of Knowledge
1.1.2. Democratization of Knowledge
1.1.3. Science of Learning
1.1.4. Scaling Productivity
1.1.5. Emergence of Knowledge Work
1.1.6. Individualized Learning
2. Method
Current Research on Training Simulation Technology
- Peer-reviewed journal articles published since the year 2000.
- Samples of working-age individuals between ages 18 and 65.
- Methodology had to include simulation technology which was intended to prepare individuals for work. This means that the simulation technology needed to replicate a real-world work environment for the purpose of training an individual.
- Had to include a virtualized component.
3. Results
3.1. Summary
A Summary of Current Simulation Technology
3.2. Similarities and Distinctions from Related Training Approaches
3.2.1. Serious Games
3.2.2. Game-Based Learning
3.2.3. Role Plays
3.3. Benefits of Simulation Technology
3.3.1. Realism
3.3.2. Practice Opportunities
3.3.3. Immersive Environments
3.3.4. Feedback Capabilities
3.3.5. Cost as an Investment
3.4. Challenges with Simulation Technology
3.4.1. Upfront Costs
3.4.2. Variability in Learner Experiences
4. Discussion
4.1. Modern Research Findings
4.1.1. Design Attributes
4.1.2. Cognitive Load
4.1.3. Pedagogical Challenges
4.2. Recommended Use of Simulation Technology
4.3. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
AI | Artificial Intelligence |
ICT | Information and Communication Technology |
VR | Virtual Reality |
STEM | Science, Technology, Engineering, Mathematics |
References
- Bell, B.S.; Kanar, A.M.; Kozlowski, S.W.J. Current issues and future directions in simulation-based training in North America. Int. J. Hum. Resour. Manag. 2008, 19, 1416–1434. [Google Scholar] [CrossRef]
- Pedowitz, R.A. Virtual reality surgical simulation for arthroscopy training. J. Med. Educ. Train. 2017, 1, 1–7. [Google Scholar]
- Campos, N.; Nogal, M.; Caliz, C.; Juan, A.A. Simulation-based education involving online and on-campus models in different European universities. Int. J. Educ. Technol. High. Educ. 2020, 17, 8. [Google Scholar] [CrossRef]
- Bezdek, W.; Powell, R.; Mays, D. The history and future of military flight simulators. In AIAA Modeling and Simulation Technologies Conference and Exhibit; Lehmer, R., Malsom, S., Eds.; American Institute of Aeronautics and Astronautics: Reston, VA, USA, 2004. [Google Scholar] [CrossRef]
- Gegenfurtner, A.; Quesada-Pallarès, C.; Knogler, M. Digital simulation-based training: A meta-analysis. Br. J. Educ. Technol. 2014, 45, 1097–1114. [Google Scholar] [CrossRef]
- Vlachopoulos, D.; Makri, A. The effect of games and simulations on higher education: A systematic literature review. Int. J. Educ. Technol. High. Educ. 2017, 14, 22. [Google Scholar] [CrossRef]
- Basilotta-Gómez-Pablos, V.; Matarranz, M.; Casado-Aranda, L.A.; Otto, A. Teachers’ digital competencies in higher education: A systematic literature review. Int. J. Educ. Technol. High. Educ. 2022, 19, 1–16. [Google Scholar] [CrossRef]
- Crookall, D.; Klabbers, J.H.G.; Coote, A.; Saunders, D.; Cecchini, A.; Delle Piane, A. (Eds.) Simulation-Gaming in Education and Training; Pergamon Press: Oxford, UK, 1988. [Google Scholar]
- Kris, W.C. Types of gaming simulation applications. Simul. Gaming 2017, 48, 3–7. [Google Scholar] [CrossRef]
- Training Magazine. 2021 Training Industry Report. Available online: https://pubs.royle.com/publication/?m=20617&i=727569&p=20 (accessed on 2 February 2022).
- Slife, B.D.; Yanchar, S.C.; Williams, B. Concepts of determinism in radical behaviorism: A taxonomy. Behav. Philos. 1999, 27, 75–96. Available online: https://www.jstor.org/stable/27759394 (accessed on 2 February 2022).
- Snell, S.; Morris, S.; Bohlander, G.W. Managing Human Resources, 17th ed.; Cengage Learning: Boston, MA, USA, 2016. [Google Scholar]
- Brown, O.; Power, N.; Conchie, S.M. Immersive simulations with extreme teams. Organ. Psychol. Rev. 2020, 10, 115–135. [Google Scholar] [CrossRef]
- Ludlow, B.L. Virtual reality: Emerging applications and future directions. Rural. Spec. Educ. Q. 2015, 34, 3–10. [Google Scholar] [CrossRef]
- Ledger, S.; Burgess, M.; Rappa, N.; Power, B.; Wong, K.W.; Teo, T.; Hilliard, B. Simulation platforms in initial teacher education: Past practice informing future potentiality. Comput. Educ. 2022, 178, 104385. [Google Scholar] [CrossRef]
- Kraiger, K.; Ford, J.K. Science of workplace instruction: Learning and development applied to work. Annu. Rev. Organ. Psychol. Organ. Behav. 2020, 8, 45–72. [Google Scholar] [CrossRef]
- Chater, N.; Loewenstein, G. The under-appreciated drive for sense-making. J. Econ. Behav. Organ. 2016, 126, 137–154. [Google Scholar] [CrossRef]
- King, D.B.; Viney, W.; Woody, W.D. A History of Psychology: Ideas and Context, 4th ed.; Pearson: New York, NY, USA, 2009. [Google Scholar]
- Pomeroy, S.B. Ancient Greece: A Political, Social, and Cultural History; Oxford University Press: Oxford, UK, 1999. [Google Scholar]
- Stone, I.F. The Trial of Socrates; Little Brown: Boston, MA, USA, 1998. [Google Scholar]
- Wade, N.J. Perception and Illusion: Historical Perspectives; Springer: Berlin/Heidelberg, Germany, 2006. [Google Scholar] [CrossRef]
- Ackrill, J.L. Anamnēsis in the phaedo: Remarks on 73C–75C. Exegesis and argument: Studies in Greek philosophy presented to Gregory Vlastos. Anal. Philos. 1974, 15, 177–195. [Google Scholar] [CrossRef]
- Aguinis, H.; Kraiger, K. Benefits of training and development for individuals and teams, organizations, and society. Annu. Rev. Psychol. 2009, 60, 451–474. [Google Scholar] [CrossRef]
- Kraiger, K.; Wolfson, N. Assessing learning needs and outcomes in lifelong learning support systems. In Oxford Handbook of Lifelong Learning; London, M., Ed.; Oxford University Press: Oxford, UK, 2011. [Google Scholar] [CrossRef]
- Field, J. Lifelong Learning and the New Educational Order; Trentham Books: London, UK, 2000. [Google Scholar]
- Bedwell, L.W.; Pavlas, D.; Heyne, K.; Lazzara, H.E.; Salas, E. Toward a taxonomy linking game attributes to learning: An empirical study. Simul. Gaming 2012, 43, 729–760. [Google Scholar] [CrossRef]
- Garris, R.; Ahlers, R.; Driskell, J.E. Games, motivation, and learning: A research and practice model. Simul. Gaming 2002, 33, 441–467. [Google Scholar] [CrossRef]
- Grendler, P.F. The conditions of enquiry: Printing and censorship. In Cambridge History of Renaissance Philosophy; Schmitt, C.B., Ed.; Cambridge University Press: Cambridge, UK, 1988; pp. 25–54. [Google Scholar] [CrossRef]
- Noe, R.A. Employee Training and Development, 6th ed.; McGraw-Hill: New York, NY, USA, 2013. [Google Scholar]
- Rawlings, G. A Critical Exploration of Contingent Workers’ Training and Access to Information and Communication Technology. Ph.D. Dissertation, University of Toronto, Toronto, ON, Canada, 2011. Available online: https://hdl.handle.net/1807/29844 (accessed on 2 February 2022).
- Budzik, J.; Hammond, K.J. User interactions with everyday applications as context for just-in-time information access. In Proceedings of the 5th International Conference on Intelligent User Interfaces, New Orleans, LA, USA, 9–12 January 2000. [Google Scholar]
- Rogers, B.A.; Franklin, A.E. Cognitive load experienced by nurses in simulation-based learning experiences: An integrative review. Nurse Educ. Today 2021, 99, 104815. [Google Scholar] [CrossRef]
- Lloyd, M.; Bahr, N. What Matters in Higher Education A meta-analysis of a decade of learning design. J. Learn. Des. 2016, 9, 1–13. [Google Scholar] [CrossRef]
- Salas, E.; Tannenbaum, S.I.; Kraiger, K.; Smith-Jentsch, K.A. The science of training and development in organizations: What matters in practice. Psychol. Sci. Public Interest 2012, 13, 74–101. [Google Scholar] [CrossRef]
- Van Merriënboer, J.J.G.; Sweller, J. Cognitive load theory and complex learning: Recent developments and future directions. Educ. Psychol. Rev. 2005, 17, 147–177. [Google Scholar] [CrossRef]
- Clements, R.D. Physiological-psychological thought in Juan Luis Vives. J. Hist. Behav. Sci. 1967, 3, 219–235. [Google Scholar] [CrossRef]
- Watson, J.B. John Broadus Watson [Autobiography]. In A history of Psychology in Autobiography; Murchison, C., Ed.; Clark University Press: Worcester, MA, USA, 1936. [Google Scholar]
- Boring, E.G. Edward Bradford Titchener. Am. J. Psychol. 1927, 38, 489–506. Available online: https://www.jstor.org/stable/1414392 (accessed on 2 February 2022).
- Danziger, K. Sealing off the discipline: Wilhelm Wundt and the psychology of memory. In The Transformation of Psychology: Influences of 19th-Century Philosophy, Technology and Natural Science; Green, C.D., Shore, M., Eds.; American Psychological Association: Worcester, MA, USA, 2001; pp. 45–62. [Google Scholar] [CrossRef]
- Bandura, A. Social foundations of thought and action. In The Health Psychology Reader; Marks, D.F., Ed.; Prentice-Hall: Hoboken, NJ, USA, 1986; pp. 94–106. [Google Scholar] [CrossRef]
- Pavlov, I.P. Lectures on Conditioned Reflexes; International Publishers: New York, NY, USA, 1928. [Google Scholar]
- Jamil, M.G.; Bhuiyan, Z. Deep learning elements in maritime simulation programmes: A pedagogical exploration of learner experiences. Int. J. Educ. Technol. High. Educ. 2021, 18, 18. [Google Scholar] [CrossRef]
- Brown, K.G.; Ford, J.K. Using computer technology in training: Building an infrastructure for active learning. In Creating, Implementing, and Managing Effective Training and Development; Kraiger, K., Ed.; Jossey-Bass: Hoboken, NJ, USA, 2002; pp. 192–233. [Google Scholar]
- Smith, A. An Inquiry into the Nature and Causes of The Wealth of Nations: A Selected Edition; Sutherland, K., Ed.; Oxford Paperbacks: Oxford, UK, 2008. [Google Scholar]
- Koppes, L.L. Industrial-organizational psychology. In Comprehensive Handbook of Psychology: History of Psychology; Weiner, I.B., Freedheim, D.K., Eds.; Wiley: Singapore, 2003; pp. 367–389. [Google Scholar]
- Gilbreth, F.B.; Gilbreth, L.M. Applied Motion Study: A Collection of Papers on the Efficient Method of Industrial Preparedness; Sturgis & Walton: New York, NY, USA, 1917. [Google Scholar]
- Westgaard, O. Allow me to introduce...Frederick M. Taylor and the Gilbreths. Perform. Improv. Q. 1993, 6, 86–90. [Google Scholar] [CrossRef]
- Finch, F.H.; Odoroff, M.E. Employment trends in applied psychology. J. Consult. Psychol. 1939, 3, 118–122. [Google Scholar] [CrossRef]
- Wasserman, J.D.; Maccubbin, E.M. David Wechsler at the Psychological Corporation 1925–1927: Chorus Girls and Taxicab Drivers. In Proceedings of the Annual convention of the American Psychological Association, Chicago, IL, USA, 22–25 August 2002. [Google Scholar]
- Ansbacher, H.L. German military psychology. Psychol. Bull. 1941, 38, 370–392. [Google Scholar] [CrossRef]
- Salas, E.; DeRouin, R.E.; Gade, P.A. The military’s contribution to our science and practice: People, places, and findings. In Historical Perspectives in Industrial and Organizational Psychology; Koppes, L.L., Ed.; Lawrence Erlbaum Associates Publishers: Mahwah, NJ, USA, 2007; pp. 169–189. [Google Scholar]
- Rizzo, A.; Pair, J.; Graap, K.; Manson, B.; McNerney, P.J.; Wiederhold, B.; Wiederhold, M.; Spira, J. A virtual reality exposure therapy application for Iraq War military personnel with post-traumatic stress disorder: From training to toy to treatment. In NATO Advanced Research Workshop on Novel Approaches to the Diagnosis and Treatment of Posttraumatic Stress Disorder; Roy, M., Ed.; IOS Press: Amsterdam, The Netherlands, 2006; pp. 235–250. [Google Scholar]
- Williams-Bell, F.M.; Kapralos, B.; Hogue, A.; Murphy, B.M.; Weckman, E.J. Using serious games and virtual simulation for training in the fire service: A review. Fire Technol. 2015, 51, 553–584. [Google Scholar] [CrossRef]
- Sanchez, D.R.; Rueda, A.; Jimènez, L.J.; Nargesi, M.N. Commercial-off-the-shelf (COTS) games: Exploring the applications of games for instruction and assessment. In Computer Game Development; Sobota, B., Ed.; IntechOpen: London, UK, 2022. [Google Scholar] [CrossRef]
- Ojala, S.; Pyöriä, P. Mobile knowledge workers and traditional mobile workers: Assessing the prevalence of multi-locational work in Europe. Acta Sociol. 2018, 61, 402–418. [Google Scholar] [CrossRef]
- Landy, F.J.; Conte, J.M. Work in the 21st Century: An Introduction to Industrial and Organizational Psychology; McGraw-Hill: New York, NY, USA, 2004. [Google Scholar]
- Hackman, J.R.; Oldham, G.R. Development of the job diagnostic survey. J. Appl. Psychol. 1975, 60, 159. [Google Scholar] [CrossRef]
- Zackoff, M.W.; Cruse, B.; Sahay, R.D.; Fei, L.; Saupe, J.; Schwartz, J.; Klein, M.; Geis, G.L.; Tegtmeyer, K. Development and implementation of augmented reality enhanced high-fidelity simulation for recognition of patient decompensation. Simul. Healthc. J. Soc. Simul. Healthc. 2021, 16, 221–230. [Google Scholar] [CrossRef]
- Wee, E.X.M.; Fehr, R. Compassion during difficult times: Team compassion behavior, suffering, supervisory dependence, and employee voice during COVID-19. J. Appl. Psychol. 2021, 106, 1805–1820. [Google Scholar] [CrossRef] [PubMed]
- Baranik, L.E.; Roling, E.A.; Eby, L.T. Why does mentoring work? The role of perceived organizational support. J. Vocat. Behav. 2010, 76, 366–373. [Google Scholar] [CrossRef] [PubMed]
- Reiser, R.A.; Gagne, R.M. Characteristics of media selection models. Rev. Educ. Res. 1982, 52, 499–512. [Google Scholar] [CrossRef]
- Athanasopoulou, A.; Dopson, S. A systematic review of executive coaching outcomes: Is it the journey or the destination that matters the most? Leadersh. Q. 2018, 29, 70–88. [Google Scholar] [CrossRef]
- Sherman, S.; Freas, A. The wild west of executive coaching. Harv. Bus. Rev. 2004, 82, 82–93. Available online: https://hbr.org/2004/11/the-wild-west-of-executive-coaching (accessed on 2 February 2022). [PubMed]
- Matsuo, M. Instructional skills for on-the-job training and experiential learning: An empirical study of Japanese firms. Int. J. Train. Dev. 2014, 18, 225–240. [Google Scholar] [CrossRef]
- Jacobs, R. Structured on-the-Job Training: Unleashing Employee Expertise in the Workplace; Berrett-Koehler Publishers: Oakland, CA, USA, 2003. [Google Scholar]
- Kraiger, K. Transforming our models of learning and development: Web-based instruction as enabler of third-generation instruction. Ind. Organ. Psychol. 2008, 1, 454–457. [Google Scholar] [CrossRef]
- Sanchez, D.R. Videogame-based training: The impact and interaction of videogame characteristics on learning outcomes. Multimodal Technol. Interact. 2022, 6, 19. [Google Scholar] [CrossRef]
- Seymour, N.E. Integrating simulation into a busy residency program. Minim. Invasive Ther. Allied Technol. 2005, 14, 280–286. [Google Scholar] [CrossRef]
- Wierinck, E.; Puttemans, V.; Swinnen, S.; van Steenberghe, D. Effect of augmented visual feedback from a virtual reality simulation system on manual dexterity training. Eur. J. Dent. Educ. 2005, 9, 10–16. [Google Scholar] [CrossRef] [PubMed]
- Patel, A.D.; Gallagher, A.G.; Nicholson, W.J.; Cates, C.U. Learning curves and reliability measures for virtual reality simulation in the performance assessment of carotid angiography. J. Am. Coll. Cardiol. 2006, 47, 1796–1802. [Google Scholar] [CrossRef] [PubMed]
- Klein, C.; Stagl, K.C.; Salas, E.; Parker, C.; Van Eynde, D.F. Returning to flight: Simulation-based training for the US National Aeronautics and Space Administration’s Space Shuttle Mission Management Team. Int. J. Train. Dev. 2007, 11, 132–138. [Google Scholar] [CrossRef]
- Anseel, F.; Lievens, F.; Schollaert, E. Reflection as a strategy to enhance task performance after feedback. Organ. Behav. Hum. Decis. Process. 2009, 110, 23–35. [Google Scholar] [CrossRef]
- Tichon, J.; Diver, P. Interactive simulator training in civil construction: Evaluation from the trainer’s perspective. J. Interact. Learn. Res. 2012, 23, 143–163. [Google Scholar]
- Johannesson, E.; Silén, C.; Kvist, J.; Hult, H. Students’ experiences of learning manual clinical skills through simulation. Adv. Health Sci. Educ. 2013, 18, 99–114. [Google Scholar] [CrossRef] [PubMed]
- Siewiorek, A.; Gegenfurtner, A.; Lainema, T.; Saarinen, E.; Lehtinen, E. The effects of computer-simulation game training on participants’ opinions on leadership styles. Br. J. Educ. Technol. 2013, 44, 1012–1035. [Google Scholar] [CrossRef]
- Everson, N.; Levett-Jones, T.; Lapkin, S.; Pitt, V.; Van der Riet, P.; Rossiter, R.; Jones, D.; Gilligan, C.; Courtney-Pratt, H. Measuring the impact of a 3D simulation experience on nursing students’ cultural empathy using a modified version of the Kiersma-Chen Empathy Scale. J. Clin. Nurs. 2015, 24, 2849–2858. [Google Scholar] [CrossRef]
- Raurell-Torredà, M.; Olivet-Pujol, J.; Romero-Collado, À.; Malagon-Aguilera, M.C.; Patiño-Masó, J.; Baltasar-Bagué, A. Case-based learning and simulation: Useful tools to enhance nurses’ education? Nonrandomized controlled trial. J. Nurs. Scholarsh. 2015, 47, 34–42. [Google Scholar] [CrossRef]
- Baldauf, M.; Schröder-Hinrichs, J.U.; Kataria, A.; Benedict, K.; Tuschling, G. Multidimensional simulation in team training for safety and security in maritime transportation. J. Transp. Saf. Secur. 2016, 8, 197–213. [Google Scholar] [CrossRef]
- McLean, G.M.; Lambeth, S.; Mavin, T. The use of simulation in Ab Initio pilot training. Int. J. Aviat. Psychol. 2016, 26, 36–45. [Google Scholar] [CrossRef]
- Alanazi, A.A.; Nicholson, N. Students; Evaluation of audiology simulation training. Can. J. Speech-Lang. Pathol. Audiol. 2017, 41, 289–302. [Google Scholar]
- Polivka, B.J.; Anderson, S.; Lavender, S.A.; Sommerich, C.M.; Stredney, D.L.; Wills, C.E.; Darragh, A.R. Efficacy and usability of a virtual simulation training system for health and safety hazards encountered by healthcare workers. Games Health J. 2019, 8, 121–128. [Google Scholar] [CrossRef]
- Renganayagalu, S.K.; Mallam, S.; Nazir, S.; Ernstsen, J.; Haavardtun, P. Impact of simulation fidelity on student self-efficacy and perceived skill development in maritime training. Int. J. Mar. Navig. Saf. Sea Transp. 2019, 13, 663–669. [Google Scholar] [CrossRef]
- Spooner, M.T.; Alex, J.E.; Greer, J.A.; Delorey, D.R.; Kiser, R.A.; Petersen, C.; Polk, T.; Gunzelman, K. Simulation training for operational medicine providers (STOMP): Impact of a comprehensive skills-based curriculum for military general medical officers. Mil. Med. 2019, 184, e141–e146. [Google Scholar] [CrossRef]
- Gorman, J.C.; Grimm, D.A.; Stevens, R.H.; Galloway, T.; Willemsen-Dunlap, A.M.; Halpin, D.J. Measuring real-time team cognition during team training. Hum. Factors 2020, 62, 825–860. [Google Scholar] [CrossRef]
- McCormick-Huhn, K.; Kim, L.M.; Shields, S.A. Unconscious bias interventions for business: An initial test of WAGES-Business (Workshop Activity for Gender Equity Simulation) and Google’s “re: Work” trainings. Anal. Soc. Issues Public Policy 2020, 20, 26–65. [Google Scholar] [CrossRef]
- Cannon-Bowers, J.A.; Bowers, C.; Procci, K. Optimizing learning in surgical simulations: Guidelines from the science of learning and human performance. Surg. Clin. 2010, 90, 583–603. [Google Scholar] [CrossRef] [PubMed]
- Angelini, M.L. Integration of the pedagogical models “simulation” and “flipped classroom” in teacher instruction. SAGE Open 2016, 6, 2158244016636430. [Google Scholar] [CrossRef]
- Landers, R.N. Developing a theory of gamified learning. Simul. Gaming 2014, 45, 752–768. [Google Scholar] [CrossRef]
- Sauvé, L.; Renaude, L.; Kaufman, D.; Marquis, J. Distinguishing between games and simulations: A systematic review. Educ. Technol. Soc. 2007, 10, 247–256. Available online: https://www.jstor.org/stable/jeductechsoci.10.3.247 (accessed on 2 February 2022).
- Andreu-Andrés, Ȧ.; García-Casas, M. Perceptions of gaming as experiential learning by engineering students. Int. J. Eng. Educ. 2011, 27, 795–804. Available online: http://hdl.handle.net/10251/57102 (accessed on 2 February 2022).
- García-Carbonell, A.; Watts, F. Empirical research of learning with telematic simulation. Ibero-Am. J. Educ. 2012, 59, 1–11. [Google Scholar] [CrossRef]
- Kayali, F.; Purgathofer, P. Two halves of play—Simulation versus abstraction and transformation in sports videogames design. Eludamos J. Comput. Game Cult. 2008, 2, 105–127. [Google Scholar] [CrossRef]
- Orcutt, G.H. Simulation of economic systems. Am. Econ. Rev. 1960, 50, 894–907. Available online: http://www.jstor.org/stable/1810951 (accessed on 2 February 2022).
- Gros, B. Digital games in education: The design of games-based learning environments. J. Res. Technol. Educ. 2007, 40, 23–38. [Google Scholar] [CrossRef]
- Landers, R.N.; Callan, C.R. Casual social games as serious games: The psychology of gamification in undergraduate education and employee training. In Serious Games and Edutainment Applications; Ma, M., Oikonomou, A., Jain, L., Eds.; Springer: Berlin/Heidelberg, Germany, 2011; pp. 339–423. [Google Scholar] [CrossRef]
- Connolly, M.T. An application of games-based learning within software engineering. Br. J. Educ. Technol. 2007, 38, 416–428. [Google Scholar] [CrossRef]
- Landers, R.N.; Sanchez, D.R. Game-based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation. Int. J. Sel. Assess. 2022, 30, 1–13. [Google Scholar] [CrossRef]
- García-Carbonell, A.; Rising, B.; Montero, B.; Watts, F. Simulation/gaming and the acquisition of communicative competence in another language. Simul. Gaming 2001, 32, 481–491. [Google Scholar] [CrossRef]
- Comer, S.K. Patient care simulations: Role playing to enhance clinical understanding. Nurs. Educ. Perspect. 2005, 26, 357–361. Available online: https://pubmed.ncbi.nlm.nih.gov/16430003/ (accessed on 2 February 2022).
- Sogunro, O.A. Efficacy of role-playing pedagogy in training leaders: Some reflections. J. Manag. Dev. 2004, 23, 355–371. [Google Scholar] [CrossRef]
- Clark, R.E. Media will never influence learning. Educ. Technol. Res. Dev. 1994, 42, 21–29. [Google Scholar] [CrossRef]
- Kraiger, K. Decision based evaluation. In Creating, Implementing, and Managing Effective Training and Development; Kraiger, K., Ed.; Jossey-Bass: Hoboken, NJ, USA, 2002; pp. 331–375. [Google Scholar]
- Hochmitz, I.; Yuviler-Gavish, N. Physical fidelity versus cognitive fidelity training in procedural skills acquisition. Hum. Factors 2011, 53, 489–501. [Google Scholar] [CrossRef]
- Baldwin, T.T.; Ford, J.K. Transfer of training: A review and directions for future research. Pers. Psychol. 1988, 41, 63–105. [Google Scholar] [CrossRef]
- Grossman, R.; Salas, E. The transfer of training: What really matters. Int. J. Train. Dev. 2011, 15, 103–120. [Google Scholar] [CrossRef]
- Strekalova, Y.A.; Krieger, J.L.; Neil, J.; Caughlin, J.P.; Kleinheksel, A.J.; Kotranza, A. I understand how you feel: The language of empathy in virtual clinical training. J. Lang. Soc. Psychol. 2017, 36, 61–79. [Google Scholar] [CrossRef]
- Bell, B.S.; Kozlowski, S.W.J. Adaptive guidance: Enhancing self-regulation, knowledge, and performance in technology-based training. Pers. Psychol. 2002, 55, 267–306. [Google Scholar] [CrossRef]
- Morélot, S.; Garrigou, A.; Dedieu, J.; N’Kaoua, B. Virtual reality for fire safety training: Influence of immersion and sense of presence on conceptual and procedural acquisition. Comput. Educ. 2021, 166, 104145. [Google Scholar] [CrossRef]
- Muñoz, J.E.; Quintero, L.; Stephens, C.L.; Pope, A.T. A psychophysiological model of firearms training in police officers: A virtual reality experiment for biocybernetic adaptation. Front. Psychol. 2020, 11, 683. [Google Scholar] [CrossRef]
- Cannon-Bowers, J.A.; Rhodenizer, L.; Salas, E.; Bowers, C.A. A framework for understanding pre-practice conditions and their impact on learning. Pers. Psychol. 1998, 51, 291–320. [Google Scholar] [CrossRef]
- Auer, E.M.; Mersy, G.; Marin, S.; Blaik, J.; Landers, R.N. Using machine learning to model trace behavioral data from a game-based assessment. Int. J. Sel. Assess. 2021, 30, 82–102. [Google Scholar] [CrossRef]
- Zamierowski, D.S.; Carver, K.A.; Guerra, L.E. Medical Device and Procedure Simulation and Training. U.S. Patent No. 9,886,874, 7 June 2018. [Google Scholar]
- Cohen, E.R.; Feinglass, J.; Barsuk, J.H.; Barnard, C.; O’Donnell, A.; McGaghie, W.C.; Wayne, D.B. Cost savings from reduced catheter-related bloodstream infection after simulation-based education for residents in a medical intensive care unit. Simul. Healthc. 2010, 5, 98–102. [Google Scholar] [CrossRef]
- Grover, S.; Pea, R. Computational thinking in K-12: A review of the state of the field. Educ. Res. 2013, 42, 38–43. [Google Scholar] [CrossRef]
- Chin, J.; Dukes, R.; Gamson, W. Assessment in simulation and gaming: A review of the last 40 years. Simul. Gaming 2009, 40, 553–568. [Google Scholar] [CrossRef]
- Masoomi, R.; Shariati, M.; Labaf, A.; Mirzazadeh, A. Transfer of learning from simulated setting to the clinical setting: Identifying instructional design features. Med. J. Islam. Repub. Iran 2021, 35, 696–715. [Google Scholar] [CrossRef] [PubMed]
- Rim, D.; Shin, H. Effective instructional design template for virtual simulations in nursing education. Nurse Educ. Today 2021, 96, 104624. [Google Scholar] [CrossRef] [PubMed]
- Hung, C.-Y.; Xu, W.-W.; Lin, Y.-R. Multi-touch, gesture-based simulations: Impacts on learning optical imaging and mental model development. Comput. Educ. 2020, 145, 103727. [Google Scholar] [CrossRef]
- Meguerdichian, M.J.; Bajaj, K.; Walker, K. Fundamental underpinnings of simulation education: Describing a four-component instructional design approach to healthcare simulation fellowships. Adv. Simul. 2021, 6, 18. [Google Scholar] [CrossRef] [PubMed]
- Albus, P.; Vogt, A.; Seufert, T. Signaling in virtual reality influences learning outcome and cognitive load. Comput. Educ. 2021, 166, 104154. [Google Scholar] [CrossRef]
- McInnis, C.; Asif, H.; Ajzenberg, H.; Wang, P.; Mosa, A.; Dang, F.; Savage, T.; Vo, T.X.; Wang, J.; Zevin, B.; et al. The next surgical skills and technology elective program: The “surgical skills and technology elective program” decreases cognitive load during suturing tasks in second year medical students. J. Surg. Res. 2021, 267, 598–604. [Google Scholar] [CrossRef]
- Zu, T.; Munsell, J.; Rebello, N.S. Subjective measure of cognitive load depends on participants’ content knowledge level. Front. Educ. 2021, 6, 647097. [Google Scholar] [CrossRef]
- Mayer, R.E. Cognitive theory of multimedia learning. In Cambridge Handbook of Multimedia Learning; Mayer, R.E., Ed.; Cambridge University Press: Cambridge, UK, 2014; pp. 43–71. [Google Scholar] [CrossRef]
- Krüger, J.M.; Palzer, K.; Bodemer, D. Learning with augmented reality: Impact of dimensionality and spatial abilities. Comput. Educ. Open 2022, 3, 100065. [Google Scholar] [CrossRef]
- Weiner, E.J.; Sanchez, D.R. Cognitive ability in virtual reality: Validity evidence for VR game-based assessments. Int. J. Sel. Assess. 2020, 28, 215–235. [Google Scholar] [CrossRef]
- Koppes, L.L.; Pickren, W. Industrial and organizational psychology: An evolving science and practice. In Historical Perspectives in Industrial and Organizational Psychology; Koppes, L.L., Ed.; Lawrence Erlbaum Associates Publishers: Mahwah, NJ, USA, 2007; pp. 3–35. [Google Scholar]
Social/Contextual | Scientific | Technological | |
---|---|---|---|
Value of Knowledge |
|
|
|
Democratization of Knowledge |
|
|
|
Science of Learning |
|
|
|
Scaling Productivity |
|
|
|
Emergence of Knowledge Work |
|
|
|
Individualized Learning |
|
|
|
Article | Year | Simulation Type | Subject Matter | Outcome Measures | Sample | Participants |
---|---|---|---|---|---|---|
[68] | 2005 | Computer-driven simulation | Medical | Job-related task performance specific to interrupted suture score | 11 | Postgraduate Medical Residents |
[69] | 2005 | Virtual Reality-based dental training | Dental | Job-related task performance | 42 | Dental Students |
[70] | 2006 | Virtual Reality training simulator | Medical | Job-related task performance specific to carotid angiography | 20 | Interventional Cardiologists |
[71] | 2007 | Aerospace simulator | Aerospace | Job-related task performance, Communication, Teamwork and Reactions | 29 | Space Shuttle MMT Members |
[72] | 2009 | Web-based work simulation | Business | Performance as moderated by self-reflection | 360 | Employees |
[73] | 2012 | Computer-based training simulator for industrial machinery | Construction | Reactions | 56 | Participants |
[74] | 2012 | Virtual Reality simulation with haptic properties | Medical | Job-relevant skills and reactions | 10 | Undergraduate Students |
[75] | 2013 | Business-simulation computer game | Business and Leadership | Reactions to leadership behaviors | 26 | Graduate Students |
[76] | 2015 | Non-interactive 10 min 3D video | Medical | Empathy (modified Kiersma–Chen empathy scale) | 460 | Undergraduate Nursing Students |
[77] | 2015 | High-technology human patient simulator (HPS) | Medical | Patient assessment skills | 101 | Undergraduate Students |
[78] | 2016 | Safety and security training simulator for ship handling | Public Safety | Job-related performance | 14 | Students |
[79] | 2016 | Flight simulator | Aerospace | Job-related task performance in flight abilities | 29 | Students |
[80] | 2017 | Medical manikin | Medical | Reactions | 17 | Doctoral Students |
[81] | 2019 | Healthcare interactive virtual simulation training system (HH-VSTS) | Medical | Job-related task performance specific to hazard management | 74 | Healthcare Workers and Students |
[82] | 2019 | Maritime education and training (MET) Simulator | Maritime | Confidence in task performance | 11 | Students |
[83] | 2019 | Medical manikins | Medical | Comfort with medical interventions | 57 | General Medicine Officers |
[84] | 2020 | Medical manikin | Medical | Interteam communication | ~26 | Four Neurosurgeon teams; four medical student teams |
[85] | 2020 | Experiential gamified simulation (WAGES-Business) | Business | Acknowledgement of unconscious bias | 126 | Undergraduate Students |
Learning Objectives | Instructional Principles | Design Attributes | Commonly Used Context | Delivery Media | |
---|---|---|---|---|---|
Simulation |
|
|
|
|
|
Serious Games |
|
|
|
| |
Role Play |
|
|
|
|
Design Attributes | Science of Learning: Establishment of parsimony has been an effective accelerator for similar training method research (e.g., serious games, game-based learning). |
Democratization of Knowledge: Availability of interdisciplinary research may lead to novel design attributes. Methodological studies are also critical to isolate and manipulate individual attributes. | |
Scaling Productivity: Future research should explore design attributes which facilitate incremental observational and social learning compared to traditional methods. | |
Individualized Learning: A taxonomy of simulation design attributes would enable educators to design interventions that take into account learner characteristics. | |
Cognitive Load | Emergence of Knowledge Work: Future research should continue to study the effects of cognitive load on simulation training transfer to improve its design efficacy. |
Democratization of Knowledge: Examining cognitive load effects on learning via simulation for training can mitigate potential adverse impacts to neurodiverse learner populations. | |
Scaling Productivity: Simulations may simplify learning by reducing specific types of cognitive load compared to natural environments. | |
Individualized Learning: All feedback is not created equal, especially in simulations with high fidelity. Research focused on the cognitive load effects of various feedback mechanisms will ensure simulations are designed effectively. | |
Pedagogical Challenges | Science of Learning: Industrial training effectiveness research may offer frameworks for building digital competencies. Additionally, higher learning institutions may realize additional benefits, such as educator job satisfaction and retention. |
Democratization of Knowledge: Pedagogical research will enable increased access to simulation-based learning and educator capabilities. | |
Scaling Productivity/Individualized Learning: Simulation for training is not a substitute for traditional methods in most cases. Educators play a key role in adding feedback and meaning to learners’ simulated experiences. |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Sanchez, D.R.; Rueda, A.; Kawasaki, K.; Van Lysebetten, S.; Diaz, D. Reviewing Simulation Technology: Implications for Workplace Training. Multimodal Technol. Interact. 2023, 7, 50. https://doi.org/10.3390/mti7050050
Sanchez DR, Rueda A, Kawasaki K, Van Lysebetten S, Diaz D. Reviewing Simulation Technology: Implications for Workplace Training. Multimodal Technologies and Interaction. 2023; 7(5):50. https://doi.org/10.3390/mti7050050
Chicago/Turabian StyleSanchez, Diana R., Amanda Rueda, Kentaro Kawasaki, Saar Van Lysebetten, and Daniel Diaz. 2023. "Reviewing Simulation Technology: Implications for Workplace Training" Multimodal Technologies and Interaction 7, no. 5: 50. https://doi.org/10.3390/mti7050050
APA StyleSanchez, D. R., Rueda, A., Kawasaki, K., Van Lysebetten, S., & Diaz, D. (2023). Reviewing Simulation Technology: Implications for Workplace Training. Multimodal Technologies and Interaction, 7(5), 50. https://doi.org/10.3390/mti7050050