Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings
Abstract
:1. Introduction
1.1. Related Works
1.2. Current Study
- Stage 1: Creating content and developing the VR prototype
- Stage 2: Expert content validation
- Stage 3: Piloting VR application
2. Stage 1: Creating Content and Developing the VR Prototype
2.1. Methodology
2.1.1. Scenario Elements
- Model of assisted living house: A virtual environment was generated to impart a real-world context to the scene, representing a 1:1-scale replica of an assisted living house. This choice was made to simulate the environment encountered by care support providers in their professional settings (see Panel A, Figure 1). To ensure accuracy, the environment was modeled with reference to building schematics/floor plans. The virtual client also engages with aspects of the environment throughout the experience.
- Scenario background: This sets the stage with environmental and interpersonal information that lays the groundwork for potential escalation triggers. For example, “Your 17-year-old client, Joseph, has a curfew and is not allowed out of the house past 9:00 p.m. You overhear him speaking on the phone about meeting his friends outside at 10:00 p.m.”.
- Client background: This provides information on each virtual client, such as personality traits, preferences, or behaviors. This equips users with the necessary insights for informed de-escalation strategies. For example, “When Joseph gets frustrated, he has a tendency to display physical aggression”.
- Virtual clients: A virtual representation of a client was created for each scenario. The virtual clients were designed to represent a diverse range of individuals who differ in race, age, and gender. These virtual clients were also programmed to display varied behaviors and responses (see Panel B, Figure 1). For example, the virtual client “Joseph” is a young adult male with good language skills. Depending on the participant’s choices, “Joseph” will either end the scenario by sitting down and watching television or he will throw an object at the television. Each avatar has five distinct reactions.
- Prompts: This details the virtual client’s immediate actions or statements, prompting user responses. For example, “Joseph is putting on his shoes and jacket, getting ready to leave the house. How do you respond”?
- Responses: These allow users to choose from five options in reaction to the prompts, incorporating possible actions and statements. For example, “I understand you want to see your friends tonight. However, your safety is my main priority. Let’s discuss this further”.
2.1.2. Scenario Structure and Flow
2.1.3. Scoring Logic and Scenario Completion
- Selection of a de-escalating response at Stage 3 of the positive pathway;
- Selection of an escalating response at Stage 3 of the negative pathway;
- Participant score reaches 0 or below (automatic end).
2.1.4. VR Software and Development
2.2. Results and Discussion
- Virtual clients: Three clients were modeled, depicting teens and young adults, backgrounds, and disabilities. They were designed with triggers and escalation responses observed in the real world to provide exposure to representative individuals within the support system.
- Scenario development: Three scenarios were scripted and set in a housing environment. In Scenario 1, a teenager, Joseph, contemplates breaking household curfew rules for the first time. The scenario requires a preventative resolution. Scenario 2 features maintenance work being undertaken in a client’s room. The loud noises trigger agitation and introduce an environmental factor contributing to escalation. Scenario 3 shows a client named Nicole who is distressed following a dentist appointment. The scenario represents escalation originating from a previous difficult experience. The selected trigger situations align with categories shown to elicit behavioral escalations [52].
- Response options and scripting: Ten potential textual responses were drafted per scenario prompt, double the number ultimately required in the final program. Drafting this expanded initial set allowed for the selection of the most effective and appropriate responses based on expert input in Stage 2.
3. Stage 2: Expert Content Validation
3.1. Methodology
3.1.1. Participants
3.1.2. Materials
- Scenario context and client background: Participants assessed the plausibility and respectfulness of scenario contexts and client backgrounds on a 7-point Likert scale, rating each from ‘highly implausible’ to ‘highly plausible’.
- Response stages: Participants reviewed and rated response-stage content for plausibility and de-escalation effectiveness. Ratings for each of the ten response options per stage used a 1 to 100 slider scale, from ‘highly escalating’ to ‘highly de-escalating’.
- Overall suitability: Participants provided an overall scenario rating, considering aspects, like flow, realism, and training suitability, on a 7-point Likert scale, from ‘not suitable’ to ‘highly suitable’.
3.1.3. Procedure
3.1.4. Analysis and Decision Making
3.2. Results and Discussion
3.2.1. Scenario 1
3.2.2. Scenario 2
3.2.3. Scenario 3
4. Stage 3: Piloting VR Application
4.1. Methodology
4.1.1. Participants
4.1.2. Questionnaires
4.1.3. Materials
4.1.4. Procedure
4.1.5. Results and Discussion
5. General Discussion
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Hsu, R.; McCabe, C.; Ellison, C.; Howells, M.; Loetscher, T. Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings. Multimodal Technol. Interact. 2024, 8, 100. https://doi.org/10.3390/mti8110100
Hsu R, McCabe C, Ellison C, Howells M, Loetscher T. Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings. Multimodal Technologies and Interaction. 2024; 8(11):100. https://doi.org/10.3390/mti8110100
Chicago/Turabian StyleHsu, Ryan, Connor McCabe, Caroline Ellison, Mark Howells, and Tobias Loetscher. 2024. "Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings" Multimodal Technologies and Interaction 8, no. 11: 100. https://doi.org/10.3390/mti8110100
APA StyleHsu, R., McCabe, C., Ellison, C., Howells, M., & Loetscher, T. (2024). Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings. Multimodal Technologies and Interaction, 8(11), 100. https://doi.org/10.3390/mti8110100