Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
Abstract
:1. Introduction
2. Theoretical Knowledge
2.1. Executive Functions
2.2. Metacognitive Abilities
2.3. Emotional Intelligence
3. Materials and Methods
- RQ1. How many technologies were observed to pair with serious games aiming to manage ADHD symptoms in children with ADHD?
- RQ2. How do serious games through the utilization of a variety of different technologies affect specific cognitive skills (executive functioning and metacognitive skills) in children with ADHD, including attention, working memory, emotional regulation, and inhibitory control? This investigation was based on the Preferred Reporting Items for Systematic Reviews and Meta-Analysis Statement (PRISMA) standards, preregistered with the Open Science Framework (https://osf.io/dx84k/, accessed on 12 November 2024). Four authors conducted a systematic investigation for the current paper between September 2024 and November 2024.
4. Results
4.1. Brain–Computer Interface (BCI)/Neurofeedback Games
4.2. PC-Based Serious Games
4.3. Mobile/Tablet Serious Games
4.4. Virtual Reality Serious Games
4.5. Augmented Reality Serious Games
5. Discussion
Limitations and Suggestions for Future Research
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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---|---|---|---|---|---|
Lim et al. [56] | Cogoland | 2023 | 20 children with ADHD aged 6–12 | Attention ability | ADHD Rating Scale (ADHD-RS), parents and clinician questionnaires for inattention and hyperactive–impulsive symptoms on a 4-point Likert scale (1 = never or rarely, 4 = very often), Child Behavior Checklist (CBCL) |
Jiang et al. [57] | _____ | 2011 | Children with ADHD | Attention ability | ADHD Rating Scale, Child Behavior Checklist (CBCL) |
Qian et al. [58] | _____ | 2018 | 66 boys with ADHD, either combined or inattentive subtypes aged 6–12 | Attention ability | Resting-state functional magnetic resonance imaging method, DHD-RS clinician inattention scores, Child Behavior Checklist |
Blandón et al. [59] | Harvest Challenge | 2016 | 7 children with ADHD | Attention ability | Record of EEG signals from users before, during, and after the gameplay |
Arrambide et al. [60] | Orbit | 2019 | five neuropsychologists | Attention ability | Open-ended qualitative group interview, after the game |
Alchalabi et al. [61] | FOCUS | 2019 | 5 healthy subjects (males, age range 19–26), 4 ADHD subjects: 2 males (18 and 23 years old), and 2 females (21 and 22 years old) | Attention ability | Record of EEG signals from users before, during and after the gameplay |
Chang et al. [62] | ______ | 2022 | 5 healthy subjects, age 4–6 | Attention ability | EEG data, game experience questionnaire (GEQ), Conners child behavior scale (parent edition), Schulte grid test |
Authors | Game Name | Year | Participants | Targeted Areas of Improvement | Outcome Measure |
---|---|---|---|---|---|
Prins et al. [63] | Braingame Brian | 2013 | 40 clinically diagnosed children with ADHD (8–12 years old) | Visuospatial WM, inhibition, cognitive flexibility | Parent-rated EFs (BRIEF total score), ADHD behaviors (Inattention and Hyperactive-impulsivity subscales of the Disruptive Behavior Problems Scale) |
Crepaldi et al. [66] | Antonyms | 2020 | 30 typically developing children (16 boys; age: M = 9.30 years, SD = 0.87), 16 ADHD boys aged 8–11 (M = 9.19 years; SD = 0.91 | Impulsivity, inhibition control, cognitive flexibility | Ad hoc questionnaire, scores in Antonyms tasks, Conners Continuous Performance Test II (CPT II v. 5) |
Bul et al. [67] | Plan-It Commander | 2015 | 42 clinically referred children with a primary diagnosis of ADHD, age ranged from 8 to 11 years | Time management, planning/organizing, prosocial skills | Parent and participant questionnaires |
Hashemian and Gotsis [68] | Adventurous Dreaming Highflying Dragon: A Full Body Game for Children with ADHD | 2013 | 73 clinically diagnosed children with ADHD (6–13 years old) | Attention ability, hand–eye coordination, planning | Attention tests, teacher questionnaires |
Giannakari et al. [69] | ADDventurous Rhythmical Planet | 2019 | Four children (8–12 years old), two of them were diagnosed with ADHD. Four educators, specialized in special education | Social, communication, cognitive, academic, emotional, behavioral skills | Two types of questionnaires, one targeting children of 8–12 years old and the other targeting expert educators |
Authors | Game/App Name | Year | Participants | Targeted Areas of Improvement | Outcome Measure |
---|---|---|---|---|---|
Said et al. [70] | Mathefunic | 2020 | ADHD Children (8–12 years old) | Attention ability | Usability questionnaire for participants |
Wrońska et al. [71] | LyC: Lectura y Comprensión | 2015 | 6 typically developing children (8–12 years old) | Reading comprehension skills | Participants questionnaires using a Likert scale ranging from 1—strongly disagree‖ to 5—strongly agree‖ |
Butt et al. [72] | Say-it and Learn | 2020 | 5 ADHD children having age (m = 6.4) years, parents | Learning ability | Student, parent and caregiver questionnaires |
Supangan et al. [73] | e-tutor system | 2019 | ADHD children (8–12 years old) | Learning ability | Teachers questionnaires |
Tobias et al. [74] | Chillfish | 2016 | 12 children with ADHD between 8 and 13 years old | Emotional control | Heart rate monitor for heart rate variability (HRV), electrodermal activity (EDA) sensors |
Redondo et al. [77] | Boogies Academy Cuibrain | 2019 | 44 students (age range = 6–16 years; experimental group = 24; control group = 20) with attention deficit hyperactivity disorder (ADHD) and specific learning disorder (SLD) | Attention ability Learning ability | Performance measures (D2 Attention Test) and observation measures (EDAH scale completed by families) |
Hakimirad et al. [78] | EmoGalaxy | 2019 | 20 ADHD boys (7 to 12 years old) | Emotion recognition, emotion expression, emotion regulation | Gersham and Eliot’s social skills test |
Canady [79] | Evo Project/EndeavorRx | 2020 | 348 ADHD children (8 to 12 years old)) | Attention ability Learning ability | Vanderbilt ADHD Diagnostic Parent Rating Scale |
Authors | Game Name | Year | Participants | Targeted Areas of Improvement | Outcome Measure |
---|---|---|---|---|---|
Rodrigo-Yanguas et al. [80] | The Secret Trail of Moon (TSTM) | 2021 | 37 ADHD children and adolescents (12–22 years old), 56 mental health and education professionals | Cognitive abilities | Ad hoc questionnaire for patients |
Ou et al. [83] | HTC VIVE | 2020 | 3 ADHD children aged 8–12 years | Cognitive abilities, abstract reasoning, complex information processing | Interviews with participants and their parents, Test of Nonverbal Intelligence (fourth edition; TONI-4), Attention Test for Elementary School Children (ATESC), Wisconsin Card Sorting Test (WCST), parent form of the Chinese version of the revised Swanson, Nolan, and Pelham (SNAP-IV) questionnaire |
Noof et al. [84] | _____ | 2024 | 20 ADHD children (5–10 years old) | Learning ability | Interviews and tests for participants, observation of behavior during VR gameplay |
Tarng et al. [85] | Electrical Maze Matching Shape or Color | 2022 | 66 typically developing children (8–10 years old) | Attention ability | Attention scale for elementary school children |
Authors | Game/Project Name | Year | Participants | Targeted Areas of Improvement | Outcome Measure |
---|---|---|---|---|---|
Barba et al. [86] | BRAVO | 2019 | 60 ADHD children (3–12 years old) | Social skills | EEG helmet and bracelet with reference to biofeedback data, gaming scores |
Avila-Pesantez et al. [87] | ATHYNOS | 2018 | 11 children diagnosed with ADHD, aged 7–10 years old | Attention ability, hand–eye coordination motivation, interactivity, problem-solving, time management | Therapist’s observations |
Tosto et al. [88] | AHA | 2021 | 117 students (aged 8–9 to 11–12 years); 2 with a diagnosis of ADHD | Reading and spelling abilities | Neale Analysis of Reading Ability (NARA-II), the Vernon Graded Word Spelling Test, WWL questionnaires |
Gabele et al. [89] | AR Sandbox | 2019 | Seven domain experts aged 21–50 years (interaction designers, computer scientist, neuropsychologist) | Social skills | Interview with participants |
Tobar-Muñoz et al. [90] | Gremlins in My Mirror | 2014 | 20 children aged 8–12 years (4 typical, 3 with ADHD, 1 with autism, 7 with mental retardation, 1 with Asperger syndrome, 1 with microcephaly, 1 with Down syndrome, 2 with deafness) | Logical Math Skills Learning | Questionnaires for participants |
Arpaia et al. [91] | _____ | 2020 | 4 ADHD children between 6 and 8 years old | Cognitive abilities | Tests regarding attentional function of participants and device acceptance |
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Doulou, A.; Pergantis, P.; Drigas, A.; Skianis, C. Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review. Multimodal Technol. Interact. 2025, 9, 8. https://doi.org/10.3390/mti9010008
Doulou A, Pergantis P, Drigas A, Skianis C. Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review. Multimodal Technologies and Interaction. 2025; 9(1):8. https://doi.org/10.3390/mti9010008
Chicago/Turabian StyleDoulou, Aikaterini, Pantelis Pergantis, Athanasios Drigas, and Charalampos Skianis. 2025. "Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review" Multimodal Technologies and Interaction 9, no. 1: 8. https://doi.org/10.3390/mti9010008
APA StyleDoulou, A., Pergantis, P., Drigas, A., & Skianis, C. (2025). Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review. Multimodal Technologies and Interaction, 9(1), 8. https://doi.org/10.3390/mti9010008