Next Article in Journal
New Innovation, Sustainability, and Resilience Challenges in the X.0 Era
Next Article in Special Issue
E-Archeo Project: The 3D Reconstruction of the Roman Villae in Sirmione and Desenzano (Brescia, Italy)
Previous Article in Journal
QACM: Quality Aware Crowd Sensing in Mobile Computing
Previous Article in Special Issue
Augmented Reality Applications for Learning Geography in Primary Education
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Article

e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies

1
CNR Institute of Heritage Science, Via Salaria km 29,300, 00015 Monterotondo, Italy
2
Department of History, Representation and Restoration of Architecture, Sapienza University of Rome, Piazza Borghese 9, 00186 Rome, Italy
3
ALES Spa, Via Nazionale 243, 00184 Rome, Italy
4
Department of Cultural Heritage, University of Padova, Piazza Capitaniato 7, 35139 Padova, Italy
*
Authors to whom correspondence should be addressed.
Appl. Syst. Innov. 2023, 6(2), 38; https://doi.org/10.3390/asi6020038
Submission received: 7 February 2023 / Revised: 26 February 2023 / Accepted: 7 March 2023 / Published: 9 March 2023
(This article belongs to the Special Issue Advanced Virtual Reality Technologies and Their Applications)

Abstract

Commissioned to ALES spa by the Ministry of Culture (MiC), the e-Archeo project was born with the intention of enhancing and promoting knowledge of some Italian archaeological sites with a considerable narrative potential that has not yet been fully expressed. The main principle that guided the choice of the sites and the contents was of illustrating the various cultures and types of settlements present in the Italian territory. Eight sites were chosen, spread across the national territory from north to south, founded by Etruscans, Greeks, Phoenicians, natives and Romans. e-Archeo has developed multimedia, integrated and multi-channel solutions for various uses and types of audiences, adopting both scientific and narrative and emotional languages. Particular attention was paid to multimedia accessibility, technological sustainability and open science. The e-Archeo project was born from a strong synergy between public entities, research bodies and private industries thanks to the collaboration of MiC and ALES with the CNR ISPC, 10 Italian Universities, 12 Creative Industries and the Italian National Television (RAI). This exceptional and unusual condition made it possible to realise all the project’s high-quality contents and several outputs in only one and a half years.
Keywords: Italian archaeological sites; multiculturalism; multimedia enhancement; virtual reconstruction; storytelling; scientific back-end; synergy between public and private sector; accessibility; open data; fair principles Italian archaeological sites; multiculturalism; multimedia enhancement; virtual reconstruction; storytelling; scientific back-end; synergy between public and private sector; accessibility; open data; fair principles

Share and Cite

MDPI and ACS Style

Pietroni, E.; Menconero, S.; Botti, C.; Ghedini, F. e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies. Appl. Syst. Innov. 2023, 6, 38. https://doi.org/10.3390/asi6020038

AMA Style

Pietroni E, Menconero S, Botti C, Ghedini F. e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies. Applied System Innovation. 2023; 6(2):38. https://doi.org/10.3390/asi6020038

Chicago/Turabian Style

Pietroni, Eva, Sofia Menconero, Carolina Botti, and Francesca Ghedini. 2023. "e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies" Applied System Innovation 6, no. 2: 38. https://doi.org/10.3390/asi6020038

APA Style

Pietroni, E., Menconero, S., Botti, C., & Ghedini, F. (2023). e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies. Applied System Innovation, 6(2), 38. https://doi.org/10.3390/asi6020038

Article Metrics

Back to TopTop