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Review

Methodological Quality of User-Centered Usability Evaluation of Digital Applications to Promote Citizens’ Engagement and Participation in Public Governance: A Systematic Literature Review

by
Rute Bastardo
1,
João Pavão
2 and
Nelson Pacheco Rocha
3,*
1
UNIDCOM, Science and Technology School, University of Trás-os-Montes and Alto Douro, Quinta de Prado, 5001-801 Vila Real, Portugal
2
INESC-TEC, Science and Technology School, University of Trás-os-Montes and Alto Douro, Quinta de Prado, 5001-801 Vila Real, Portugal
3
IEETA-Institute of Electronics and Informatics Engineering of Aveiro, Department of Medical Sciences, University of Aveiro, 3810-193 Aveiro, Portugal
*
Author to whom correspondence should be addressed.
Digital 2024, 4(3), 740-761; https://doi.org/10.3390/digital4030038
Submission received: 27 June 2024 / Revised: 21 August 2024 / Accepted: 2 September 2024 / Published: 5 September 2024

Abstract

:
This systematic literature review aimed to assess the methodological quality of user-centered usability evaluation of digital applications to promote citizens’ engagement and participation in public governance by (i) systematizing their purposes; (ii) analyzing the evaluation procedures, methods, and instruments that were used; (iii) determining their conformance with recommended usability evaluation good practices; and (iv) identifying the implications of the reported results for future developments. An electronic search was conducted on Web of Science, Scopus, and IEEE Xplore databases, and after a screening procedure considering predefined eligibility criteria, 34 studies were reviewed. These studies performed user-centered usability evaluation of digital applications related to (i) participatory reporting of urban issues, (ii) environmental sustainability, (iii) civic participation, (iv) urban planning, (v) promotion of democratic values, (vi) electronic voting, and (vii) chatbots. In terms of the methodological quality of the included studies, the results suggest that there is a high heterogeneity of the user-centered usability evaluation. Therefore, there is a need for recommendations to support user-centered usability evaluations of digital applications to promote citizens’ engagement and participation in public governance to improve the planning and conduction of future research.

1. Introduction

As a consequence of the profound impact of the information technologies (IT) in the societal organization during the last decades, a growing body of knowledge and practice has evidenced the innovative potential of the digital transformation of public administration not only in terms of internal procedural management but also in terms of external service provision, including its relationship with the citizens [1,2,3,4,5,6]. Moreover, according to political agendas and governmental strategies, this digital transformation has become a key objective [3,7,8], which is corroborated by the United Nations, which envisages the use of digital tools to support policy making and public service delivery for its sustainable development goals [3,8,9].
As in other areas of research with intense dynamism, different concepts have emerged and evolved over time to characterize digitally enhanced public services [8], such as digital government or e-government [10]. Digital government has been broadly defined as the process of implementing IT-enabled government innovations by transforming the public organizational structures and services delivery [3,11]. This definition emphasizes the use of electronic means, particularly the internet, to deliver government information and processes to governmental and non-governmental entities, business, and citizens [8,10].
According to different studies (e.g., [1,12,13,14,15,16,17]), various maturity stages of digital government may coexist, reflecting different degrees of technical sophistication and interaction with citizens [18], including catalog (i.e., online existence of digital services), transaction (i.e., electronic transactions between the government and citizens), vertical integration (i.e., existence of connections between the local systems and higher-level systems), and horizontal integration (i.e., systems’ integration across different functions allowing citizens to access different public services) [12,18]. Considering these maturity stages, the citizens’ engagement assumes a normative perspective; that is, since the adoption of IT presents several advantages, it is desirable that citizens be actively engaged [8]. However, when the focus is the political participation of the citizens, their engagement is not only required for public service delivery but also for an active participation in public governance activities [8,19,20], namely in terms of decision making, policy formulation, collaboration, and overall management of governmental and societal affairs. In this respect, digital governance or e-governance might be considered the application of electronic means, including innovative technologies such as artificial intelligence [21], to support both internal government operations and interactions between governmental and non-governmental entities, businesses, and citizens to improve information and service delivery, encourage citizens’ participation in decision-making processes [22], and contribute to accountability, transparency, and democratic values [8,19,23].
Citizens’ engagement is determined by multiple socio-organizational circumstances, such as citizens’ awareness and motivation to participate or mitigation of digital divide challenges (e.g., IT literacy, availability of accessible communication infrastructures or adequacy of the user-interfaces) [24,25,26,27]. Moreover, previous experiences and self-efficacy can influence the perception of citizens’ satisfaction and expectations towards using electronic public services and their engagement [24]. This means that user experience (i.e., users’ states resulting from their characteristics and prior experience as well as the context of use of a specific product or service [28]) and the related usability concept (i.e., the ability of a product or a service to help the user to achieve a specific goal in a given situation while enjoying its use [29,30]) are fundamental features of people-centered technological applications [31]. User experience and usability have been considered fundamental dimensions of digital government and governance quality models (e.g., [21,32,33,34,35,36,37,38,39]) and usability assessments of digitally enhanced public services have been performed worldwide, particularly in terms of institutional websites, portals, or online public services (e.g., [40,41,42,43,44,45,46,47]).
Considering secondary research studies related to the importance of the user experience and usability of digital government applications, it is possible to identify several reviews: (i) Desmal et al. [38] explored the impact of usability quality attributes such as the efficiency, satisfaction, memorability, error, and compatibility of mobile government services; (ii) Aldrees and Gračanin [18] identified factors (e.g., perceived usefulness or perceived ease of use) affecting user experience of digital government applications and provided recommendations to support the design and implementation of future applications; (iii) Desmal et al. [48] identified quality attributes (i.e., usability, interaction, consistency, information, accessibility, and privacy and security) that impact the users’ satisfaction with mobile digital government portals; (iv) Menezes et al. [49] systematized models, dimensions, instruments, and tools to evaluate public services from the perspective of users and identified the main dimensions regarding service evaluation (i.e., quality, success, and acceptance of information systems and user satisfaction and user experience); (v) Lyzara et al. [50] identified adequate methods to asses usability of digital government applications; (vi) Monzón et al. [51] identified models for measuring the level of balance between usability and safety; (vii) Alshamsi et al. [52] performed a mapping review to establish the trade-off between usability and security; (viii) Yerlikaya and Durdu [53] reviewed the usability research conducted on university websites over a decade (2006–2016) to identify the most frequently used usability evaluation methods; (ix) Cisneros et al. [54] established how accessibility evaluations of digital government web applications are performed; and (x) Zhang et al. [55] systematized how eye-tracking technology has been used in the usability evaluation of digital government applications.
However, the authors of this systematic review were not able to identify systematic literature reviews focused on the methodological quality of the user-centered usability evaluation of digital applications to promote citizens’ engagement and participation in public governance. To fulfill this research gap, this systematic literature review aimed to assess the methodological quality of user-centered usability evaluation of these digital applications by (i) systematizing their purposes; (ii) analyzing the evaluation procedures, methods, and instruments that were used; (iii) determining their conformance with recommended usability evaluation good practices; and (iv) identifying the implications of the reported results for future developments. Therefore, this systematic review might contribute (i) to increasing the awareness of the importance of the user-centered usability evaluation of digital applications to promote citizens’ engagement and participation in public governance, (ii) identifying good practices and methodological issues, and (iii) providing evidence to support the development of recommendations to improve the planning, conduction, and reporting of future user-centered usability evaluation studies.

2. Materials and Methods

This study was performed following guidelines of the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) [56].

2.1. Research Question

The systematic review aimed to answer the following research question: What is the methodological quality of the studies performing user-centered usability evaluation of digital applications to promote citizens’ engagement and participation in public governance? This research question was framed by the Population, Intervention, Comparison, Outcomes, and Context (PICOC) framework [57] (Table 1) and subdivided into the following research sub-questions: (i) What are the specific purposes of the digital applications described by the included studies? (ii) What usability evaluation procedures, methods, and instruments are being used? (iii) What is the level of conformance of the procedures, methods, and instruments being used with recommended usability evaluation good practices? And (iv) what are the implications of the usability assessment results on future development of digital applications to promote citizens’ engagement and participation in public governance?

2.2. Search Strategies

The following databases were considered to retrieve the articles to be included in the systematic review: (i) Scopus, (ii) Web of Science, and (iii) IEEE Xplore.
The search queries were based on the conjunction of the following expressions: (i) Usability OR UX OR “User Experience” OR “User-centered” OR evaluat* OR assess* OR measur* OR test* and (ii) Government OR governance OR democracy OR “public administration” OR crowdsourcing OR crowdsensing OR “citizens’ participation” OR “Citizens’ reporting” OR e-collaboration OR e-services OR “smart services” OR “intelligent services” OR “smart city” OR “intelligent city” OR “digital city” OR “sustainable city”. No limits were considered in terms of the studies’ publication date.

2.3. Inclusion and Exclusion Criteria

The review included primary research studies published in English and focused on user-centered usability evaluation of applications to promote citizens’ engagement and participation in public governance. In turn, the following exclusion criteria were considered: (i) references without abstracts or authors’ names; (ii) articles not written in English; (iii) secondary studies such as literature reviews or surveys; (iv) studies evaluating the usability of applications to support interactions between the citizens and authorities but without considering their engagement and participation in public governance, such as institutional websites, portals, or online public services (e.g., tax payments or documents requests and submissions); or (v) studies evaluating the usability of applications not related to smart government (e.g., healthcare applications).

2.4. Screening Procedures

All retrieved references were imported to an Excel spreadsheet and checked for duplicates. Then, the titles and abstracts of all references were screened according to the predefined eligibility criteria. Finally, full texts of potentially relevant articles were retrieved and screened. In all these steps, the references were independently screened by two randomly chosen authors. If a consensus could not be reached between the two authors, the third author was consulted.

2.5. Synthesis and Reporting

Syntheses of the included studies were prepared to systematize (i) the number of studies published in conference proceedings and in scientific journals, (ii) the distribution by publication years, (iii) the total number of authors, (iv) the type of affiliated institutions of the authors, and (v) the countries where the experimental setups took place.
The different digital solutions considered by the included studies were classified according to their purposes. For that, each author identified a list of the terms and definitions used in the included articles to create a primary list of categories and refined it by further analyses. Then, the resulting categorizations were checked and discussed as a group, and the final list of categories was achieved by consensus. Additionally, an analysis was performed to identify the data security and privacy mechanisms being employed as well as the strategies to incentivize citizens’ participation.
Finally, the authors identified the participants’ characteristics and the testing environments and analyzed the usability evaluation procedures, methods, and instruments used in each study to determine test and inquiry methods and respective techniques such as observation, think aloud, scales, questionnaires, or interviews. These results were the basis of the methodological quality assessment of the studies included in this systematic review.

2.6. Methodological Quality

The methodological quality of the included studies was performed using a scale developed to assess the methodological quality of studies evaluating usability of electronic products and services, the Critical Assessment of Usability Studies Scale (CAUSS) [58]. The CAUSS has 15 items that can be scored with one or zero points [58]. For each one of the included studies, the CAUSS items were independently assessed by the three authors. The disagreements were resolved by consensus.

3. Results

3.1. Study Selection

The PRISMA flowchart of the systematic review is presented in Figure 1. The literature search was performed in January 2024, and 6270 references were retrieved: 3083 from Scopus, 1612 from Web of Science, and 1575 from IEEE Xplore.
Then, 1950 references were excluded because they were duplicated (n = 1749), were front matters (n = 195), or did not have abstracts or authors’ names (n = 6).
During the title and abstract screening, 4284 references were excluded according to the inclusion and exclusion criteria. The exclusion criteria include the following: (i) references reporting secondary studies such as systematic reviews (e.g., [59,60]); (ii) references presenting arguments about the importance of applications to support the citizens (e.g., [61,62,63]) or the importance of user-centered design (e.g., [64,65]); (iii) references reporting on applications to support government and governance processes without the involvement of the citizens, such as, for instance, applications to improve the planning processes of public servants (e.g., [66,67,68,69,70]); (iv) references reporting on usability evaluation of applications to support interactions between the citizens and authorities but without considering their engagement and participation in public governance, such as institutional websites and portals or online public services (e.g., [71,72,73,74,75,76,77,78,79,80,81]); (v) references that, despite being focused on the development of applications to promote citizens’ engagement and participation in public governance, did not report on usability evaluations (e.g., [82,83,84]); (vi) references reporting on new procedures or methods to support user-centered evaluation of applications to optimize government and governance processes (e.g., [85,86,87,88]); and (vii) references reporting the development (including or not usability evaluations) of applications of other domains than digital government and governance, such as, for instance, healthcare applications (e.g., [89,90,91,92,93,94,95,96,97]).
During the full-text analysis, two references were excluded: one [98] because it did not report the results of usability evaluation and the other [99] because it reported a simulation study without the involvement of real users. Therefore, this study reviewed 34 articles [100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133].

3.2. Demographics of the Included Studies

Concerning publication types, fifteen studies were published in conference proceedings [102,103,106,108,109,110,111,113,115,119,122,123,126,127,131], and nineteen studies were published in scientific journals [100,101,104,105,107,112,114,116,117,118,120,121,124,125,128,129,130,132,133].
The included studies were published between 2012 (i.e., one study [100]) and 2023 (i.e., seven studies [127,128,129,130,131,132,133]). According to Figure 2, there was an increment of publications during the last years, and three-quarters of studies (i.e., [107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133]) were published in the last five years.
A total of 153 researchers authored the included studies, but none of the researchers was involved in more than one study. According to the authors’ affiliations, most authors belonged to academia, either universities or research institutes, and only ten of them were affiliated with governmental (i.e., seven authors) or business (i.e., three authors) entities. Still, according to the authors’ affiliations, IT was the core domain of most of them.
Looking specifically at the locations where the experimental setups took place (Table 2), it is possible to conclude that twenty-five countries were involved in 5 multi-national studies and 29 national studies. European countries represented the biggest contribution, with 26 experiments. Moreover, 18 experiments took place in Asia, 6 in Indonesia, and 4 in South America (i.e., Brazil).

3.3. Purpose of the Reported Applications

As presented in Table 3, seven different purposes were identified according to the characteristics of applications evaluated by the included studies, namely (i) participatory reporting of urban issues, which was the most representative; (ii) environmental sustainability; (iii) civic participation; (iv) urban planning; (v) promotion of democratic values; (vi) electronic voting; and (vii) chatbots.

3.3.1. Participatory Reporting of Urban Issues

Participatory reporting of urban issues aims to provide city authorities with a better understanding of problems faced by the citizens [134].
Three studies [108,114,124] did not focus on specific issues but instead were related to general-purpose participatory reporting applications: (i) Falcão et al. [108] presented the Crowd4City system to gather voluntarily generated information from citizens to be explored in different contexts, such as locations with high crimes rate, places where traffic jams occur frequently, pavement defects, or poor lightning; (ii) Matsuda et al. [124] proposed ParmoSense, which might be configured to specific data gathering purposes and is able to collect information provided by the citizens either explicitly (e.g., photos, comments, or answers to questionnaires) or implicitly (i.e., information provided the sensors embedded in the citizens’ mobile devices); and (iii) Aditya et al. [114] described a digital survey application whose potential was exemplified by three uses cases related to land, disaster, and water infrastructure issues of Indonesian slums.
In terms of participatory reporting applications focused on specific issues, their aims were quite diverse and included (i) city incidents (i.e., problems that citizens have experienced in their activities) in three studies [103,104,106]; (ii) disaster relief (i.e., integration of the crowdsourcing paradigm to support disaster management) in one study [101]; (iii) public transports (i.e., a collaborative information repository regarding public transportation) in one study [102]; (iv) ecotourism assets (i.e., the use of citizens mobile devices to map ecotourism assets) in one study [105]; (v) social services (i.e., capacities, client access, and effectiveness and responsiveness of local social services) in one study [116]; (vi) sanitarian information (i.e., providing feedback, reporting malfunctions, and creating awareness of sanitarian conditions) in one study [117]; and (vii) air pollution detection in one study [125].

3.3.2. Environmental Sustainability

Six studies [107,113,122,127,132,133] were focused on environmental sustainability issues: (i) Koroleva et al. [107] presented a collective awareness platform to engage citizens, water professionals, and politicians on local environmental sustainability challenges; (ii) Spraz and Han [133] evaluated the Digital Government Collaborative Platform to facilitate collaborations between citizens and governmental authorities to address environmental issues in Sri Lanka; (iii) Wernbacher et al. [122] described an application to identify unused waste heat sources; (iv) Dioquino et al. [113] developed a web-based application to support the retrieving of reusable materials; (v) Ananta et al. [127] proposed a crowdsourcing mobile application to support community participation in waste management; and (vi) Manik et al. [132] proposed a crowd-based early warning system to mitigate harmful algal blooms.

3.3.3. Civic Participation

In terms of civic participation, one study [130] proposed a crowdsourcing platform to support citizen searches during missing persons cases, and four studies [115,119,126,131] proposed crowdsourcing applications to support donation campaigns; two of them [119,126] were for general donations, one [115] was specifically focused on food insecurity, and another one supported donation of goods [131].

3.3.4. Urban Planning

When planning and designing urban environments, the citizens living and working in those environments are the most affected. Therefore, it is important to have citizens involved in the planning and designing processes. In this respect, five studies [110,111,120,121,123] presented applications to support the collaboration of citizens in urban planning: (i) Knect et al. [110] described an application that allows planners to share a subset of the design space formed by parametric design variants with citizens; (ii) Thoneick et al. [121] presented a digital participation system composed of a presentation of public planning data and a decision-support tool; (iii) Takenouchi et al. [120] presented a system for creating disaster prevention maps with information provided by the citizens; and (iv) Nguyen et al. [111] and (v) Görgü et al. [123] were focused on the preparation of disaster risk plans using crowdsourced data.

3.3.5. Promotion of Democratic Values

Four studies [109,112,118,129] were focused on the promotion of democratic values: (i) Hasim et al. [109] redesigned the Rembugan Jateng platform currently available in Indonesia to submit proposals to the government; (ii) Zabaleta et al. [112] proposed a collaborative platform aimed at fostering citizens’ involvement in the public administration, namely allowing their collaboration with civil servants in the definition and improvement of new administrative procedures and services; (iii) Janoskova et al. [118] described a comprehensive platform for most of the services offered by the cities for their citizens, including the possibility of submitting suggestions or directly contacting relevant representatives; and (iv) Junqueira et al. [129] evaluated Brazilian governmental platforms aiming to increment the participation of citizens in the legislative, budgetary, supervisory, and representation activities of the Senate.

3.3.6. Electronic Voting

Fuglerud and Røssvoll [100] presented the evaluation of several electronic voting prototypes in Norway, involving technical aspects as well as expert evaluation and user testing in the field.

3.3.7. Chatbots

Cortés-Cediel et al. [128] developed a chatbot to support the exploration of citizen-generated content provided by digital participation tools. The chatbot uses argument mining methods to extract and visualize argumentative information underlying the citizens’ proposals and debates to guide the users’ navigation and to promote the discussion process.

3.4. Security and Privacy Mechanisms and Strategies to Incentivize Citizen Participation

The proposed applications used different types of data sources, including the Global Positioning System (GPS) [104,105,106,107,108,111,114,116,117,120,122,123,124,125,127,130,132], cameras [123,124], environmental sensors [124,125], and inertial sensors [124]. This means that the applications present potential privacy risks, namely in terms of personal data, and secure data communication mechanisms are required. However, only two articles [100,122] addressed concerns with data security and privacy mechanisms.
Incentive mechanisms might be proposed to guarantee the engagement of the citizens. In this respect, five studies [102,107,122,124,127] proposed incentives mechanisms either in the form of entertainment (i.e., gamification) [102,107,127] or monetary incentives [122,124]. Moreover, to avoid cheating and to enable transparency for the reward mechanism, Wernbacher et al. [122] used blockchain as a method for securing the gamification results.

3.5. Usability Evaluation Procedures, Methods, and Instruments

Most of the included studies proposed new applications and evaluated their usability. However, six studies [100,109,110,114,125,129] evaluated already existing applications: (i) Fuglerud and Røssvoll [100] evaluated several electronic voting prototypes from the E-vote 2011project of the Norwegian Ministry of Local Government and Regional Affairs; (ii) Hasim et al. [109] evaluated the Rembugan Jateng, a digital participation system available in Central Java Province of Indonesia; (iii) Knect et al. [110] evaluated an existing design space exploration tool; (iv) Aditya et al. [114] evaluated the Open Data Kit (ODK), a digital survey application that was used for a range of community development projects worldwide; (v) Ong et al. [125] evaluated AirVisual, a mobile application from the United Nations Environment Programme (UNEP) to provide air quality monitoring; and (vi) Junqueira et al. [129] evaluated e-Cidadania and e-Democracia, two platforms from the Brazilian Senate aiming to support the participation of citizens in legislative, budgetary, supervisory, and representation activities.
Details of the design of the experimental setups of the included studies are present in Table 4, namely the usability assessment methods, techniques, and instruments that were used and number and average age of the participants.
According to Table 5, test methods were used in 17 studies, and inquiry methods were used in 30 studies. In turn, 13 studies applied a multimethod approach (i.e., combining both the test and inquiry methods). Three different test method techniques were reported (i.e., task performance evaluation, think aloud, and critical incidents), and task performance evaluation was the most reported technique (n = 15). The most reported inquiry techniques were scales (n = 18), questionnaires (n = 13), and interviews (n = 10).
Table 6 presents the types of usability inquiry instruments that were identified. In terms of validated scales, the System Usability Scale (SUS) was used in 15 studies [101,104,110,111,113,117,118,120,122,123,126,127,130,131,132], while the User Experience Questionnaire (UEQ) was used in two studies [109,133], and the Smartphone Usability QuestionnaiRE (SURE) was used in one study [103]. Thirteen studies [106,107,108,111,112,114,116,119,122,123,124,128,133] used questionnaires developed by the respective authors, which did not provide the psychometric characteristics (e.g., validity and reliability) of these questionnaires. Regarding model-based instruments, the models used were the Unified Theory of Acceptance and Use of Technology (UTAUT) and the Technology Acceptance Model (TAM). The first was used by Ong et al. [125], and the second was used by Manik et al. [132].
Concerning the environment where usability evaluation was conducted, most of the studies performed the usability evaluation in research facilities. However, ten studies [101,102,112,114,116,124,125,126,132,133] were conducted in the participants’ environment.
The number of participants varied from 5 [115] to 416 [125]. Five studies [102,103,115,120,127] included 10 or fewer participants, while seven studies [112,116,121,124,125,132,133] included more than 100 participants. In terms of the age of the participants, 19 studies did not include any information related to the age of the participants. In turn, in three studies [100,125,130], the participants were teenagers, adults, and older adults; in five studies [105,109,118,132,133], the participants were teenagers and adults; in six studies [103,104,108,111,117,128], the participants were adults; in two studies [112,123], the participants were adults and older adults; and, finally, in one study [129], the participants were older adults.

3.6. Methodological Quality Assessment

The fifteen items of the CAUSS [58], the scale that was used to evaluate the methodological quality of the included studies, considered several dimensions of the user-center usability evaluation, namely (i) usability assessment instruments (items 1 and 2), (ii) procedures (items 3, 4, 5, 6, and 15), (iii) participants (items 7, 8, and 12), (iv) study evaluators (items 9 and 10), and (v) context and tasks (items 11, 13, and 14).
Analyzing Figure 3, it is possible to verify that only three items of the CAUSS were scored positively for more than 90% of included studies (i.e., items 3, 4, and 13). In contrast, items 5, 6, 7, 9, 10, 11, and 14 were scored positively for less than 50% of the included studies. The score of the remaining five items (i.e., items 1, 2, 8, 12, and 15) varied from 53% to 68%.
The items related to the study evaluators were the ones with lower scores since, in general, the researchers did not report the expertise of the study evaluators nor their independence to the applications development. In terms of usability assessment instruments, some studies used ad hoc questionnaires instead of valid and reliable assessment instruments. Moreover, in terms of the context of use and tasks, although the tasks performed by the participants were representative of the functionalities of the applications being evaluated, in general, the evaluation experiment was not conducted in a real context, or a close-to-real context of use did not permit a continuous and prolonged use over time. In turn, in terms of procedures, the studies failed to employ triangulation of methods for assessment of usability and to duly consider the participants’ characteristics. Finally, analyzing the items related to the participants, it was found that the studies failed to include the participation of both potential users and experts.

3.7. Implications of the Reviewed Usability Evaluation Studies on Future Applications

Fourteen studies [103,106,107,108,112,113,114,117,119,120,122,123,126,127], most of them published in conference proceedings, determined the usability quality of the proposed applications and did not report implications for future developments. Moreover, in five studies [109,111,115,118,131], most of which were published in conference proceedings, the usability evaluations were performed within development cycles based on user-centered design, and the results confirm the adequacy of this type of approach.
In turn, twelve studies [100,102,104,105,110,124,125,128,129,130,132,133] concluded about factors that affect the perceived usability and, consequently, the acceptance of the applications, as presented in Table 7.
Finally, three studies [101,116,121] reported additional empirical knowledge: (i) Thoneick [121] suggested strategies to support interdisciplinary approaches using traditional and innovative urban planning practices; (ii) Yang et al. [101] highlighted that interoperability issues might have a relevant impact on the perceived usability of the digital applications; and (iii) Liu et al. [116] emphasized the dichotomy between citizens and authorities (i.e., citizens are more enthusiastic about the possibilities of improving the access to the public services, while the authorities are more reluctant to innovative solutions due to maintenance costs).

4. Discussion

A total of 34 studies were included in this review. This relatively small number of included studies, when compared to the number of studies focused on digital government and governance [8], does not reflect the level of importance that is being given to the development of digital applications to promote citizens’ participation in public affairs but rather the importance of user-centered usability within the development of such applications. As usability is an essential factor for citizens’ adherence to and acceptance of digital applications [22,24,31,32,33,34,35,36,37,38,39], it was hypothesized that user-centered usability evaluation would deserve more interest from researchers focused on the specific topic of this systematic review.
A possible reason for the reduced number of studies focused on the user-centered usability evaluation of the digital applications considered for this systematic review is related to the fact that a significant percentage of the reported applications are still in early development stages (e.g., requirements elicitation, general overview of the proposed architectures, or performance evaluations of the proposed applications or some of their components) [134] and are, therefore, cannot yet be subject to real-world evaluations by end-users. However, considering the distribution of the included studies by publication years, it is possible to conclude that there is a growing trend of interest in the usability evaluation of digital applications to promote citizens’ engagement in public affairs.
In terms of geographical distribution, Europe represented the biggest contribution, which might be a consequence of the importance of European scientific productivity in terms of the development of sustainable smart cities [136,137].
Concerning the specific purposes of the applications (i.e., the first research sub-question), the included studies were categorized into six different purposes: participatory reporting of urban issues, environmental sustainability, civic participation, urban planning, promotion of democratic values, electronic voting, and chatbots. The last two categories only include one study each. In turn, participatory reporting of urban issues was the most relevant category with 35% of the studies, and the remainder were distributed between environmental sustainability (18% of the studies), civic participation (15% of the studies), urban planning (15% of the studies), and promotion of democratic values (12% of the studies). These results corroborate the results of other reviews since participatory reporting of urban issues, environmental sustainability and urban planning are important purposes among the scientific literature on smart cities, while the promotion of democratic values are fundamental issues of the modernization of public administration [2,8,134].
In general, the studies failed to present evidence about how data privacy, integrity, and confidentiality are guaranteed as well as how to incentivize the engagement of the citizens since only two studies [100,122] addressed concerns with data security and privacy mechanisms, and five studies [102,107,124,126,127] proposed incentive mechanisms (e.g., gamification). This might result from the fact that the studies were focused on the usability evaluation of the proposed digital applications. However, privacy and security mechanisms might impact usability [52,53], and incentive mechanisms are important for the acceptance and continuous use of digital governance [138].
Considering the second research sub-question (i.e., what usability evaluation procedures, methods, and instruments are being used?), it is possible to conclude that both test and inquiry methods are being applied and that there is a high heterogeneity in terms of procedures and instruments. Concerning the level of conformance of the procedures, methods, and instruments with recommended usability evaluation good practices (i.e., the third research sub-question), the results of the application of CAUSS (Figure 3) suggest the existence of good and bad practices irrespective of the five dimensions of this scale (i.e., usability assessment instruments, procedures, participants, study evaluators, and context and tasks).
In terms of good practices, three CAUSS items were scored positively by more than 90% of the studies: (i) item 3 (i.e., coherence between the procedures used to assess usability); (ii) item 4 (i.e., adequacy of the assessment procedures to the solutions’ development state); and (iii) item 13 (i.e., representativeness of the tasks used for the usability evaluation).
In turn, five items were scored positively by more than 50% and less than 70% of the studies: (i) item 1 (i.e., use of valid measurement instruments of usability); (ii) item 2 (i.e., use of reliable measurement instruments of usability); (iii) item 8 (i.e., representativeness of the participants); (iv) item 12 (i.e., number of participants); and (v) item 15 (i.e., adequacy of the analyses that were performed and variables that were assessed).
In this review, almost 50% of the studies did not use reliable and validated measurement instruments of usability. Moreover, almost 40% of the studies developed ad hoc questionnaires. In turn, considering the studies that used validated scales and questionnaires, the System Usability Scale (SUS) was the most used, which is in line with other reviews on user-centered usability evaluation [134,139].
Moreover, a considerable number of studies failed to report on the quality criteria pre-identified by seven CAUSS items: (i) item 5 (i.e., adequacy of the procedures to the participants’ characteristics); (ii) item 6 (i.e., employment of triangulation methods for the assessment of usability); (iii) item 7 (i.e., usability assessment with both potential users and experts); (iv) item 9 (i.e., training of the investigator responsible for the usability assessment); (v) item 10 (i.e., independence of the investigator responsible for the usability assessment in relation to the development process); (vi) item 11 (i.e., usability assessment conducted in the real context or a close-to-real context where the evaluated solution is being evaluated); and (vii) item 14 (i.e., usability assessment based on continuous and prolonged use of the evaluated solution).
Despite the heterogeneity on the procedures, methods, and instruments used the user-centered usability evaluation, most studies failed to show their adequacy concerning the characteristics of the participants involved in the usability evaluations, particularly in terms of age, given that more than 50% of studies did not indicate the age of the participants.
Additionally, less than 40% of the studies used both test and inquiry methods, which means that most of the included studies did not perform triangulation of the methods to assess usability. Moreover, less than 30% of the studies conducted usability evaluations with both users and experts, which is a recommended practice to identify potential usability problems [140] and is in line with the results of other reviews (e.g., [50]).
Considering the training and independence of the investigator responsible for the usability assessment, only one study reported that the responsible investigator was a trained researcher, and six studies reported that the evaluators were not involved in the development process. These results should be analyzed carefully since they might not reflect a bad practice when performing usability assessment but rather an omission when reporting the usability assessment experience. However, this information is of great relevance to clarify that the inexperience of the researchers and potential conflicts of interest did not impact the results of the usability evaluation [140].
Most of the included studies were conducted in the laboratory context. Consequently, the results of the usability evaluations did not reflect the use of the proposed applications in real environments (i.e., the applications were evaluated in their real context by less than one-third of the studies) or the continuous and prolonged use of the applications (i.e., only 20% of the studies evaluated the applications’ usability considering their prolonged and continued use).
Considering the fourth research sub-question (i.e., what are the implications of the usability assessment results on future development of digital applications to promote citizens’ engagement and participation in public governance?), there are diverse factors that should be considered during the applications development to increase their usability and acceptance, including the application of universal design principles to promote the inclusion of people with disabilities or other disadvantaged groups such as people with low literacy [105]; to invest in visual and aesthetic quality, which was also identified by Desmal et al. [48]; to minimize the effort required to achieve the intended results, in accordance with the results reported by Aldrees and Gračanin [18]; to apply motivational features (e.g., gamification) to promote the continuous and sustainable use of the proposed applications; and to duly consider human values (e.g., transparency, fairness, or trust [135]) when designing the applications. Moreover, low usability might reinforce participants’ distrust in both the applications and authorities and might negatively impact collaborative tasks due to the cognitive load.
Finally, concerning the research question that informed the present study (i.e., what is the methodological quality of the studies performing user-centered usability evaluation of digital applications to promote citizens’ engagement and participation in public governance?), based on the analysis of the included studies, it is possible to conclude that the methodological quality of user-centered usability evaluation should be increased to facilitate the reproducibility and comparability of results across studies. Therefore, the methodological quality could be improved considering diverse dimensions. The study evaluators should have usability evaluation expertise, and the reporting should clarify whether they are internal or external to the application’s development. Moreover, the study evaluators should select valid and reliable instruments of assessment. In terms of procedures, a rationale should be considered for the combination of methods and techniques. Moreover, considering the context of use and tasks, the study promotors should develop a participant script with a detailed description of the tasks, facilities, and material needed and identify and justify the choice of lab test or field test or both. Finally, in terms of participants, a clear definition of inclusion and exclusion criteria (e.g., age, gender, educational level, and academic background) and a rationale for the sample size, the sampling methods, and the recruitment should be provided.
The collected evidence of this systematic review might be used, together with other information sources, to sustain the development of recommendations to support user-centered usability evaluations of digital governance applications, including methodological guidelines, standardized study designs, and reporting checklists, to help researchers when designing their experiments.

5. Limitations

When analyzing the results of this review, some limitations inherent to its scope and methodology must be considered. Given the vastness of the digital government and governance field, it was challenging to define the search strategies, potentially resulting in exclusion of relevant studies. Moreover, the review may exhibit bias towards published research, potentially excluding relevant but unpublished studies or gray literature.
Considering the inclusion and exclusion criteria, this study only reviewed articles focused on the user-centered usability evaluation of digital applications to promote citizens’ participation in public affairs. Therefore, the included studies do not reflect the current research related to use of digital applications to maximize the citizens’ participation and engagement in public governance, and consequently, it is not possible to systematize citizens’ participatory models or their impact in terms of outcomes, which also constitute limitations of this review since it does not allow to understand all the implications of the quality of the applications usability.
Despite these limitations, the results of this review identified significant differences in usability assessment procedures, methods, and instruments as well as important methodological flaws, which raise concerns about potential bias of the studies and make it difficult to establish comparisons across the studies and to infer general conclusions. The identification of these drawbacks might contribute to increasing the awareness of the importance of usability evaluation good practices and, consequently, to improving the quality of future studies focused on the user-centered usability evaluation of digital applications to promote citizen engagement and participation in public governance.

6. Conclusions

The specific purposes of the digital applications developed by the included studies were distributed by participatory reporting of urban issues, environmental sustainability, civic participation, urban planning, promotion of democratic values, electronic voting, and chatbots. However, a large percentage of the included studies are still in an early development phase, and consequently, at this stage, they do not significantly contribute to the development of citizen participatory models with impact at the societal level.
The review results suggest that there is high heterogeneity both in terms of usability evaluation procedures, methods, and instruments being used and their conformity with recommended usability evaluation good practices. In terms of implications for future developments, most studies are focused on evaluating the usability quality of their applications or to show the viability of user-centered development approaches and not in generalizing implications for future developments. Even so, the results of a minority of the included studies pointed out that the application of universal design principles, the quality, the visual and aesthetic experience, the existence of motivational features, and the effort and performance expectancies contribute to better usability and might increase citizens’ trust in the applications and authorities. Moreover, several implicating human values (e.g., transparency, safety, universal usability, feedback, authenticity, fairness, representativeness, accountability, legitimacy, informed consent, autonomy, awareness, human welfare, attitude, and trust [135]) should be incorporated into the development of digital applications to promote citizen engagement and participation in public governance.
Considering the methodological quality of the studies performing user-centered usability evaluation of digital applications to promote citizens’ engagement and participation in public governance (i.e., the research objective that informed this review), the results suggest that researchers failed to consider and report relevant methodological aspects. Therefore, recommendations to support user-centered usability evaluations of digital governance applications should be established and disseminated to improve the methodological quality of future studies. The conducting of rigorous experiments on user-centered usability is likely to improve comparability of usability results across studies, facilitate further research on the impact of usability on other outcomes, and provide efficient digital solutions to maximize the societal impact (e.g., wellbeing, sustainability, transparency, efficiency, accountability, or promotion of democratic values such as representativeness) of the citizens’ engagement and participation in public governance. In this respect, as the main conclusion of this review, it should be highlighted that there is a need to increase the research community’s awareness of the existing knowledge in terms of good practices of user-centered usability evaluation.
The assessment of the impact of digital applications to support the engagement and participation of the citizens in public governance goes far beyond usability evaluation and requires multidisciplinary teams with expertise beyond IT (e.g., political or social sciences). Therefore, future reviews are required to systematize the frameworks, metrics, procedures, and methods being used to assess the societal impact of these digital applications as well as the methodological quality of the assessment being performed and both the positive and negative outcomes being measured.

Author Contributions

Conceptualization, N.P.R.; writing—original draft preparation, N.P.R.; writing—review and editing, N.P.R., R.B. and J.P.; investigation, N.P.R., R.B. and J.P. All authors have read and agreed to the published version of the manuscript.

Funding

This research received no external funding.

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Not applicable.

Data Availability Statement

No new data were created or analyzed in this study.

Conflicts of Interest

The authors declare no conflicts of interest.

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Figure 1. Systematic review flowchart.
Figure 1. Systematic review flowchart.
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Figure 2. Number of studies published by year.
Figure 2. Number of studies published by year.
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Figure 3. Number of studies that met each item after consensus was reached between reviewers.
Figure 3. Number of studies that met each item after consensus was reached between reviewers.
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Table 1. PICO framework.
Table 1. PICO framework.
PopulationDigital applications to promote citizens’ engagement and participation in public governance
InterventionUser-centered usability evaluation
ComparisonN/A
OutcomeMethodological quality
ContextResearch papers selected from scientific databases
Table 2. Location of the experimental setups.
Table 2. Location of the experimental setups.
CountriesNumber of StudiesNational StudiesMultinational Studies
EuropeSpain4[128][107,111,112]
The United Kingdom4 [107,111,112,123]
France3[104][101,123]
Germany2[121][101]
Greece2[106][101]
Italy2 [111,112]
Norway2[100][101]
Austria1[122]
Croatia1 [111]
Finland1 [111]
Ireland1 [101]
The Netherlands1[130]
Portugal1 [123]
Slovakia1[118]
AsiaIndonesia6[109,114,115,127,131,132]
India2[117,119]
Japan2[120,124]
Philippines2[113,126]
Hong Kong1[116]
Israel1 [107]
Malaysia1[105]
Singapore1[110]
Sri Lanka1[133]
Thailand1[125]
South AmericaBrazil4[102,103,108,129]
Table 3. Purposes of the applications that were evaluated by the included studies.
Table 3. Purposes of the applications that were evaluated by the included studies.
PurposesNumber of StudiesReferences
Participatory reporting of urban issues12[101,102,103,104,105,106,108,114,116,117,124,125]
Environmental sustainability6[107,113,122,127,132,133]
Civic participation5[115,119,126,130,131]
Urban planning5[110,111,120,121,123]
Promotion of democratic values4[109,112,118,129]
Electronic voting1[100]
Chatbots1[128]
Table 4. Usability evaluation design.
Table 4. Usability evaluation design.
TestInquiryParticipants
#Task Perfor-manceThink AloudCritical IncidentsScalesQuestionnairesInterviewFocus GroupAcceptance Models NumberAge (Min–Max)
[100]xxx-----24<20–89
[101]x--SUS 1-x--16-
[102]x-------10-
[103]-x-SURE 2----1025–34
[104]-x-SUS-x--2021–57
[105]x-------4010–52
[106]xx--xx--20-
[107]----x-x-30-
[108]x-x-x---3018–35
[109]---UEQ 3----1616–40
[110]---SUS----32-
[111]x--SUSx---5125–>56
[112]----x---21518–>65
[113]---SUS----55-
[114]----xx--29-
[115]xx------5-
[116]----x---120-
[117]---SUS----3322–50
[118]xx-SUS----2515–>60
[119]----x---45-
[120]---SUS-x--9-
[121]x----x -124-
[122]---SUSx---31-
[123]---SUSx---1818–>65
[124]----x---152-
[125]-------UTAUT 441615–>64
[126]---SUS----30-
[127]x--SUS-x--10-
[128]x---x---1218–54
[129]x-x--x--2060–80
[130]x-xSUS----33<25–>65
[131]x--SUS-x--40-
[132]---SUS---TAM 510417–61
[133]---UEQxx--23915–62
Notes: 1 System Usability Scale (SUS); 2 Smartphone Usability QuestionnaiRE (SURE); 3 User Experience Questionnaire (UEQ); 4 Unified Theory of Acceptance and Use of Technology (UTAUT); 5 Technology Acceptance Model (TAM).
Table 5. Usability evaluation methods.
Table 5. Usability evaluation methods.
MethodsStudies
Exclusively test methods[100,102,105,115]
Exclusively inquiry methods[107,109,110,112,113,114,116,117,119,120,122,123,124,125,126,132,133]
Multimethod (test and inquiry methods)[101,103,104,106,108,111,118,121,127,128,129,130,131]
Table 6. Usability inquiry instruments.
Table 6. Usability inquiry instruments.
Instruments NatureStudy
Validated scales[101,103,104,109,110,111,113,117,118,120,122,123,126,127,130,131,132,133]
Ad hoc questionnaires[106,107,108,111,112,114,116,119,122,123,124,128,133]
Technology acceptance models[122,125]
Table 7. Factors with positive and negative impact in the perceived usability.
Table 7. Factors with positive and negative impact in the perceived usability.
ImpactFactorsStudy
PositiveApplication of universal design principles to minimize the exclusion of disadvantageous groups[100,105]
Application of design methods to maximise the visual and aesthetic experience[104]
Maximization of effort expectancy and performance expectancy[125,132]
Incorporation of human values (e.g., the framework proposed by [135]) in the design of the user interaction[104,110,128,133]
Introduction of gamification and other motivating features to promote the continuous and sustainable use of the proposed applications[102,124]
NegativeComplicated features (e.g., complicated language or resources that are difficult to use) negatively impacts perceived usability as well as reinforce participants’ distrust in both digital applications and authorities.[129]
The cognitive load of the user interaction is a focus of distraction that might negatively impact collaborative tasks[130]
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Bastardo, R.; Pavão, J.; Rocha, N.P. Methodological Quality of User-Centered Usability Evaluation of Digital Applications to Promote Citizens’ Engagement and Participation in Public Governance: A Systematic Literature Review. Digital 2024, 4, 740-761. https://doi.org/10.3390/digital4030038

AMA Style

Bastardo R, Pavão J, Rocha NP. Methodological Quality of User-Centered Usability Evaluation of Digital Applications to Promote Citizens’ Engagement and Participation in Public Governance: A Systematic Literature Review. Digital. 2024; 4(3):740-761. https://doi.org/10.3390/digital4030038

Chicago/Turabian Style

Bastardo, Rute, João Pavão, and Nelson Pacheco Rocha. 2024. "Methodological Quality of User-Centered Usability Evaluation of Digital Applications to Promote Citizens’ Engagement and Participation in Public Governance: A Systematic Literature Review" Digital 4, no. 3: 740-761. https://doi.org/10.3390/digital4030038

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