A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study
Abstract
:1. Introduction
2. Materials and Methods
- ○
- The virtual reality-based intervention reduces the avoidance of phobic situations in individuals who are afraid of spiders;
- ○
- The virtual reality-based intervention reduces the levels of fear, disgust, and anxiety in individuals who are afraid of spiders.
2.1. Participants
2.2. Instruments
2.3. Procedures
Intervention Protocol
- (1)
- Psychoeducation on relaxation and breathing techniques.
- This environment was separate from the room where the rest of the intervention would take place. At this stage, no control was necessary. This was a virtual environment where relaxation and breathing techniques were taught that could be used throughout the exhibition (Figure A1).
- (2)
- Participant preparation and warm-up—getting used to the virtual space (Figure A2).
- The virtual environment without phobic stimuli (spiders) was presented, just so that the person could adapt to the environment, the glasses, and the VR controls.
- The controls were explained, after which the participants had time to get used to the VR equipment and the controls. After getting used to the space and before starting the exhibition, all the participants were asked to rate, from 0 to 10, their degree of disgust, fear, and anxiety in anticipation of what was going to be done.
- (3)
- Initial BAT (Figure A3).
- The purpose and environment of the BAT were explained, and participants were informed that they could stop at any time. Before starting the BAT, participants rated their levels of fear, anxiety, and disgust on a scale of 0 to 10. If they chose not to enter the room, the BAT was rated 0. When they clicked on ‘BAT’, the test began with a spider in a terrarium. The minimum score was 1, but it could be higher depending on the number of steps completed. Interactions could only be started 10 s after the previous one, to avoid quick interactions via the trigger button to avoid the spider. At this step, the field of vision was limited to prevent participants from looking away from the terrarium. At the end of the BAT, participants again rated their levels of fear, anxiety, and disgust on a scale of 0 to 10 [33,34,48,49].
- (4)
- Psychoeducation on spiders and their role in ecosystems and on spider phobia and its treatment.
- A virtual environment where you can see 3 blocks with a few sentences each was presented. One of the blocks contained sentences about spiders and their importance. The central block contained sentences about spider phobia, such as its etiology and consequences. Finally, the last block contained sentences about the treatment of spider phobia. The sentences could be read by the person, or a button could be pressed on each sentence to turn the text into an auditory stimulus. In addition, in the center of the screen, between the 3 blocks, you can see a circle containing a kind of lever that you can move. When you move the lever, the circle becomes less opaque, which makes a spider visible. As well as the spider being visible, two other levers allow you to change the zoom and the perspective from which it is seen.
- (5)
- Progressive exposure to virtual environments for systematic desensitization (Resistance).
- Three activities were carried out at 6 different levels of difficulty. In all the levels of all the activities, 3 min was set as the completion time, with a score counter always visible (Table A1) (Figure A4). At the start of the three activities in the six levels, all the participants were asked to rate their degree of disgust, fear, and anxiety about what they were about to do from 0 to 10. At the end of each of the moments, they were asked to rate their degree of disgust, fear, and anxiety, from 0 to 10, about what had just been done.
- As the person progressed through the levels, the difficulty of the task and the realism of the spiders increased.
- If necessary, the participant had the option of using the pause function.
- Activity 1 consisted of looking at the spiders for as long as possible. The longer the person looked at the spider, the more points they earned. If the spider was in the center of the field of vision, even from a distance, the person earned points. The spiders moved around the room, appearing and disappearing, and the aim was to always keep at least one in the field of vision.
- In Activity 2, the aim was to protect a spider from falling spheres. The playing field was reduced to a small space in the environment. The number of falling spheres increased with the difficulty of the levels. The person increased their points every time they defended the spider and lost when the spider was hit.
- Finally, in Activity 3, the spider moved, and the objective was to always maintain a distance equal to or less than the idealized distance, which varied according to the level being played. The longer it kept the correct distance, the more points it earned. When not at the correct distance, participants did not earn any points (Figure A5) [25,26]. The level of realism of the spider also changed throughout the activity (Figure A6).
- (6)
- Final BAT (Figure A3).
- This works in the same way as the initial BAT, since the environment and rules are the same.
- (7)
- Relaxation and feedback.
- This featured the same atmosphere and format as the ‘Psychoeducation in relaxation and breathing techniques’ moment, where the relaxation and breathing techniques taught at the beginning of the session were recalled.
- The aim was to help the person return to their initial state after prolonged exposure to the phobia.
- In addition, each participant was asked how they felt after the relaxation and the whole intervention.
- The person was also given some feedback on the session and on strategies they could adopt in their day-to-day life.
- (8)
- Filling out the post-test questionnaire (Table A2).
- In addition to completing the post-test questionnaires, a follow-up session was scheduled.
2.4. Statistical Analyses
3. Results
3.1. Virtual Reality Questionnaires
3.2. Subjective Evaluation of Emotions
3.3. Scores Obtained in the Different Games
3.4. Spider Fear Questionnaires
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Level 1: Activity 1: 1 spider, non-realistic, size 0.5. For 20 s each; Activity 2: 1 spider, non-realistic, size 0.5. Spheres appear every 6–8 s and wait 3 s before attacking; Activity 3: 1 spider, non-realistic, size 0.5. Desired distance: 2 m. | Level 2: Activity 1: 2 spiders, realistic, size 1. For 20 s each; Activity 2: 1 spider, realistic, size 1. Spheres appear every 5–7 s and wait 2.5 s before attacking; Activity 3: 1 spider, realistic, size 1. Desired distance: 2 m. | Level 3: Activity 1: 3 spiders, realistic, size 1.5. For 20 s each; Activity 2: 1 spider, realistic, size 1.5. Spheres appear every 4–6 s and wait 2 s before attacking; Activity 3: 2 spiders, realistic, size 1.5. Desired distance: 2 m. |
Level 4: Activity 1: 4 spiders, realistic, size 1.5. For 10 s each; Activity 2: 1 spider, realistic, size 1.5. Spheres appear every 3–5 s and wait 1.5 s before attacking; Activity 3: 2 spiders, realistic, size 1.5. Desired distance: 1 m. | Level 5: Activity 1: 5 spiders, realistic, size 2. For 10 s each; Activity 2: 1 spider, realistic, size 2. Spheres appear every 2–4 s and wait 1 s before attacking; Activity 3: 3 spiders, realistic, size 1.5. Desired distance: 1 m. | Level 6: Activity 1: 6 spiders, realistic, size 2. For 10 s each; Activity 2: 1 spider, realistic, size 2.5. Spheres appear every 1–3 s and wait 0.5 s before attacking; Activity 3: 3 spiders, realistic, size 2. Desired distance: 1 m. |
Time | Step | Evaluation |
---|---|---|
5 | Pre-test questionnaire | Sociodemographic data, SPQ-15 e FSQ [PT] |
3 | Breathing techniques | Fear, anxiety, and disgust on a scale of 0 to 10 pre-intervention [M1] |
3 | Ambiance | |
3 | BAT | Fear, anxiety, and disgust on a scale of 0 to 10 [M2] |
3 | Information | |
9 | Level 1 | Fear, anxiety, and disgust on a scale of 0 to 10 [M3] |
3 | Pause | SSQ e PQ [m1] |
9 | Level 2 | Fear, anxiety, and disgust on a scale of 0 to 10 [M4] |
3 | Pause | SSQ e PQ [m2] |
9 | Level 3 | Fear, anxiety, and disgust on a scale of 0 to 10 [M5] |
3 | Pause | SSQ e PQ [m3] |
9 | Level 4 | Fear, anxiety, and disgust on a scale of 0 to 10 [M6] |
3 | Pause | SSQ e PQ [m4] |
9 | Level 5 | Fear, anxiety, and disgust on a scale of 0 to 10 [M7] |
3 | Pause | SSQ e PQ [m5] |
9 | Level 6 | Fear, anxiety, and disgust on a scale of 0 to 10 [M8] |
3 | Pause | SSQ e PQ [m6] |
3 | Post-test BAT | Fear, anxiety, and disgust on a scale of 0 to 10 [M9] |
3 | Breathing techniques | Fear, anxiety, and disgust on a scale of 0 to 10 post-intervention [M10] |
3 | Post-test questionnaire | SPQ-15 e FSQ [PsT] |
3 | Follow-up BAT | Fear, anxiety, and disgust on a scale of 0 to 10 [M11] |
3 | Follow-up questionnaire | SPQ-15 e FSQ [FU] |
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Sample n = 25 | |||
Mean/SD | Min–Max | ||
Age [Years] | 26.68 ± 11.28 | 18–60 | |
Frequency | % | ||
Sex | Female | 19 | 76 |
Male | 6 | 24 | |
Employment Situation | Student | 9 | 36 |
Worker | 8 | 32 | |
Worker–Student | 6 | 24 | |
Unemployed | 2 | 8 | |
School Grade | Bachelor’s degree | 12 | 48 |
High School | 10 | 40 | |
Master’s degree | 2 | 8 | |
Other | 1 | 4 | |
Marital Status | Single | 21 | 84 |
Married | 4 | 16 | |
Area of Residence | Urban Area | 22 | 88 |
Rural Area | 3 | 12 |
Mdn/IQR | Dif(b-a) (z-Value) | Dif(m6-m1) (z-Value) | p-Value * | Mdn/IQR | Dif(b-a) (z-Value) | Dif(m6-m1) (z-Value) | p(Value) * | |||
---|---|---|---|---|---|---|---|---|---|---|
m1 | SSQ | 8.00 ± 14.50 | PQ | 5.43 ± 1.14 | ||||||
−1.00 ± 5.50 | 0.794 | 0.29 ± 2.24 | 0.028 | |||||||
m2 | 8.00 ± 12.50 | (−0.26) | 5.67 ± 1.31 | (−2.19) | ||||||
0.00 ± 4.00 | 0.476 | 0.10 ± 0.33 | 0.025 | |||||||
m3 | 9.00 ± 13.50 | (−0.71) | 5.95 ± 1.28 | (−2.25) | ||||||
0.00 ± 4.00 | 0.659 | 0.00 ± 1.36 | 0.454 | |||||||
m4 | 9.00 ± 12.00 | (−0.44) | 5.90 ± 0.98 | (−0.75) | ||||||
0.00 ± 4.00 | 0.808 | 0.05 ± 2.38 | 0.354 | |||||||
m5 | 9.00 ± 15.00 | (−0.24) | 6.05 ± 1.10 | (−0.93) | ||||||
0.00 ± 4.00 | 0.553 | 0.05 ± 2.21 | 0.702 | |||||||
m6 | 10.00 ± 12.00 | (−0.59) | 0.00 ± 8.00 | 6.00 ± 1.00 | (−0.38) | 0.48 ± 1.10 | ||||
(−0.40) | 0.692 | (−3.46) | <0.001 |
Disgust | Fear | Anxiety | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mean/SD | Dif(b-a) | p(Value) * | Mean/SD | Dif(b-a) | p(Value) * | Mdn(IQR) | Dif(b-a) | z-Value | p(Value) * | |
M1 | 6.44 ± 2.52 | 5.16 ± 2.43 | 7.00(4.00) | |||||||
−1.32 ± 2.11 | 0.005 | −1.46 ± 1.91 | <0.001 | −2.00(4.00) | −3.00 | 0.003 | ||||
M2 | 4.98 ± 2.80 | 3.84 ± 2.47 | 5.00(4.25) | |||||||
0.26 ± 1.74 | 0.462 | −0.40 ± 1.95 | 0.315 | 0.00(2.50) | −1.14 | 0.255 | ||||
M3 | 4.58 ± 2.86 | 4.10 ± 2.45 | 5.00(4.25) | |||||||
0.26 ± 1.09 | 0.245 | 0.34 ± 1.05 | 0.118 | 0.00(1.25) | −1.23 | 0.219 | ||||
M4 | 4.92 ± 2.82 | 4.36 ± 2.49 | 5.50(3.75) | |||||||
0.06 ± 1.20 | 0.806 | 0.22 ± 1.39 | 0.437 | 0.00(1.50) | −0.12 | 0.902 | ||||
M5 | 5.14 ± 3.22 | 4.42 ± 2.79 | 6.00(3.25) | |||||||
−0.38 ± 1.23 | 0.135 | 0.06 ± 0.86 | 0.730 | −0.50(1.00) | −2.07 | 0.039 | ||||
M6 | 5.20 ± 2.95 | 4.04 ± 2.72 | 4.50(4.25) | |||||||
−0.28 ± 1.22 | 0.261 | −0.30 ± 1.42 | 0.302 | −0.50(2.00) | −2.81 | 0.005 | ||||
M7 | 4.90 ± 2.77 | 3.76 ± 2.62 | 4.50(5.75) | |||||||
−1.60 ± 1.24 | 0.525 | −0.02 ± 1.73 | 0.955 | 0.00(1.00) | −0.02 | 0.982 | ||||
M8 | 4.88 ± 3.41 | 3.60 ± 2.90 | 4.00(5.50) | |||||||
0.66 ± 1.73 | 0.069 | 0.24 ± 1.93 | 0.574 | 0.50(2.00) | −1.84 | 0.065 | ||||
M9 | 5.12 ± 3.24 | 4.26 ± 2.90 | 5.00(4.25) | |||||||
−1.40 ± 1.60 | 0.665 | 0.40 ± 2.06 | 0.342 | 0.00(2.50) | −0.28 | 0.779 | ||||
M10 | 5.52 ± 2.49 | 4.40 ± 2.50 | 5.00(4.00) | |||||||
−1.60 ± 1.78 | 0.001 | −1.52 ± 2.02 | <0.001 | −2.00(0.50) | −2.52 | 0.012 | ||||
M11 | 4.00 ± 3.01 | 2.80 ± 2.27 | 4.00(4.50) | |||||||
DIf | DIf | DIf | ||||||||
MA | −2.44 ± 2.83 | 0.026 | −2.36 ± 2.52 | <0.001 | −3.00(4.50) | −3.52 | <0.001 | |||
MB | −0.92 ± 1.94 | <0.001 | −0.76 ± 2.17 | 0.092 | −1.00(4.00) | −2.52 | 0.012 |
Activity 1 | Activity 2 | Activity 3 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Mdn(IQR) | Dif(b-a) | z-Value | p(Value) * | Mdn(IQR) | Dif(b-a) | z-Value | p(Value) * | Mdn(IQR) | Dif(b-a) | z-Value | p(Value) * |
1 | 40(35.50) | 170(40) | 113(34) | |||||||||
44(23.50) | −4.37 | <0.001 | 20(45) | −2.71 | 0.007 | 2(23.50) | −1.51 | 0.132 | ||||
2 | 90(43) | 180(35) | 115(27) | |||||||||
15(28) | −2.22 | 0.027 | 40(65) | −3.23 | 0.001 | 16(23.00) | −2.75 | 0.006 | ||||
3 | 113(32) | 220(40) | 131(17) | |||||||||
−14(30.50) | −2.84 | 0.005 | 60(70) | −4.05 | <0.001 | 13(36.00) | −1.76 | 0.078 | ||||
4 | 93(32.50) | 280(45) | 139(43) | |||||||||
1(28) | −0.53 | 0.597 | 90(90) | −3.62 | <0.001 | 11(43.50) | −1.30 | 0.193 | ||||
5 | 104(33) | 360(100) | 147(26) | |||||||||
7(35) | −0.85 | 0.397 | 200(105) | −4.15 | <0.001 | 0(38.50) | −0.14 | 0.886 | ||||
6 | 100(29) | 520(145) | 149(44) |
Mean/SD | Mdn(IQR) | Dif(PsT-PT) | Dif(FU-PsT) | Dif(FU-PT) | z-Value | p(Value) * | ||
---|---|---|---|---|---|---|---|---|
FSQ | PT | 59.60 ± 18.94 | −7.68 ± 16.17 | 0.026 | ||||
PsT | 51.92 ± 18.25 | −1.88 ± 13.37 | 0.489 | |||||
FU | 50.04 ± 17.64 | −9.56 ± 16.41 | 0.008 | |||||
SPQ—15 | PT | 9.40 ± 2.86 | −1.00 ± 2.53 | 0.060 | ||||
PsT | 8.40 ± 3.04 | −0.76 ± 2.62 | 0.160 | |||||
FU | 7.64 ± 3.68 | 1.76 ± 3.38 | 0.016 | |||||
BAT | PT | 6.00(1.00) | 2.00(0.50) | −4.24 | <0.001 | |||
PsT | 8.00(1.00) | 0.00(0.00) | −1.63 | 0.102 | ||||
FU | 8.00(1.00) | 2.00(1.00) | −4.29 | <0.001 |
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Lopes, I.; Simões de Almeida, R.; Veloso Gomes, P.; Marques, A. A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study. Virtual Worlds 2025, 4, 15. https://doi.org/10.3390/virtualworlds4020015
Lopes I, Simões de Almeida R, Veloso Gomes P, Marques A. A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study. Virtual Worlds. 2025; 4(2):15. https://doi.org/10.3390/virtualworlds4020015
Chicago/Turabian StyleLopes, Inês, Raquel Simões de Almeida, Paulo Veloso Gomes, and António Marques. 2025. "A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study" Virtual Worlds 4, no. 2: 15. https://doi.org/10.3390/virtualworlds4020015
APA StyleLopes, I., Simões de Almeida, R., Veloso Gomes, P., & Marques, A. (2025). A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study. Virtual Worlds, 4(2), 15. https://doi.org/10.3390/virtualworlds4020015