Technology-Enhanced Learning and Teaching Methodologies through Audiovisual Media
Abstract
:1. Introduction
2. Theoretical Background: Audiovisual Media in Technology-Enhanced Learning
2.1. Computer
2.2. Visual Media
2.3. Sound and Audio Media
- Audio and audiovisual narrations, e.g., for presentation purposes of a variety of topics (using audio, motion, video) [6];
- Musical backgrounds, which usually aim at relaxing the user, changing the mood, bringing the desired emotional load, and creating a proper atmosphere and pace [6]. Moreover, music in teaching may aim at retaining the attention of learners, may keep an expressive role, while accompanying narrative or action, or highlight the image or speech [9,10];. Finally, in a thematic message type, in which music is strongly expressive and emotional, it may favor dramatization, sensitize, and activate the subconscious of learners [6,9,10];
- Synchronous or asynchronous sound effects, which are used to indicate the location, guide the audience’s attention and feelings, determine the time of the day and the mood, indicate inputs and outputs, denote transitions, create unrealistic effects, as well as the narrative of the “virtual world” (e.g., video games, computer games and the internet), satisfying the needs of realism and also the interest of the user [33], and finally;
2.4. Video
- Audiovisual narrative for presentation purposes;
- As introductory video and/or animations (with or without sound background) for accompanying welcoming/reception content (splash/intro video);
- As video-lectures of educational nature, as tutorial videos for support and guidance navigating and as help videos or user manuals;
- As an integration into recreational activities and games (e.g., use of natural video, two-dimensional and three-dimensional animations);
- As interactive video (hypervideo) on non-linear narrative articulated systems (e.g., hypermedia, web-docs);
- As a human–computer audiovisual interaction, including advanced audiovisual recognition, synthesis and control services, virtual character interfaces–intelligent agents, etc.;
- As virtual reality and/or immersion services through high-definition systems, stereoscopic (and stereo) playback techniques, personal audiovisual downloading-projection devices, video and graphics effects, virtual studio techniques;
- As time-lapse sequences, which adopt long-time capture and processing techniques in combination with graphics systems, either aiming at time-lapse or time condensing (or expansion) during the presentation of various phenomena, and finally;
2.5. Social Media and Audiovisual Platforms
3. Teaching Methodologies Employing Audiovisual Media Technologies
- Differentiated teaching, which can be applied to mixed capacity faculties by providing challenging learning experiences, and;
Methods and Educational Techniques Utilizing Audiovisual Media Technologies
- The inductive method, in which the trainer starts from the individual elements and gradually proceeds to more complex forms until they come to capture and describe the whole, the general [93];
- The production method, in the exact opposite direction of the inductive method, which starts from the general picture and proceeds to the partial [93];
4. Conclusions and Discussion
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Nicolaou, C.; Matsiola, M.; Kalliris, G. Technology-Enhanced Learning and Teaching Methodologies through Audiovisual Media. Educ. Sci. 2019, 9, 196. https://doi.org/10.3390/educsci9030196
Nicolaou C, Matsiola M, Kalliris G. Technology-Enhanced Learning and Teaching Methodologies through Audiovisual Media. Education Sciences. 2019; 9(3):196. https://doi.org/10.3390/educsci9030196
Chicago/Turabian StyleNicolaou, Constantinos, Maria Matsiola, and George Kalliris. 2019. "Technology-Enhanced Learning and Teaching Methodologies through Audiovisual Media" Education Sciences 9, no. 3: 196. https://doi.org/10.3390/educsci9030196