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Keywords = in-game assets

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47 pages, 6244 KB  
Review
Toward the Mass Adoption of Blockchain: Cross-Industry Insights from DeFi, Gaming, and Data Analytics
by Shezon Saleem Mohammed Abdul, Anup Shrestha and Jianming Yong
Big Data Cogn. Comput. 2025, 9(7), 178; https://doi.org/10.3390/bdcc9070178 - 3 Jul 2025
Cited by 3 | Viewed by 17224
Abstract
Blockchain’s promise of decentralised, tamper-resistant services is gaining real traction in three arenas: decentralized finance (DeFi), blockchain gaming, and data-driven analytics. These sectors span finance, entertainment, and information services, offering a representative setting in which to study real-world adoption. This survey analyzes how [...] Read more.
Blockchain’s promise of decentralised, tamper-resistant services is gaining real traction in three arenas: decentralized finance (DeFi), blockchain gaming, and data-driven analytics. These sectors span finance, entertainment, and information services, offering a representative setting in which to study real-world adoption. This survey analyzes how each domain implements blockchain, identifies the incentives that accelerate uptake, and maps the technical and organizational barriers that still limit scale. By examining peer-reviewed literature and recent industry developments, this review distils common design features such as token incentives, verifiable digital ownership, and immutable data governance. It also pinpoints the following domain-specific challenges: capital efficiency in DeFi, asset portability and community engagement in gaming, and high-volume, low-latency querying in analytics. Moreover, cross-sector links are already forming, with DeFi liquidity tools supporting in-game economies and analytics dashboards improving decision-making across platforms. Building on these findings, this paper offers guidance on stronger interoperability and user-centered design and sets research priorities in consensus optimization, privacy-preserving analytics, and inclusive governance. Together, the insights equip developers, policymakers, and researchers to build scalable, interoperable platforms and reuse proven designs while avoiding common pitfalls. Full article
(This article belongs to the Special Issue Application of Cloud Computing in Industrial Internet of Things)
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13 pages, 3721 KB  
Article
Suspicious Financial Activity in the Context of In-Game Asset Exchange Marketplace
by Emil Eminov and Stephen V. Flowerday
J. Cybersecur. Priv. 2024, 4(4), 938-950; https://doi.org/10.3390/jcp4040043 - 5 Nov 2024
Cited by 1 | Viewed by 4955
Abstract
In this study, we investigated the expanding problem of suspicious activity when using online in-game asset trading platforms. The decentralized structures and anonymity offered by these platforms provide a basis for suspicious actions, creating a threat to the virtual economy. By evaluating 18,157 [...] Read more.
In this study, we investigated the expanding problem of suspicious activity when using online in-game asset trading platforms. The decentralized structures and anonymity offered by these platforms provide a basis for suspicious actions, creating a threat to the virtual economy. By evaluating 18,157 rows of anonymized transaction data from 38 unique sellers with the help of the interquartile range approach and network analysis, we were able to identify suspicious activities. The results highlight suspicious online activities of individual transactions. This research contributes by identifying new, concerning trends and unraveling complex networks by analyzing in-game asset transaction data. It also assists in informing experts and lawmakers about new suspicious activities. Full article
(This article belongs to the Section Security Engineering & Applications)
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16 pages, 3641 KB  
Article
Exploring the Sustainable Development of Web3 Game Token Economy
by Anna Xie, Xi Hu, Mindao Wang and Xindong Zhao
Sustainability 2024, 16(15), 6587; https://doi.org/10.3390/su16156587 - 1 Aug 2024
Cited by 1 | Viewed by 6201
Abstract
With the popularity of Play-to-Earn (P2E) games, in-game token economies have become the foundation of the financial structure of virtual worlds. More and more players are investing in digital assets, promoting long-term economic growth. This paper delves into the key factors for the [...] Read more.
With the popularity of Play-to-Earn (P2E) games, in-game token economies have become the foundation of the financial structure of virtual worlds. More and more players are investing in digital assets, promoting long-term economic growth. This paper delves into the key factors for the sustainability of the P2E game token economy: the investment value of tokens and external incentives. When tokens are no longer profitable, user churn rates rise sharply, which is critical to the continued development of P2E games. External factors also significantly impact token prices, which affects the stability and sustainability of the entire economic system. In response to these challenges, this paper proposes a series of strategies to enhance token stability, including adjustments to game design, improvements to player incentive mechanisms, and the formulation of relevant policies and regulations. The conclusions of this study aim to provide valuable insights and guidance to game designers, investors, and players to promote the healthy development of Web3 game token economic systems. Full article
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25 pages, 9733 KB  
Article
Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives
by Dimitrios Stamatakis, Dimitrios G. Kogias, Pericles Papadopoulos, Panagiotis A. Karkazis and Helen C. Leligou
Computers 2024, 13(1), 14; https://doi.org/10.3390/computers13010014 - 3 Jan 2024
Cited by 13 | Viewed by 10759
Abstract
The advancement and acceptance of new technologies often hinges on the level of understanding and trust among potential users. Blockchain technology, despite its broad applications across diverse sectors, is often met with skepticism due to a general lack of understanding and incidents of [...] Read more.
The advancement and acceptance of new technologies often hinges on the level of understanding and trust among potential users. Blockchain technology, despite its broad applications across diverse sectors, is often met with skepticism due to a general lack of understanding and incidents of illicit activities in the cryptocurrency domain. This study aims to demystify blockchain technology by providing an in-depth examination of its application in a novel blockchain-based card game, centered around renewable energy and sustainable resource management. This paper introduces a serious game that uses blockchain to enhance user interaction, ownership, and gameplay, demonstrating the technology’s potential to revolutionize the gaming industry. Notable aspects of the game, such as ownership of virtual assets, transparent transaction histories, trustless game mechanics, user-driven content creation, gasless transactions, and mechanisms for in-game asset trading and cross-platform asset reuse are analyzed. The paper discusses how these features, not only provide a richer gaming experience but also serve as effective tools for raising awareness about sustainable energy and resource management, thereby bridging the gap between entertainment and education. The case study offers valuable insights into how blockchain can create dynamic, secure, and participatory virtual environments, shifting the paradigm of traditional online gaming. Full article
(This article belongs to the Special Issue When Blockchain Meets IoT: Challenges and Potentials)
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9 pages, 824 KB  
Communication
The Non-Fungible Token (NFT) Market and Its Relationship with Bitcoin and Ethereum
by Lennart Ante
FinTech 2022, 1(3), 216-224; https://doi.org/10.3390/fintech1030017 - 29 Jun 2022
Cited by 190 | Viewed by 23264
Abstract
Non-fungible tokens (NFTs) are transferrable rights to digital assets, such as art, in-game items, collectables, or music. The phenomenon and its markets have grown significantly since early 2021. We investigate the interrelationships between NFT sales, NFT users (unique active blockchain wallets), and the [...] Read more.
Non-fungible tokens (NFTs) are transferrable rights to digital assets, such as art, in-game items, collectables, or music. The phenomenon and its markets have grown significantly since early 2021. We investigate the interrelationships between NFT sales, NFT users (unique active blockchain wallets), and the pricing of Bitcoin (BTC) and Ether (ETH). Using daily data between January 2018 and April 2021, we show that a Bitcoin price shock triggers an increase in NFT sales. Also, Ether price shocks reduce the number of active NFT wallets. The results suggest that (larger) cryptocurrency markets affect the growth and development of the (smaller) NFT market, but there is no reverse effect. Full article
(This article belongs to the Special Issue Recent Development in Fintech)
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18 pages, 373 KB  
Article
Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis
by Iakovos Pittaras, Nikos Fotiou, Vasilios A. Siris and George C. Polyzos
Sensors 2021, 21(3), 862; https://doi.org/10.3390/s21030862 - 28 Jan 2021
Cited by 16 | Viewed by 4907
Abstract
We explore the adoption of the Internet of Things (IoT) and Distributed Ledger Technologies (DLTs), such as blockchains, in mobile gaming, focusing on ecosystem expansion and diversification, customer attraction and retention, exploitation of context sensitive and personalized advertisements, and improved monetization of in-game [...] Read more.
We explore the adoption of the Internet of Things (IoT) and Distributed Ledger Technologies (DLTs), such as blockchains, in mobile gaming, focusing on ecosystem expansion and diversification, customer attraction and retention, exploitation of context sensitive and personalized advertisements, and improved monetization of in-game assets. We evaluate the cost and transaction delay of DLTs in a location-based mobile game ecosystem using two types of blockchains (permissioned and permissionless or public), based on defined Key Performance Indicators (KPIs). Our evaluation shows the advantages of using both types of blockchains as well as interledger technologies that combine them. Permissioned blockchains enable high performance, e.g., in terms of throughput and delay, and low cost, while permissionless (public) blockchains, through their transparency, immutability, and openness, support trust and facilitate interactions among unrelated parties. Finally, we show that the combination of IoT devices and DLTs in mobile gaming offers new business opportunities and enables innovative business models for both traditional mobile gaming companies and other participants in the ecosystem, e.g., game players, cafes, malls, and similar establishments, advertising companies, and independent programmers. Full article
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