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Journal of Theoretical and Applied Electronic Commerce Research is published by MDPI from Volume 16 Issue 3 (2021). Previous articles were published by another publisher in Open Access under a CC-BY 3.0 licence, and they are hosted by MDPI on mdpi.com as a courtesy and upon agreement with Faculty of Engineering of the Universidad de Talca.

J. Theor. Appl. Electron. Commer. Res., Volume 8, Issue 1 (April 2013) – 6 articles

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249 KiB  
Article
Electronic Word of Mouth and Knowledge Sharing on Social Network Sites: A Social Capital Perspective
by Jae H. Choi and Judy E. Scott
J. Theor. Appl. Electron. Commer. Res. 2013, 8(1), 69-82; https://doi.org/10.4067/S0718-18762013000100006 - 1 Apr 2013
Cited by 50 | Viewed by 837
Abstract
Social network sites (SNSs) have attracted millions of users who interact with each other and with companies. However, few studies have examined the impact of knowledge sharing through electronic word of mouth (eWOM) in the context of SNSs. This paper investigates the relationship [...] Read more.
Social network sites (SNSs) have attracted millions of users who interact with each other and with companies. However, few studies have examined the impact of knowledge sharing through electronic word of mouth (eWOM) in the context of SNSs. This paper investigates the relationship among the use of SNSs, users’ social capital, knowledge sharing, and eWOM. The results show that the intensity of use of SNSs is positively related to trust and identification which have a positive effect on eWOM quality. In addition, eWOM quality has a positive effect on knowledge sharing. Female users feel more strongly about eWOM quality when they trust others, or when they perceive that they belong to their SNS community when they use their SNS. Furthermore, female users feel more strongly about knowledge sharing when they perceive that eWOM quality is good. This study provides the theoretical framework of the relationship between eWOM and knowledge sharing on SNSs from the perspective of social capital. Practitioners could use this study as a rationale to utilize SNSs internally for organizational use, and externally for marketing purposes. Full article
224 KiB  
Article
What Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play
by Sara S. Hansen and Jin K. Lee
J. Theor. Appl. Electron. Commer. Res. 2013, 8(1), 53-68; https://doi.org/10.4067/S0718-18762013000100005 - 1 Apr 2013
Cited by 35 | Viewed by 868
Abstract
Social network games (SNGs) are part of the highly evolving marketing and e-commerce channel of social network sites (SNSs). Marketers in SNGs offer economic incentives of game currency or virtual goods in exchange for consumer interactions with ads, often encouraging consumers to forward [...] Read more.
Social network games (SNGs) are part of the highly evolving marketing and e-commerce channel of social network sites (SNSs). Marketers in SNGs offer economic incentives of game currency or virtual goods in exchange for consumer interactions with ads, often encouraging consumers to forward marketer-generated messages broadly to social networks. This study investigates factors that lead consumers to engage in these marketer-generated electronic word of mouth (eWOM) behaviors. Social factors, and game factors with intrinsic and extrinsic benefits, are studied within extensions of the Technology Acceptance Model (TAM). Survey data from 158 participants who play games on Facebook were analyzed using structural equation modeling. Normative influence positively impacted eWOM behaviors of opinion passing, or forwarding the message, and opinion giving, which is a persuasion attempt. Game enjoyment negatively influenced opinion passing, and economic incentive positively impacted both eWOM behaviors. Opinion passing significantly enhanced attitudes toward advertising, which in turn, positively influenced brand attitudes. Outcomes suggest marketers may increase brand awareness among eWOM senders through campaigns in SNGs, resulting from enhanced positive attitudes toward SNG advertising. However, applicable to SNGs and other games with advertising, marketers must balance appeal of economic incentives with low disruption to play experiences. Full article
893 KiB  
Article
Social Networks, Interactivity and Satisfaction: Assessing Socio-Technical Behavioral Factors as an Extension to Technology Acceptance
by Belinda Shipps and Brandis Phillips
J. Theor. Appl. Electron. Commer. Res. 2013, 8(1), 35-52; https://doi.org/10.4067/S0718-18762013000100004 - 1 Apr 2013
Cited by 55 | Viewed by 1072
Abstract
As the use and value of social networks continues to expand and creatively grow, the question of how to attract people to the various sites becomes an important question. This research focuses on interactivity and its role in user satisfaction with a social [...] Read more.
As the use and value of social networks continues to expand and creatively grow, the question of how to attract people to the various sites becomes an important question. This research focuses on interactivity and its role in user satisfaction with a social network site. A model is put forth that focuses on factors that help answer these questions. A survey was conducted with 164 users of social networking websites (i.e. Facebook, Linkedin & Twitter) regarding technology acceptance, marketing related factors and user satisfaction. We find that perceived interactivity (in terms of control) and level of focus/concentration do affect an end user’s satisfaction with a social network along with antecedents from the technology acceptance model (TAM). These findings suggest both TAM related factors and marketing related factors both impact the user experience on a social networking site. Full article
211 KiB  
Article
Shopping and Word-of-Mouth Intentions on Social Media
by Patrick Mikalef, Michail Giannakos and Adamantia Pateli
J. Theor. Appl. Electron. Commer. Res. 2013, 8(1), 17-34; https://doi.org/10.4067/S0718-18762013000100003 - 1 Apr 2013
Cited by 162 | Viewed by 4980
Abstract
Social Media has been gaining popularity worldwide over the last years at an increasingly growing rate. Motivated by this fact, firms are piloting different approaches of promoting their products and services to consumers in order to capitalize on the prominence of such websites. [...] Read more.
Social Media has been gaining popularity worldwide over the last years at an increasingly growing rate. Motivated by this fact, firms are piloting different approaches of promoting their products and services to consumers in order to capitalize on the prominence of such websites. However, there is much debate in the academic and business community about the potential of social media as a platform for marketing and commerce, and the viable strategies that could constitute them as a possible solution for future ventures. Research to date has been growing, with only a limited number of studies exploring the business potential of social media. The aim of this research is to elucidate how specific aspects of social media websites foster user intention to browse products, and the effect that this has in shaping purchasing and information sharing intentions. Utilitarian and Hedonic motivation theory provides the theoretical background on which we segregate the factors that contribute to product browsing on social media websites. Partial Least Squares (PLS) analysis is performed on data obtained from 165 social media users to test our research model. Outcomes indicate that specific aspects trigger Utilitarian (Convenience and Product Selection) and Hedonic (Idea and Adventure) motivations which in sequence impact user intention to browse products on such mediums. Finally, browsing intention is linked in a significantly positive manner with purchasing and word-of-mouth intention. Full article
250 KiB  
Article
Social Identity for Teenagers: Understanding Behavioral Intention to Participate in Virtual World Environment
by Heikki Karjaluoto and Matti Leppäniemi
J. Theor. Appl. Electron. Commer. Res. 2013, 8(1), 1-16; https://doi.org/10.4067/S0718-18762013000100002 - 1 Apr 2013
Cited by 12 | Viewed by 911
Abstract
This study develops a framework for understanding user intentions and behaviors within a virtual world environment. The proposed framework posits that the intention to participate in virtual world is defined by a person’s 1) social identity, 2) attitude toward using the service, 3) [...] Read more.
This study develops a framework for understanding user intentions and behaviors within a virtual world environment. The proposed framework posits that the intention to participate in virtual world is defined by a person’s 1) social identity, 2) attitude toward using the service, 3) subjective norms, 4) attitude toward advertising on the service and 5) enjoyment. The proposed model is tested using data (n=319) from members of the virtual world environment. The results support the multidimensional view of social identity and show a strong positive association between social identity and intention and social identity and behavior, and further, confirm the intention-behavior link. Moreover, the results indicate that social identity outweighs the significance of a person’s attitude and relevant subjective norms in explaining intention and behavior. The results also indicate that enjoyment strongly explains both ease of use and attitude. Full article
2 pages, 17 KiB  
Editorial
Special Issue on Use and Impact of Social Networking: Guest Editors’ Introduction
by Frantisek Sudzina, Hans-Dieter Zimmermann and Sherah Kurnia
J. Theor. Appl. Electron. Commer. Res. 2013, 8(1), I-II; https://doi.org/10.4067/S0718-18762013000100001 - 1 Apr 2013
Cited by 1 | Viewed by 512
Abstract
Social networking sites are already widely-spread and are here to stay. Nevertheless, it is still a rather young phenomenon and by far not at its end of development. […] Full article
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