Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems
Abstract
:1. Introduction
2. Methods
2.1. Participants and Recruitment
2.2. Measures
Substance use frequency
Substance use problems
Concurrent use with video games
Video game use and enjoyment
Consumer involvement in video games
Problem video game playing (PVP)
Demographics
2.3. Approach to Analyses
3. Results
4. Discussion
Acknowledgments
- Conflict of InterestNone of the authors has any conflict of interest that might affect the integrity of the results.
References
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Overall mean(sd) or proportion | Gender | Race | Working | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Male | Female | White | Black | Latino | Asian | Native | Other | Yes | No | |||
Video Games weighted n(users) = 2,869.5 | Days played average game | 9.8(8.5) | 9.5 | 10.2 + | 9.9 (ref) | 9.3 | 9.3 | 12.2 * | 9.2 | 7.9 | 8.6 | 11.4 *** |
Enjoyment of average game | 5.2(1.1) | 5.19 | 5.30 * | 5.21 (ref) | 5.44 *** | 5.24 | 5.14 | 5.30 | 5.12 | 5.22 | 5.26 | |
Consumer involvement | 2.1(0.8) | 2.23 | 2.03 *** | 2.12 (ref) | 2.38 *** | 2.02 + | 2.18 | 2.44 * | 2.20 | 2.10 | 2.20 * | |
Problem video game play | 1.6(0.6) | 1.58 | 1.53 + | 1.53 (ref) | 1.64 * | 1.54 | 1.73 * | 1.78 * | 1.64 | 1.50 | 1.64 *** | |
Caffeine weighted n(users) = 1,849.3 | Any use of caffeine | 64% | 63% | 67% + | 70% (ref) | 44% *** | 51% *** | 63% | 72% | 66% | 66% | 62% |
Days/past 30 used caffeine a | 24.4(8.7) | 24.4 | 24.4 | 25.6 (ref) | 19.6 *** | 20.8 *** | 22.0 ** | 21.5 * | 23.2 | 24.6 | 24.1 | |
Caffeine use problems a | 1.08(1.40) | 1.01 | 1.18 * | 1.07 (ref) | 1.02 | 1.08 | 1.32 | 1.41 | 1.01 | 1.06 | 1.12 | |
Concurrent use with caffeine a | 41% | 45% | 35% *** | 44% (ref) | 34% + | 27% *** | 19% ** | 35% | 47% | 39% | 43% | |
Tobacco weighted n(users) = 748.7 | Any use of tobacco | 26% | 27% | 25% | 27% (ref) | 26% | 19% * | 19% | 44% + | 27% | 23% | 30% ** |
Days/past 30 used tobacco a | 24.0(10.6) | 22.0 | 27.2 *** | 24.4 (ref) | 24.6 | 22.6 | 26.4 | 19.8 + | 19.0 + | 22.4 | 25.8 *** | |
Tobacco use problems a | 2.55(1.20) | 2.37 | 2.83 *** | 2.58 (ref) | 2.51 | 2.32 | 3.19 + | 2.44 | 2.08 | 2.36 | 2.76 *** | |
Concurrent use with tobacco a | 61% | 62% | 59% | 61% (ref) | 66% | 49% | 28% * | 76% | 89% + | 52% | 70% *** | |
Alcohol weighted n(users) = 964.6 | Any use of alcohol | 34% | 40% | 25% *** | 35% (ref) | 33% | 31% | 15% ** | 38% | 41% | 37% | 29% *** |
Days/past 30 used alcohol a | 11.0(8.8) | 11.3 | 10.3 | 11.8 (ref) | 9.0 * | 8.4 | 8.0 | 8.2 ** | 12.6 | 10.4 | 12.0 * | |
Alcohol use problems a | 1.33(1.70) | 1.34 | 1.33 | 1.28 (ref) | 1.44 | 1.50 | 0.74 | 2.86 ** | 0.97 | 1.21 | 1.55 * | |
Concurrent use with alcohol a | 38% | 42% | 28% ** | 40% (ref) | 42% | 21% | 14% | 46% | 38% | 34% | 44% * | |
Marijuana weighted n(users) = 162.0 | Any use of marijuana | 5.6% | 6.4% | 4.7% | 5.7% (ref) | 7.4% | 5.5% ** | 0% | 3.5% | 7.5% | 5.0% | 6.6% |
Days/past 30 used marijuana a | 19.1(11.3) | 19.7 | 18.1 | 19.1 (ref) | 17.3 | 21.1 | b | b | 16.9 | 19.5 | 18.8 | |
Marijuana use problems a | 2.28(2.10) | 2.50 | 1.86 | 2.07 (ref) | 2.80 | 2.91 | b | b | 2.34 | 1.98 | 2.60 | |
Concurrent use with marijuana a | 80% | 84% | 72% | 80% (ref) | 76% | 77% | b | b | 100% | 78% | 81% |
Days played | Game enjoyment | Consumer involvement | Problem play (PVP) | Caffeine daysa | Caffeine problemsa | Tobacco daysa | Tobacco problemsa | Alcohol daysa | Alcohol problemsa | Marijuana daysa | Marijuana problemsa | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Enjoyment of avg. game | 0.14 *** | 1 | 0.18 *** | 0.16 *** | 0.02 | 0.07 * | 0.05 | 0.08 + | −0.04 | 0.04 | 0.12 | 0.13 |
Consumer involvement | 0.21 *** | 0.18 *** | 1 | 0.57 *** | −0.06 * | 0.07 * | 0.06 | 0.13 ** | −0.05 | 0.14 *** | 0.07 | 0.19 + |
Problem video game play | 0.28 *** | 0.16 *** | 0.57 *** | 1 | −0.08 ** | 0.24 *** | 0.08 + | 0.33 *** | −0.03 | 0.22 *** | −0.06 | 0.27 * |
Days caffeine use | 0.11 *** | 0.02 | −0.06 * | −0.08 ** | 1 | 0.09 ** | 0.14 * | 0.08 | 0.16 *** | −0.06 | 0.44 *** | −0.10 |
Caffeine use problems | 0.01 | 0.07 * | 0.07 * | 0.24 *** | 0.09 ** | 1 | 0.02 | 0.33 *** | −0.12 * | 0.37 *** | 0.16 | 0.51 *** |
Days tobacco use | 0.17 *** | 0.05 | 0.06 | 0.08 + | 0.14 * | 0.02 | 1 | 0.48 *** | 0.11 | −0.01 | 0.26 + | −0.21 |
Tobacco use problems | 0.16 *** | 0.08 + | 0.13 ** | 0.33 *** | 0.08 | 0.33 *** | 0.48 *** | 1 | 0.03 | 0.21 ** | 0.08 | −0.11 |
Days used alcohol | 0.08 + | −0.04 | −0.05 | −0.03 | 0.16 *** | −0.12 * | 0.11 | 0.03 | 1 | 0.23 *** | 0.16 | −0.25 + |
Alcohol use problems | 0.02 | 0.04 | 0.14 *** | 0.22 *** | −0.06 | 0.37 *** | −0.01 | 0.21 ** | 0.23 *** | 1 | 0.01 | 0.31 * |
Days used marijuana | 0.18 + | 0.12 | 0.07 | −0.06 | 0.44 *** | 0.16 | 0.26 + | 0.08 | 0.16 | 0.01 | 1 | 0.24 * |
Marijuana use problems | 0.24 * | 0.13 | 0.19 + | 0.27 * | −0.10 | 0.51 *** | −0.21 | −0.11 | −0.25 + | 0.31 * | 0.24 * | 1 |
Age | 0.22 *** | −0.13 *** | −0.18 *** | −0.13 *** | 0.24 *** | −0.16 *** | 0.13 * | 0.03 | 0.29 *** | −0.20*** | 0.11 | −0.14 |
Education | −0.13 *** | −0.05 * | −0.07 ** | −0.09 *** | 0.00 | 0.00 | −0.16 *** | −0.19 *** | 0.03 | −0.14 *** | −0.05 | −0.13 |
Income | −0.11 *** | −0.05 | −0.11 *** | −0.12 *** | 0.06 * | −0.04 | −0.13 ** | −0.16 *** | 0.00 | −0.13 ** | −0.18 + | −0.01 |
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Ream, G.L.; Elliott, L.C.; Dunlap, E. Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems. Int. J. Environ. Res. Public Health 2011, 8, 3979-3998. https://doi.org/10.3390/ijerph8103979
Ream GL, Elliott LC, Dunlap E. Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems. International Journal of Environmental Research and Public Health. 2011; 8(10):3979-3998. https://doi.org/10.3390/ijerph8103979
Chicago/Turabian StyleReam, Geoffrey L., Luther C. Elliott, and Eloise Dunlap. 2011. "Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems" International Journal of Environmental Research and Public Health 8, no. 10: 3979-3998. https://doi.org/10.3390/ijerph8103979
APA StyleReam, G. L., Elliott, L. C., & Dunlap, E. (2011). Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems. International Journal of Environmental Research and Public Health, 8(10), 3979-3998. https://doi.org/10.3390/ijerph8103979