Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis
Abstract
:1. Introduction
2. Overview
3. Performance Analysis in Sports
- Observational Analysis: This refers to the methodical process of gathering, documenting, and assessing data by directly observing athletes or sporting events. It involves trained observers who meticulously record various facets of athletic performance. This analytical approach serves as a foundation for comprehensive assessments of athletes’ strengths, weaknesses, and areas for improvement. It can be performed using just the naked eye and recorded or supplemented with external data from different sources [4,59].
- Video Analysis: A technique that utilizes recorded game or training footage to study and review an athlete’s performance or a team’s tactical approach. It allows for the analysis of various aspects such as skills, techniques, player movement, and team formations. The use of various video speeds, from slow motion to frame-by-frame, enables intricate scrutiny of every action, providing detailed feedback to athletes and coaches [11,47,51,52,53,55,60,61].
- Notational Analysis: This systematic process involves the recording and analysis of discrete events that occur during a match or training session. Each event is notated or coded to provide a quantitative means of recording the performance. The data gathered provide an objective record of performance and can offer insights into the effectiveness of tactics, strategies, and individual player actions [10,56,62,63].
- Time-Motion Analysis: This is a method used to quantify the physical demands of a sport, by recording and categorizing all movements of an athlete during a match or training session. It provides insight into the duration and intensity of various activities, the frequency of specific movements, and the rest periods. The information gathered can guide training and recovery programs and help evaluate players’ physical performance during the competition [57,58,60,61,62,64,65,66].
- Data Analysis from Wearable Devices: Wearable technology has gained significant traction in sports, with devices like Global Positioning System (GPS) trackers, heart rate monitors, and accelerometers now commonly used. These devices capture a range of physiological and biomechanical data, including heart rate, speed, distance covered, body temperature, and sleep quality. Analysts use this data to monitor player health, access games and training sessions’ external loads, and optimize performance [47,48,49,50,51,57,67,68,69].
Computers Evaluation and Performance Analysis in Sports
4. Artificial Intelligence (AI) in Sports Performance Analysis
4.1. Definition and History
4.2. How AI Can Contribute to Sports Performance Analysis
- Data Collection: AI transforms traditional data collection methods into precise, large-scale processes, reducing manual bias.
- Advanced Data Analysis: AI automates data analysis, identifying hidden patterns and trends within large datasets for performance enhancement and strategy planning.
- Enhanced Video Analysis: AI-driven video analysis is faster, more precise, and more comprehensive than manual reviews, offering insights into player movements, team formations, and tactics.
- Notational Analysis: AI streamlines notational analysis by automating the recognition and annotation of specific actions, improving both efficiency and accuracy.
- Time-Motion Analysis: AI revolutionizes time-motion analysis by providing real-time insights into athlete energy expenditure and fatigue levels, leading to better player substitution strategies.
- Wearable Device Data Analysis: AI analyzes real-time data from wearable devices, predicting potential health risks and suggesting personalized training programs.
- Injury Prevention: AI in computer vision analyzes player biomechanics, identifies harmful patterns, and suggests technique modifications, enhancing player safety.
5. Virtual Reality (VR) and Augmented Reality (AR) in Sports Performance Analysis
5.1. Definition and History
5.2. How VR and AR Can Contribute to Sports Performance Analysis
- Creating Immersive Coaching and Training Environments: VR and AR technologies immerse athletes in realistic training scenarios, providing real-time coaching feedback.
- Skill and Strategy Development: These technologies offer interactive, repeatable scenarios that challenge and refine athletes’ skills. Also, to visualize game scenarios, positioning, and tactics in a comprehensive and interactive manner.
- Delivering Tactical Insights: AR overlays digital information onto the physical environment, assisting athletes in making strategic decisions during gameplay.
- Providing Real-time Athlete Feedback: Athletes receive immediate feedback and performance data in their field of vision, allowing adjustments during training.
- Facilitating Data-Driven Decision-Making: Coaches and athletes can make informed decisions by accessing comprehensive performance metrics and tactical insights.
- Supporting Rehabilitation: VR and AR can be used for aiding in injury prevention and rehabilitation.
- Bridging the Gap Between Physical and Mental Preparedness: VR and AR develop cognitive awareness and psychological readiness, complementing physical training for high-pressure situations.
- Visualizing Performance Data: VR and AR help athletes better understand performance data, enhancing their decision-making and mental acuity.
- Enriching Spectator Experiences: AR enhances the viewing experience for spectators by overlaying live broadcasts with dynamic graphics and statistics, providing deeper insights into the game.
6. Data Visualization (DV) in Sports Performance Analysis
6.1. Definition and History
“A picture is worth a thousand words”.
6.2. How DV Can Contribute to the Sports Performance Analysis Traditional Methodology
- Simplified Data Interpretation: DV simplifies complex performance data, making it more understandable.
- Valuable Insights: It helps extract valuable insights from extensive datasets, enabling data-driven decision-making in sports.
- Tactical Analysis: Heatmaps, motion paths, and other visualizations enable coaches to analyze player movements, tactics, and positioning strategies effectively.
- Narrative Power: DV goes beyond numbers, crafting visual narratives that empower coaches, athletes, and analysts to uncover deeper insights.
- Real-Time Decision-Making: Dynamic dashboards with real-time statistics assist coaches and analysts in making better decisions during games, benefiting data-driven broadcasting.
- Historical Data Trends: DV helps in identifying historical trends, strengths, and weaknesses, aiding teams in strategic planning and player selection.
- Predictive Analytics: DV can enable predictions about overall performance, individual player contributions, and team selections based on historical and current data.
7. Discussion
8. Conclusions
9. Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Method | Pros | Cons |
---|---|---|
Observational Analysis |
|
|
Video Analysis |
|
|
Notational Analysis |
|
|
Time-Motion Analysis |
|
|
Data Analysis from Wearables |
|
|
Augmented Reality (AR) | Virtual Reality (VR) | ||
---|---|---|---|
Google Glass (2013) |
| Google Cardboard (2014) |
|
Microsoft HoloLens (2016) |
| Zeiss VR One (2014) |
|
Magic Leap One (2018) |
| Samsung Gear VR (2015) |
|
Microsoft HoloLens 2 (2019) |
| Oculus Rift (2016) |
|
Apple Vison PRO (2023) |
| HTC Vive (2016) |
|
PlayStation VR (2016) |
| ||
Oculus Quest (2019) |
| ||
Valve Index (2019) |
| ||
Meta Quest 2 (2020) |
| ||
Apple Vison PRO (2023) |
|
Type | Definition | Usage | Example |
---|---|---|---|
Bar Chart | A simple chart where rectangular bars represent data points, often used to compare different categories or values. | To compare the velocity of different players or competitors. | |
Line Chart | A chart that displays data points as markers connected by lines, useful for showing trends over time or continuous data. | To depict a tennis player’s accuracy over multiple matches. | |
Pie Chart | A circular chart divided into slices, each representing a portion of the whole, suitable for displaying proportions. | To demonstrate the percentage of player’s shot attempts during a basketball match from different positions on the court. | |
Scatter Plot | A graph with points that represent individual data points on two axes, helpful for showing the relationship between two variables. | To represent the relationship between a soccer player’s distance covered and their heart rate during a match. | |
Histogram | A chart that displays the distribution of a continuous dataset into bins or intervals, used to understand the data’s frequency distribution. | To illustrate the frequency of lap times in a swimmer’s training session. | |
Area Chart | Similar to a line chart but with the area beneath the line filled, suitable for showing cumulative data or stacked values. | To illustrate the internal workload of an athlete during period of training (e.g., a month) | |
Box Plot (Box-and-Whisker Plot) | A graphical representation of the data’s summary statistics, including the median, quartiles, and outliers, providing insights into the data’s spread. | To summarize the volleyball player’s serve accuracy. Boxplot makes it easier to find outliers. | |
Heatmap | A matrix-like representation of data using colors to indicate values, helpful for visualizing relationships in a table. | To highlight areas where a player spent the most time, indicating their preferred positions on the field. | |
Radar Chart (Spider Chart) | A chart with multiple axes radiating from a central point, useful for comparing multiple variables on different scales. | To compare the agility, speed, endurance, and lower limb strength of different track and field athletes. The chart can showcase each athlete’s strengths and weaknesses in these areas. | |
Bubble Chart | Like a scatter plot, but with additional size dimensions represented by the size of the data points. | Plot the age, height, and weight of basketball players in a bubble chart to visualize the distribution of these attributes within the team. The size of each bubble can represent a player’s minutes played in recent games. | |
Gantt Chart | A type of bar chart used in project management to show the timing and duration of tasks or events. | To outline the training schedule of a triathlete preparing for a competition. The chart can depict the phases of swimming, cycling, and running training leading up to the event. | |
Pareto Chart | A combination of a bar chart and a line chart, used to prioritize the most significant factors within a dataset. | Use a Pareto chart to prioritize the types of injuries occurring in a football team. The chart can help identify the most common injuries that need to be addressed to improve player safety. | |
Sankey Diagram | A visual representation of flow between different variables, often used for illustrating energy or material flows. | Illustrate the flow of ball possession between players in a basketball game using a Sankey diagram. The diagram can show the paths through which the ball moves during different plays. | |
Tree Map | A hierarchical chart that represents data as nested rectangles, useful for displaying hierarchical data structures. | To represent the proportion of players in each position category, such as forwards, backs, and scrum-halves. | |
Word Cloud | A visual representation of text data, where words are sized according to their frequency in the dataset. | The cloud can highlight the most frequently mentioned terms, reflecting players’ sentiments and thoughts about the match. |
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Share and Cite
Cossich, V.R.A.; Carlgren, D.; Holash, R.J.; Katz, L. Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis. Appl. Sci. 2023, 13, 12965. https://doi.org/10.3390/app132312965
Cossich VRA, Carlgren D, Holash RJ, Katz L. Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis. Applied Sciences. 2023; 13(23):12965. https://doi.org/10.3390/app132312965
Chicago/Turabian StyleCossich, Victor R. A., Dave Carlgren, Robert John Holash, and Larry Katz. 2023. "Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis" Applied Sciences 13, no. 23: 12965. https://doi.org/10.3390/app132312965