Special Issue on “Sound and Music Computing”
1. Introduction
2. Sound and Music Computing Techniques
2.1. Audio Signal Processing
2.2. Machine and Deep Learning
2.3. Automatic Transcription and Programming
3. Sound and Music Computing Applications
3.1. Sound Synthesis and User Control
3.2. Audio Mixing and Audio Coding
3.3. Games and Virtual Reality
3.4. Sonic Interaction, Musicology, and New Hardware
4. Conclusions
Conflicts of Interest
References
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Lokki, T.; Müller, M.; Serafin, S.; Välimäki, V. Special Issue on “Sound and Music Computing”. Appl. Sci. 2018, 8, 518. https://doi.org/10.3390/app8040518
Lokki T, Müller M, Serafin S, Välimäki V. Special Issue on “Sound and Music Computing”. Applied Sciences. 2018; 8(4):518. https://doi.org/10.3390/app8040518
Chicago/Turabian StyleLokki, Tapio, Meinard Müller, Stefania Serafin, and Vesa Välimäki. 2018. "Special Issue on “Sound and Music Computing”" Applied Sciences 8, no. 4: 518. https://doi.org/10.3390/app8040518
APA StyleLokki, T., Müller, M., Serafin, S., & Välimäki, V. (2018). Special Issue on “Sound and Music Computing”. Applied Sciences, 8(4), 518. https://doi.org/10.3390/app8040518