Social Informatics and Digital Humanities

A section of Informatics (ISSN 2227-9709).

Section Information

This section is dedicated to boosting rapid publication and providing a high quality medium for scientists and engineers working in digital humanities and related fields, and to exchange knowledge and increase visibility of their studies for specialists in related areas of humanities, science, and technology. Contributions, such as original research articles, reviews, mini reviews, letters, and communications, on all aspects of digital humanities, will be considered. We invite investigators to submit manuscripts resulting from studies that explore all the aspects of digital humanities and cultural heritage. This section seeks to shed more light to the current challenges and achievements in digital humanities around the globe.

The purpose of this section is to contribute a reflection on the current practice of digital humanities and how the humanities may evolve through their engagement with technology, media, and computational methods. Humanities are facing an era full of challenges and opportunities regarding the accessibility to ever growing and interconnected digital data. In this context of big data, infrastructures, citizen science, visualization, etc., are examples of key aspects needed to enable cultural and scholar exploration. The objective of the section is to draw together humanists who are engaged in digital and computer-assisted research, teaching, and creation.

Topics include, but are not limited to, the following:

  • humanities research enabled through digital media, and computational methods
  • computer applications in literary, linguistic, cultural, and historical studies
  • visual approaches enabling novel analysis and exploration of resources
  • studies regarding the role of art and design (design thinking) in humanities
  • open science and citizen science enabling cultural change towards collaboration and openness
  • enhancing education in humanities through serious games
  • digital arts, architecture, music, film, theatre, new media, digital games, and related areas
  • creation and curation of humanities digital resources
  • social, institutional, global, multilingual, and multicultural aspects of digital humanities
  • interdisciplinary aspects of digitally enabled scholarship
  • innovative methods of application of 3d, robotics, drones, natural user interfaces, etc., in the context of the humanities

Keywords

interdisciplinary computing, authority control, stylometrics, machine learning, linked data, tagging, knowledge organization, prosopography, mobile technology, GIS, cyberinfrastructure, metadata, appropriation, digital history, user studies, source documents, social network analysis, literary analysis, semantic annotation, ontologies, semantic web, archival research, digital libraries, video analytics, database, interactive analysis, open science, citizen science, visualization, humanities programming, information retrieval, text-mining, biographical text processing, geographic search, computer graphics, robot agents, intermedia performance, OCR correction, digitization, computational linguistics, toponym disambiguation, topic models, sustainability, digital arts, semantic analysis, collaboration, cultural heritage, lexicography, dialectology, data curation, user centered design, knowledge representation

Editorial Board

Topical Collection

Following topical collection within this section is currently open for submissions:

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