Effectiveness of Serious Games in Risk Communication of Natural Disasters

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: 20 September 2024 | Viewed by 162

Special Issue Editors

Lisbon School of Engineering (ISEL)/IPL and NOVA LINCS, 1959-007 Lisbon, Portugal
Interests: serious games; mobile computing; multimedia information processing; multimodal human-computer interaction

E-Mail Website
Guest Editor
Instituto Superior de Engenharia de Lisboa, Instituto Politécnico de Lisboa, 1959-007 Lisboa, Portugal
Interests: mobile and ubiquitous computing; gamification and serious games; multimedia; digital health; human-computer interaction; applied machine learning

E-Mail Website
Guest Editor
Instituto Superior de Engenharia de Lisboa, Rua Conselheiro Emidio Navarro, 1, 1959-007 Lisboa, Portugal
Interests: tsunamis; natural hazards

Special Issue Information

Dear Colleagues,

Emergencies resulting from natural disasters/risks have increased in recent years, with climate change contributing to their severity and frequency in some cases. Effective risk communication allows decision-making that can save lives. Serious games combine learning strategies, knowledge, structures and game elements to teach specific skills. These games simulate risk scenarios caused by natural disasters, help to raise awareness of danger and aid decision-making in an innovative, interactive and safe way.

This Special Issue pioneers the intersection of gaming technology and disaster resilience, leveraging immersive platforms to educate, empower and engage communities worldwide in understanding and mitigating natural hazards. However, developing this type of game presents challenges in design methodologies, balancing the entertainment component with the didactic part and evaluating effectiveness.

Natural hazards include a variety of situations, such as floods, droughts, blizzards, earthquakes, tsunamis, volcanic eruptions, thunderstorms and tornadoes. Also included are disasters caused by pandemic situations, such as COVID-19.

We invite contributions on new serious games and design methodologies for the risk communication of natural disasters. Contributions include original research articles, novel case studies, insightful reviews, and theoretical and critical perspectives.

Dr. Rui Jesus
Dr. Pedro Albuquerque Santos
Dr. Maria Ana Viana-Baptista
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • serious games
  • serious game design methodologies
  • natural disasters
  • educational effectiveness of serious games
  • balancing in games (learning and entertainment)

Published Papers

This special issue is now open for submission.
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